// // Copyright (c) 2013-2017 Vinnie Falco (vinnie dot falco at gmail dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #include #include #include #include #include #include #include #include int main() { // A helper for reporting errors auto const fail = [](std::string what, beast::error_code ec) { std::cerr << what << ": " << ec.message() << std::endl; std::cerr.flush(); return EXIT_FAILURE; }; boost::system::error_code ec; // Set up an asio socket to connect to a remote host boost::asio::io_service ios; boost::asio::ip::tcp::resolver r{ios}; boost::asio::ip::tcp::socket sock{ios}; // Look up the domain name std::string const host = "echo.websocket.org"; auto const lookup = r.resolve(boost::asio::ip::tcp::resolver::query{host, "https"}, ec); if(ec) return fail("resolve", ec); // Make the connection on the IP address we get from a lookup boost::asio::connect(sock, lookup, ec); if(ec) return fail("connect", ec); // Wrap the now-connected socket in an SSL stream using stream_type = boost::asio::ssl::stream; boost::asio::ssl::context ctx{boost::asio::ssl::context::sslv23}; stream_type stream{sock, ctx}; stream.set_verify_mode(boost::asio::ssl::verify_none); // Perform SSL handshaking stream.handshake(boost::asio::ssl::stream_base::client, ec); if(ec) return fail("ssl handshake", ec); // Now wrap the handshaked SSL stream in a websocket stream beast::websocket::stream ws{stream}; // Perform the websocket handshake ws.handshake(host, "/", ec); if(ec) return fail("handshake", ec); // Send a message ws.write(boost::asio::buffer("Hello, world!"), ec); if(ec) return fail("write", ec); // This buffer will hold the incoming message beast::multi_buffer b; // Read the message into our buffer ws.read(b, ec); if(ec) return fail("read", ec); // Send a "close" frame to the other end, this is a websocket thing ws.close(beast::websocket::close_code::normal, ec); if(ec) return fail("close", ec); // The buffers() function helps print a ConstBufferSequence std::cout << beast::buffers(b.data()) << std::endl; // WebSocket says that to close a connection you have // to keep reading messages until you receive a close frame. // Beast delivers the close frame as an error from read. // beast::drain_buffer drain; // Throws everything away efficiently for(;;) { // Keep reading messages... ws.read(drain, ec); // ...until we get the special error code if(ec == beast::websocket::error::closed) break; // Some other error occurred, report it and exit. if(ec) return fail("close", ec); } return EXIT_SUCCESS; }