forked from boostorg/beast
New buffer sequence classes are provided to allow full
control over the serialization of chunk-encoded message
payloads:
* chunk_header
A ConstBufferSequence representing the chunk header.
It includes a hexadecimal-encoded size, an optional
set of chunk extensions, and the trailing CRLF
required to denote the end of the chunk header.
This allows the caller to manually serialize the chunk
body in one or more calls to a stream output function.
The caller must also output an object of type `chunk_crlf`
to the stream to indicate the end of the chunk body.
* chunk_crlf
A small ConstBufferSequence that simply represents
the two character sequence "\r\n" (CRLF). This is needed
for the case where the caller wants to output a chunk
body as a series of buffers (i.e. "chunking a chunk").
* chunk_body
A ConstBufferSequence representing a complete chunk.
This includes the size, an optional set of chunk extensions,
a caller provided buffer containing the body, and the
required CRLF that follows.
* chunk_final
A ConstBufferSequence representing a final chunk. It
includes an optional set of caller-provided field trailers
* chunk_extensions
A container for building a set of chunk extensions to use
during serialization. The use of the container is optional,
callers may provide their own buffer containing a correctly
formatted set of chunk extensions, or they may use their
own convenience container which meets the requirements.
The basic_fields container is modified to allow construction
outside the context of a message. The container can be used
to provide trailers to `chunk_final`.
Actions Required:
* Remove references to ChunkDecorators. Use the new chunk-encoding
buffer sequences to manually produce a chunked payload body in
the case where control over the chunk-extensions and/or trailers
is required.
39 lines
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39 lines
1.4 KiB
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[/
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Copyright (c) 2013-2017 Vinnie Falco (vinnie dot falco at gmail dot com)
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Distributed under the Boost Software License, Version 1.0. (See accompanying
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file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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]
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[section Using WebSocket]
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The WebSocket Protocol enables two-way communication between a client
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running untrusted code in a controlled environment to a remote host that has
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opted-in to communications from that code. The protocol consists of an opening
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handshake followed by basic message framing, layered over TCP. The goal of
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this technology is to provide a mechanism for browser-based applications
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needing two-way communication with servers without relying on opening multiple
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HTTP connections.
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Beast provides developers with a robust WebSocket implementation built on
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Boost.Asio with a consistent asynchronous model using a modern C++ approach.
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[note
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This documentation assumes familiarity with __Asio__ and
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the protocol specification described in __rfc6455__.
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Sample code and identifiers appearing in this section is written
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as if these declarations are in effect:
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[ws_snippet_1]
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]
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[include 06_websocket/1_streams.qbk]
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[include 06_websocket/2_connect.qbk]
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[include 06_websocket/3_client.qbk]
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[include 06_websocket/4_server.qbk]
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[include 06_websocket/5_messages.qbk]
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[include 06_websocket/6_control.qbk]
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[include 06_websocket/7_notes.qbk]
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[endsect]
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