Files
boost_beast/doc/qbk/06_websocket.qbk
Vinnie Falco ff15cf8688 Refactor chunked-encoding serialization:
New buffer sequence classes are provided to allow full
control over the serialization of chunk-encoded message
payloads:

* chunk_header

    A ConstBufferSequence representing the chunk header.
    It includes a hexadecimal-encoded size, an optional
    set of chunk extensions, and the trailing CRLF
    required to denote the end of the chunk header.

    This allows the caller to manually serialize the chunk
    body in one or more calls to a stream output function.
    The caller must also output an object of type `chunk_crlf`
    to the stream to indicate the end of the chunk body.

* chunk_crlf

    A small ConstBufferSequence that simply represents
    the two character sequence "\r\n" (CRLF). This is needed
    for the case where the caller wants to output a chunk
    body as a series of buffers (i.e. "chunking a chunk").

* chunk_body

    A ConstBufferSequence representing a complete chunk.
    This includes the size, an optional set of chunk extensions,
    a caller provided buffer containing the body, and the
    required CRLF that follows.

* chunk_final

    A ConstBufferSequence representing a final chunk. It
    includes an optional set of caller-provided field trailers

* chunk_extensions

    A container for building a set of chunk extensions to use
    during serialization. The use of the container is optional,
    callers may provide their own buffer containing a correctly
    formatted set of chunk extensions, or they may use their
    own convenience container which meets the requirements.

The basic_fields container is modified to allow construction
outside the context of a message. The container can be used
to provide trailers to `chunk_final`.

Actions Required:

* Remove references to ChunkDecorators. Use the new chunk-encoding
  buffer sequences to manually produce a chunked payload body in
  the case where control over the chunk-extensions and/or trailers
  is required.
2017-07-20 08:15:31 -07:00

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[/
Copyright (c) 2013-2017 Vinnie Falco (vinnie dot falco at gmail dot com)
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
]
[section Using WebSocket]
The WebSocket Protocol enables two-way communication between a client
running untrusted code in a controlled environment to a remote host that has
opted-in to communications from that code. The protocol consists of an opening
handshake followed by basic message framing, layered over TCP. The goal of
this technology is to provide a mechanism for browser-based applications
needing two-way communication with servers without relying on opening multiple
HTTP connections.
Beast provides developers with a robust WebSocket implementation built on
Boost.Asio with a consistent asynchronous model using a modern C++ approach.
[note
This documentation assumes familiarity with __Asio__ and
the protocol specification described in __rfc6455__.
Sample code and identifiers appearing in this section is written
as if these declarations are in effect:
[ws_snippet_1]
]
[include 06_websocket/1_streams.qbk]
[include 06_websocket/2_connect.qbk]
[include 06_websocket/3_client.qbk]
[include 06_websocket/4_server.qbk]
[include 06_websocket/5_messages.qbk]
[include 06_websocket/6_control.qbk]
[include 06_websocket/7_notes.qbk]
[endsect]