Files
boost_beast/include/beast/websocket/impl/handshake.ipp
T
Vinnie Falco 114175cd1f Implement asio dealloc-before-invoke guarantee:
fix #215

This change guarantees that temporary memory allocated
through the asio hooks by the Beast implementation is
deallocated before invoking the final handler when performing
composed operations.

The change is accomplished by replacing std::shared_ptr with
a thread-safe custom container handler_ptr to manage composed
operation state. The container tracks other instances which
manage the same object and resets them in a safe way before
invoking the final handler.

handler_ptr is provided as a public interface so that users of
this library can utilize the same idiom to write their own
composed operations.
2017-01-07 16:07:01 -05:00

210 lines
5.3 KiB
C++

//
// Copyright (c) 2013-2016 Vinnie Falco (vinnie dot falco at gmail dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#ifndef BEAST_WEBSOCKET_IMPL_HANDSHAKE_IPP
#define BEAST_WEBSOCKET_IMPL_HANDSHAKE_IPP
#include <beast/http/empty_body.hpp>
#include <beast/http/message.hpp>
#include <beast/http/read.hpp>
#include <beast/http/write.hpp>
#include <beast/core/handler_alloc.hpp>
#include <beast/core/handler_ptr.hpp>
#include <beast/core/stream_concepts.hpp>
#include <boost/assert.hpp>
#include <memory>
namespace beast {
namespace websocket {
//------------------------------------------------------------------------------
// send the upgrade request and process the response
//
template<class NextLayer>
template<class Handler>
class stream<NextLayer>::handshake_op
{
using alloc_type =
handler_alloc<char, Handler>;
struct data
{
bool cont;
stream<NextLayer>& ws;
std::string key;
http::request<http::empty_body> req;
http::response<http::string_body> resp;
int state = 0;
data(Handler& handler, stream<NextLayer>& ws_,
boost::string_ref const& host,
boost::string_ref const& resource)
: cont(boost_asio_handler_cont_helpers::
is_continuation(handler))
, ws(ws_)
, req(ws.build_request(host, resource, key))
{
ws.reset();
}
};
handler_ptr<data, Handler> d_;
public:
handshake_op(handshake_op&&) = default;
handshake_op(handshake_op const&) = default;
template<class DeducedHandler, class... Args>
handshake_op(DeducedHandler&& h,
stream<NextLayer>& ws, Args&&... args)
: d_(make_handler_ptr<data, Handler>(
std::forward<DeducedHandler>(h), ws,
std::forward<Args>(args)...))
{
(*this)(error_code{}, false);
}
void
operator()(error_code ec, bool again = true);
friend
void* asio_handler_allocate(
std::size_t size, handshake_op* op)
{
return boost_asio_handler_alloc_helpers::
allocate(size, op->d_.handler());
}
friend
void asio_handler_deallocate(
void* p, std::size_t size, handshake_op* op)
{
return boost_asio_handler_alloc_helpers::
deallocate(p, size, op->d_.handler());
}
friend
bool asio_handler_is_continuation(handshake_op* op)
{
return op->d_->cont;
}
template<class Function>
friend
void asio_handler_invoke(Function&& f, handshake_op* op)
{
return boost_asio_handler_invoke_helpers::
invoke(f, op->d_.handler());
}
};
template<class NextLayer>
template<class Handler>
void
stream<NextLayer>::handshake_op<Handler>::
operator()(error_code ec, bool again)
{
auto& d = *d_;
d.cont = d.cont || again;
while(! ec && d.state != 99)
{
switch(d.state)
{
case 0:
{
// send http upgrade
d.state = 1;
// VFALCO Do we need the ability to move
// a message on the async_write?
http::async_write(d.ws.stream_,
d.req, std::move(*this));
return;
}
// sent upgrade
case 1:
// read http response
d.state = 2;
http::async_read(d.ws.next_layer(),
d.ws.stream_.buffer(), d.resp,
std::move(*this));
return;
// got response
case 2:
{
d.ws.do_response(d.resp, d.key, ec);
// call handler
d.state = 99;
break;
}
}
}
d_.invoke(ec);
}
template<class NextLayer>
template<class HandshakeHandler>
typename async_completion<
HandshakeHandler, void(error_code)>::result_type
stream<NextLayer>::
async_handshake(boost::string_ref const& host,
boost::string_ref const& resource, HandshakeHandler&& handler)
{
static_assert(is_AsyncStream<next_layer_type>::value,
"AsyncStream requirements not met");
beast::async_completion<
HandshakeHandler, void(error_code)
> completion(handler);
handshake_op<decltype(completion.handler)>{
completion.handler, *this, host, resource};
return completion.result.get();
}
template<class NextLayer>
void
stream<NextLayer>::
handshake(boost::string_ref const& host,
boost::string_ref const& resource)
{
static_assert(is_SyncStream<next_layer_type>::value,
"SyncStream requirements not met");
error_code ec;
handshake(host, resource, ec);
if(ec)
throw system_error{ec};
}
template<class NextLayer>
void
stream<NextLayer>::
handshake(boost::string_ref const& host,
boost::string_ref const& resource, error_code& ec)
{
static_assert(is_SyncStream<next_layer_type>::value,
"SyncStream requirements not met");
reset();
std::string key;
http::write(stream_,
build_request(host, resource, key), ec);
if(ec)
return;
http::response<http::string_body> res;
http::read(next_layer(), stream_.buffer(), res, ec);
if(ec)
return;
do_response(res, key, ec);
}
//------------------------------------------------------------------------------
} // websocket
} // beast
#endif