Files
boost_beast/include/beast/websocket/impl/accept.ipp
Vinnie Falco e3848e7281 Refactor HTTP identifier names (API Change):
fix #171

Several names and  HTTP identifiers are renamed to be
more consistent, self-explanatory, and concise:

* "Fields" is a collection of HTTP header fields (rfc7230 section 3.2)
* "Header" is the Start Line plus Fields. Another way to look at it is,
  the HTTP message minus the body.
* `basic_fields` replaces `basic_headers`
* `fields` replaces `headers`
* `Fields` replaces `Headers` in template parameter lists
* `header` replaces `message_headers`
* `header::fields` replaces `message_headers::fields`

The changes are cosmetic and do not affect run-time behavior.
2017-07-20 08:12:13 -07:00

436 lines
11 KiB
C++

//
// Copyright (c) 2013-2016 Vinnie Falco (vinnie dot falco at gmail dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#ifndef BEAST_WEBSOCKET_IMPL_ACCEPT_IPP
#define BEAST_WEBSOCKET_IMPL_ACCEPT_IPP
#include <beast/http/message.hpp>
#include <beast/http/parser_v1.hpp>
#include <beast/http/read.hpp>
#include <beast/http/string_body.hpp>
#include <beast/http/write.hpp>
#include <beast/core/handler_alloc.hpp>
#include <beast/core/prepare_buffers.hpp>
#include <beast/core/detail/type_traits.hpp>
#include <boost/assert.hpp>
#include <memory>
#include <type_traits>
namespace beast {
namespace websocket {
//------------------------------------------------------------------------------
// Respond to an upgrade HTTP request
template<class NextLayer>
template<class Handler>
class stream<NextLayer>::response_op
{
using alloc_type =
handler_alloc<char, Handler>;
struct data
{
stream<NextLayer>& ws;
http::response<http::string_body> resp;
Handler h;
error_code final_ec;
bool cont;
int state = 0;
template<class DeducedHandler,
class Body, class Fields>
data(DeducedHandler&& h_, stream<NextLayer>& ws_,
http::request<Body, Fields> const& req,
bool cont_)
: ws(ws_)
, resp(ws_.build_response(req))
, h(std::forward<DeducedHandler>(h_))
, cont(cont_)
{
// can't call stream::reset() here
// otherwise accept_op will malfunction
//
if(resp.status != 101)
final_ec = error::handshake_failed;
}
};
std::shared_ptr<data> d_;
public:
response_op(response_op&&) = default;
response_op(response_op const&) = default;
template<class DeducedHandler, class... Args>
response_op(DeducedHandler&& h,
stream<NextLayer>& ws, Args&&... args)
: d_(std::allocate_shared<data>(alloc_type{h},
std::forward<DeducedHandler>(h), ws,
std::forward<Args>(args)...))
{
(*this)(error_code{}, false);
}
void operator()(
error_code ec, bool again = true);
friend
void* asio_handler_allocate(
std::size_t size, response_op* op)
{
return boost_asio_handler_alloc_helpers::
allocate(size, op->d_->h);
}
friend
void asio_handler_deallocate(
void* p, std::size_t size, response_op* op)
{
return boost_asio_handler_alloc_helpers::
deallocate(p, size, op->d_->h);
}
friend
bool asio_handler_is_continuation(response_op* op)
{
return op->d_->cont;
}
template<class Function>
friend
void asio_handler_invoke(Function&& f, response_op* op)
{
return boost_asio_handler_invoke_helpers::
invoke(f, op->d_->h);
}
};
template<class NextLayer>
template<class Handler>
void
stream<NextLayer>::response_op<Handler>::
operator()(error_code ec, bool again)
{
auto& d = *d_;
d.cont = d.cont || again;
while(! ec && d.state != 99)
{
switch(d.state)
{
case 0:
// send response
d.state = 1;
http::async_write(d.ws.next_layer(),
d.resp, std::move(*this));
return;
// sent response
case 1:
d.state = 99;
ec = d.final_ec;
if(! ec)
d.ws.open(detail::role_type::server);
break;
}
}
d.h(ec);
}
//------------------------------------------------------------------------------
// read and respond to an upgrade request
//
template<class NextLayer>
template<class Handler>
class stream<NextLayer>::accept_op
{
using alloc_type =
handler_alloc<char, Handler>;
struct data
{
stream<NextLayer>& ws;
http::request<http::string_body> req;
Handler h;
bool cont;
int state = 0;
template<class DeducedHandler, class Buffers>
data(DeducedHandler&& h_, stream<NextLayer>& ws_,
Buffers const& buffers)
: ws(ws_)
, h(std::forward<DeducedHandler>(h_))
, cont(boost_asio_handler_cont_helpers::
is_continuation(h))
{
using boost::asio::buffer_copy;
using boost::asio::buffer_size;
ws.reset();
ws.stream_.buffer().commit(buffer_copy(
ws.stream_.buffer().prepare(
buffer_size(buffers)), buffers));
}
};
std::shared_ptr<data> d_;
public:
accept_op(accept_op&&) = default;
accept_op(accept_op const&) = default;
template<class DeducedHandler, class... Args>
accept_op(DeducedHandler&& h,
stream<NextLayer>& ws, Args&&... args)
: d_(std::allocate_shared<data>(alloc_type{h},
std::forward<DeducedHandler>(h), ws,
std::forward<Args>(args)...))
{
(*this)(error_code{}, 0, false);
}
void operator()(error_code const& ec)
{
(*this)(ec, 0);
}
void operator()(error_code const& ec,
std::size_t bytes_transferred, bool again = true);
friend
void* asio_handler_allocate(
std::size_t size, accept_op* op)
{
return boost_asio_handler_alloc_helpers::
allocate(size, op->d_->h);
}
friend
void asio_handler_deallocate(
void* p, std::size_t size, accept_op* op)
{
return boost_asio_handler_alloc_helpers::
deallocate(p, size, op->d_->h);
}
friend
bool asio_handler_is_continuation(accept_op* op)
{
return op->d_->cont;
}
template<class Function>
friend
void asio_handler_invoke(Function&& f, accept_op* op)
{
return boost_asio_handler_invoke_helpers::
invoke(f, op->d_->h);
}
};
template<class NextLayer>
template<class Handler>
void
stream<NextLayer>::accept_op<Handler>::
operator()(error_code const& ec,
std::size_t bytes_transferred, bool again)
{
beast::detail::ignore_unused(bytes_transferred);
auto& d = *d_;
d.cont = d.cont || again;
while(! ec && d.state != 99)
{
switch(d.state)
{
case 0:
// read message
d.state = 1;
http::async_read(d.ws.next_layer(),
d.ws.stream_.buffer(), d.req,
std::move(*this));
return;
// got message
case 1:
// respond to request
#if 1
// VFALCO I have no idea why passing std::move(*this) crashes
d.state = 99;
d.ws.async_accept(d.req, *this);
#else
response_op<Handler>{
std::move(d.h), d.ws, d.req, true};
#endif
return;
}
}
d.h(ec);
}
template<class NextLayer>
template<class AcceptHandler>
typename async_completion<
AcceptHandler, void(error_code)>::result_type
stream<NextLayer>::
async_accept(AcceptHandler&& handler)
{
static_assert(is_AsyncStream<next_layer_type>::value,
"AsyncStream requirements requirements not met");
return async_accept(boost::asio::null_buffers{},
std::forward<AcceptHandler>(handler));
}
template<class NextLayer>
template<class ConstBufferSequence, class AcceptHandler>
typename async_completion<
AcceptHandler, void(error_code)>::result_type
stream<NextLayer>::
async_accept(ConstBufferSequence const& bs, AcceptHandler&& handler)
{
static_assert(is_AsyncStream<next_layer_type>::value,
"AsyncStream requirements requirements not met");
static_assert(beast::is_ConstBufferSequence<
ConstBufferSequence>::value,
"ConstBufferSequence requirements not met");
beast::async_completion<
AcceptHandler, void(error_code)
> completion(handler);
accept_op<decltype(completion.handler)>{
completion.handler, *this, bs};
return completion.result.get();
}
template<class NextLayer>
template<class Body, class Fields, class AcceptHandler>
typename async_completion<
AcceptHandler, void(error_code)>::result_type
stream<NextLayer>::
async_accept(http::request<Body, Fields> const& req,
AcceptHandler&& handler)
{
static_assert(is_AsyncStream<next_layer_type>::value,
"AsyncStream requirements requirements not met");
beast::async_completion<
AcceptHandler, void(error_code)
> completion(handler);
reset();
response_op<decltype(completion.handler)>{
completion.handler, *this, req,
boost_asio_handler_cont_helpers::
is_continuation(completion.handler)};
return completion.result.get();
}
template<class NextLayer>
void
stream<NextLayer>::
accept()
{
static_assert(is_SyncStream<next_layer_type>::value,
"SyncStream requirements not met");
error_code ec;
accept(boost::asio::null_buffers{}, ec);
if(ec)
throw system_error{ec};
}
template<class NextLayer>
void
stream<NextLayer>::
accept(error_code& ec)
{
static_assert(is_SyncStream<next_layer_type>::value,
"SyncStream requirements not met");
accept(boost::asio::null_buffers{}, ec);
}
template<class NextLayer>
template<class ConstBufferSequence>
void
stream<NextLayer>::
accept(ConstBufferSequence const& buffers)
{
static_assert(is_SyncStream<next_layer_type>::value,
"SyncStream requirements not met");
static_assert(is_ConstBufferSequence<
ConstBufferSequence>::value,
"ConstBufferSequence requirements not met");
error_code ec;
accept(buffers, ec);
if(ec)
throw system_error{ec};
}
template<class NextLayer>
template<class ConstBufferSequence>
void
stream<NextLayer>::
accept(ConstBufferSequence const& buffers, error_code& ec)
{
static_assert(is_SyncStream<next_layer_type>::value,
"SyncStream requirements not met");
static_assert(beast::is_ConstBufferSequence<
ConstBufferSequence>::value,
"ConstBufferSequence requirements not met");
using boost::asio::buffer_copy;
using boost::asio::buffer_size;
reset();
stream_.buffer().commit(buffer_copy(
stream_.buffer().prepare(
buffer_size(buffers)), buffers));
http::request<http::string_body> m;
http::read(next_layer(), stream_.buffer(), m, ec);
if(ec)
return;
accept(m, ec);
}
template<class NextLayer>
template<class Body, class Fields>
void
stream<NextLayer>::
accept(http::request<Body, Fields> const& request)
{
static_assert(is_SyncStream<next_layer_type>::value,
"SyncStream requirements not met");
error_code ec;
accept(request, ec);
if(ec)
throw system_error{ec};
}
template<class NextLayer>
template<class Body, class Fields>
void
stream<NextLayer>::
accept(http::request<Body, Fields> const& req,
error_code& ec)
{
static_assert(is_SyncStream<next_layer_type>::value,
"SyncStream requirements not met");
reset();
auto const res = build_response(req);
http::write(stream_, res, ec);
if(ec)
return;
if(res.status != 101)
{
ec = error::handshake_failed;
// VFALCO TODO Respect keep alive setting, perform
// teardown if Connection: close.
return;
}
open(detail::role_type::server);
}
//------------------------------------------------------------------------------
} // websocket
} // beast
#endif