forked from boostorg/beast
611 lines
24 KiB
Plaintext
611 lines
24 KiB
Plaintext
[/
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Copyright (c) 2013-2017 Vinnie Falco (vinnie dot falco at gmail dot com)
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Distributed under the Boost Software License, Version 1.0. (See accompanying
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file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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]
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[section:core Core Concepts]
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[block '''
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<informaltable frame="all"><tgroup cols="1"><colspec colname="a"/><tbody><row><entry valign="top"><simplelist>
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<member><link linkend="beast.core.concepts">Concepts</link></member>
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<member><link linkend="beast.core.dynamic_buffer">DynamicBuffer</link></member>
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<member><link linkend="beast.core.algorithms">Buffer Algorithms</link></member>
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<member><link linkend="beast.core.async">Asynchronous Model</link></member>
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<member><link linkend="beast.core.tutorial">Tutorial</link></member>
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</simplelist></entry></row></tbody></tgroup></informaltable>
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''']
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In addition to network protocols, Beast provides users with robust concepts,
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implementations, and algorithms which can be used to design higher level
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abstractions that interoperate with Boost.Asio. In the sections that follow
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are descriptions of these concepts, followed by algorithms using the concepts,
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and then concluding with a tutorial on developing composed asynchronous
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operations which are compatible with the Extensible Asynchronous Model provided
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in Boost.Asio, __N3747__, and __N4588__.
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[section:concepts Concepts]
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Beast provides template metaprogramming functions to allow users to perform
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concept checks on parameters, preventing undefined or illegal use. These trait
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traits are used in the implementation of the library and part of its public
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interface so users may build on the library using the same features. Use of
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concept checks benefit users by providing accurate, concise compilation error
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diagnostics.
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[table Type Traits
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[[Name][Description]]
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[[
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[link beast.ref.has_get_io_service `has_get_io_service`]
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][
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Determine if the `get_io_service` member function is present with the
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correct signature.
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]]
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[[
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[link beast.ref.is_async_read_stream `is_async_read_stream`]
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][
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Determine if a type meets the requirements of __AsyncReadStream__.
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]]
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[[
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[link beast.ref.is_async_stream `is_async_stream`]
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][
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Determine if a type meets the requirements of both __AsyncReadStream__
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and __AsyncWriteStream__.
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]]
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[[
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[link beast.ref.is_async_write_stream `is_async_write_stream`]
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][
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Determine if a type meets the requirements of __AsyncWriteStream__.
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]]
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[[
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[link beast.ref.is_completion_handler `is_completion_handler`]
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][
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Determine if a type meets the requirements of __CompletionHandler__,
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and is callable with a specified signature.
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]]
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[[
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[link beast.ref.is_const_buffer_sequence `is_const_buffer_sequence`]
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][
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Determine if a type meets the requirements of __ConstBufferSequence__.
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]]
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[[
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[link beast.ref.is_dynamic_buffer `is_dynamic_buffer`]
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][
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Determine if a type meets the requirements of __DynamicBuffer__.
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]]
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[[
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[link beast.ref.is_mutable_buffer_sequence `is_mutable_buffer_sequence`]
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][
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Determine if a type meets the requirements of __MutableBufferSequence__.
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]]
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[[
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[link beast.ref.is_sync_read_stream `is_sync_read_stream`]
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][
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Determine if a type meets the requirements of __SyncReadStream__.
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]]
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[[
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[link beast.ref.is_sync_stream `is_sync_stream`]
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][
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Determine if a type meets the requirements of both __SyncReadStream__
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and __SyncWriteStream__.
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]]
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[[
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[link beast.ref.is_sync_write_stream `is_sync_write_stream`]
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][
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Determine if a type meets the requirements of __SyncWriteStream__.
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]]
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]
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[endsect]
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[section:dynamic_buffer DynamicBuffer]
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The networking technical specification described in __N4588__ provides a
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concept called a __DynamicBuffer__. Instances of this concept define
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an output area expressed as a __MutableBufferSequence__ and an input area
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expressed as a __ConstBufferSequence__. Octets may be moved from the output
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area to the input area through a structured interface, and later consumed
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from the input area when the data is no longer needed. Beast adopts this
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concept by providing a concise definition taken directly from the technical
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specification and using it as the interface for operations which require
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dynamically sized buffers. Several classes are provided which implement the
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dynamic buffer concept using various strategies:
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[table Dynamic buffer implementations
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[[Name][Description]]
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[[
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[link beast.ref.multi_buffer `multi_buffer`]
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[link beast.ref.basic_multi_buffer `basic_multi_buffer`]
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][
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Uses a sequence of one or more character arrays of varying sizes.
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Additional character array objects are appended to the sequence to
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accommodate changes in the size of the character sequence. The basic
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container supports the standard allocator model.
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]]
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[[
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[link beast.ref.flat_buffer `flat_buffer`]
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[link beast.ref.basic_flat_buffer `basic_flat_buffer`]
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][
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Guarantees that input and output areas are buffer sequences with
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length one. Upon construction an optional upper limit to the total
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size of the input and output areas may be set. The basic container
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supports the standard allocator model.
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]]
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[[
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[link beast.ref.static_buffer `static_buffer`]
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[link beast.ref.static_buffer `static_buffer_n`]
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][
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Provides the facilities of a dynamic buffer, subject to an upper
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limit placed on the total size of the input and output areas defined
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by a constexpr template parameter. The storage for the sequences are
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kept in the class; the implementation does not perform heap allocations.
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]]
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[[
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[link beast.ref.buffers_adapter `buffers_adapter`]
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][
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This wrapper adapts any __MutableBufferSequence__ into a
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__DynamicBuffer__ with an upper limit on the total size of the input and
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output areas equal to the size of the underlying mutable buffer sequence.
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The implementation does not perform heap allocations.
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]]
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]
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[endsect]
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[section:algorithms Buffer Algorithms]
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Beast provides a collection of algorithms to work on __ConstBufferSequence__
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or __MutableBufferSequence__ objects. These algorithms allow composition of
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new algorithms which work on any objects meeting the buffer sequence
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requirements, in an efficient way: no memory allocations are performed;
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instead, the algorithms implement lightweight iterators over the existing
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underlying memory, whose lifetime is retained by the caller.
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[table Buffer algorithms
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[[Name][Description]]
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[[
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[link beast.ref.buffer_cat `buffer_cat`]
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][
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The functions returns a new buffer sequence which, when iterated,
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traverses the sequence which would be formed if all of the input buffer
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sequences were concatenated. This powerful function allows multiple calls
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to a stream's `write_some` function to be combined into one, eliminating
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expensive system calls.
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]]
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[[
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[link beast.ref.consuming_buffers `consuming_buffers`]
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][
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This class wraps the underlying memory of an existing buffer sequence
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and presents a suffix of the original sequence. The length of the suffix
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may be progressively shortened. This lets callers work with sequential
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increments of a buffer sequence.
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]]
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[[
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[link beast.ref.buffer_prefix `buffer_prefix`]
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][
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This function returns a new buffer or buffer sequence which wraps the
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underlying memory of an existing buffer sequence, but with a smaller size.
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This lets callers work with a prefix of a buffer sequence.
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]]
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]
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[endsect]
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[section:async Asynchronous Model]
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Asynchronous operations are started by calling a free function or member
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function known as an ['asynchronous initiation function]. The initiation
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function accepts parameters specific to the operation as well as a "completion
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token." This token is either a completion handler, or another type allowing for
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customization of how the result of the asynchronous operation is conveyed to
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callers. Boost.Asio allows the special completion tokens __use_future__ and
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objects of type __yield_context__ to allow callers to specify the use of futures
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and coroutines respectively. This system, where the return value and method of
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indicating completion may be customize at the call site of the asynchronous
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initiation function, is known as the ['Extensible Asynchronous Model] described
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in __N3747__, and built-in to __N4588__.
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[note
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A full explanation of completion handlers, the Extensible Asynchronous
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Model and how Boost.Asio's asynchronous interfaces are used is beyond the
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scope of this document. Readers should consult the Boost.Asio documentation
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for a comprehensive treatment.
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]
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Since Beast is low level, authors of libraries may wish to create higher level
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interfaces using the primitives found in this library. Non-trivial applications
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will want to provide their own asychronous initiation functions which perform
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a series of other, intermediate asynchronous operations before invoking the
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final completion handler. The set of intermediate actions produced by calling
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an initiation function is known as a ['composed operation]. To ensure full
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interoperability and well-defined behavior, Boost.Asio imposes requirements on
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the implementation of composed operations. Beast provides a number of useful
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classes and macros to facilitate the development of composed operations and
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the associated asynchronous initiation functions used to launch them.
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[table Asynchronous Helpers
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[[Name][Description]]
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[[
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[link beast.ref.handler_type `handler_type`]
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][
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This template alias converts a completion token and signature to the
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correct completion handler type. It is used in the implementation of
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asynchronous initiation functions to meet the requirements of the
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Extensible Asynchronous Model.
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]]
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[[
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[link beast.ref.async_return_type `async_return_type`]
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][
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This template alias determines the return value of an asynchronous
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initiation function given the completion token and signature. It is used
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by asynchronous initiation functions to meet the requirements of the
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Extensible Asynchronous Model.
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]]
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[[
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[link beast.ref.async_completion `async_completion`]
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][
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This class aggregates the completion handler customization point and
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the asynchronous initiation function return value customization point
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into a single object which exposes the appropriate output types for the
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given input types, and also contains boilerplate that is necessary to
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implement an initiation function using the Extensible Model.
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]]
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[[
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[link beast.ref.handler_alloc `handler_alloc`]
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][
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This class meets the requirements of [*Allocator], and uses any custom
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memory allocation and deallocation hooks associated with a given handler.
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It is useful for when a composed operation requires temporary dynamic
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allocations to achieve its result. Memory allocated using this allocator
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must be freed before the final completion handler is invoked.
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]]
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[[
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[link beast.ref.handler_ptr `handler_ptr`]
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][
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This is a smart pointer container used to manage the internal state of a
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composed operation. It is useful when the state is non trivial. For example
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when the state has non-copyable or expensive to copy types. The container
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takes ownership of the final completion handler, and provides boilerplate
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to invoke the final handler in a way that also deletes the internal state.
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The internal state is allocated using the final completion handler's
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associated allocator, benefiting from all handler memory management
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optimizations transparently.
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]]
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[[
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[link beast.ref.bind_handler `bind_handler`]
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][
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This function returns a new, nullary completion handler which when
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invoked with no arguments invokes the original completion handler with a
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list of bound arguments. The invocation is made from the same implicit
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or explicit strand as that which would be used to invoke the original
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handler. This is accomplished by using the correct overload of
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`asio_handler_invoke` associated with the original completion handler.
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]]
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]
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When implementing composed operations it is necessary to provide hooks for
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the composed operation which forward the hook calls to the hooks associated
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with the final completion handler. These calls must be made from a namespace
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that does not include overloads of the hook functions, since they depend on
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argument dependent lookup to resolve. Beast provides a set of public helper
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functions to invoke these hooks. These hooks are all located in the
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`beast_asio_helpers` namespace rather than the `beast` namespace:
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[table Handler Hooks
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[[Name][Description]]
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[[
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[link beast.ref.beast_asio_helpers__allocate `allocate`]
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][
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Allocation function for a handler. Asynchronous operations may need to
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allocate temporary objects. Since asynchronous operations have a handler
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function object, these temporary objects can be said to be associated with
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the handler.
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]]
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[[
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[link beast.ref.beast_asio_helpers__deallocate `deallocate`]
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][
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Deallocation function for a handler. The implementation guarantees that
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the deallocation will occur before the associated handler is invoked, which
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means the memory is ready to be reused for any new asynchronous operations
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started by the handler.
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]]
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[[
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[link beast.ref.beast_asio_helpers__invoke `invoke`]
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][
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Invocation function for a handler. When asynchronous operations are
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composed from other asynchronous operations, all intermediate handlers
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should be invoked using the same method as the final handler. This is
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required to ensure that user-defined objects are not accessed in a way
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that may violate the guarantees. This hooking function ensures that the
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invoked method used for the final handler is accessible at each
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intermediate step.
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]]
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[[
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[link beast.ref.beast_asio_helpers__is_continuation `is_continuation`]
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][
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Continuation function for a handler. Asynchronous operations may represent
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a continuation of the asynchronous control flow associated with the current
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handler. The implementation can use this knowledge to optimise scheduling
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of the handler.
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]]
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]
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[endsect]
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[section:tutorial Tutorial]
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To illustrate the usage of the asynchronous helpers in the core section of
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this library, we will develop a simple asynchronous composed operation called
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[*echo]. This operation will read up to the first newline on a stream, and
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then write the same line including the newline back on the stream.
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First we define the input parameters and results, then declare our initiation
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function. For our echo operation the only inputs are the stream and the
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completion token. The output is the error code which is usually included in
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all completion handler signatures.
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```
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#include <beast/core.hpp>
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#include <boost/asio.hpp>
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#include <cstddef>
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#include <memory>
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#include <utility>
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// Read a line and echo it back
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//
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template<class AsyncStream, class CompletionToken>
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beast::async_return_type<CompletionToken, void(beast::error_code)>
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async_echo(AsyncStream& stream, CompletionToken&& token)
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```
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Now that we have a declaration, we will define the body of the function. We
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want to achieve the following goals: perform static type checking on the input
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parameters, set up the return value as per __N3747__, and launch the composed
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operation by constructing the object and invoking it.
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```
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template<class AsyncStream, class Handler>
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class echo_op; // This is our composed operation implementation
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// Read a line and echo it back
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//
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template<class AsyncStream, class CompletionToken>
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beast::async_return_type<CompletionToken, void(beast::error_code)>
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async_echo(AsyncStream& stream, CompletionToken&& token)
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{
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// Make sure stream meets the requirements. We use static_assert
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// instead of letting the compiler generate several pages of hard
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// to read error messages.
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//
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static_assert(beast::is_async_stream<AsyncStream>::value,
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"AsyncStream requirements not met");
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// This helper manages some of the handler's lifetime and
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// uses the result and handler specializations associated with
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// the completion token to help customize the return value.
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//
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beast::async_completion<CompletionToken, void(beast::error_code)> init{token};
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// Create the composed operation and launch it. This is a constructor
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// call followed by invocation of operator(). We use BEAST_HANDLER_TYPE
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// to convert the completion token into the correct handler type,
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// allowing user defined specializations of the async result template
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// to take effect.
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//
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echo_op<AsyncStream, beast::handler_type<CompletionToken, void(beast::error_code)>>{
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stream, init.completion_handler}(beast::error_code{}, 0);
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// This hook lets the caller see a return value when appropriate.
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// For example this might return std::future<error_code> if
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// CompletionToken is boost::asio::use_future, or this might
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// return an error code if CompletionToken specifies a coroutine.
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//
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return init.result.get();
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}
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```
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The initiation function contains a few relatively simple parts. There is the
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customization of the return value type, static type checking, building the
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return value type using the helper, and creating and launching the composed
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operation object. The [*`echo_op`] object does most of the work here, and has
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a somewhat non-trivial structure. This structure is necessary to meet the
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stringent requirements of composed operations (described in more detail in
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the Boost.Asio documentation). We will touch on these requirements without
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explaining them in depth.
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First we will create boilerplate which is present in all composed operations
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written in this style:
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```
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// This composed operation reads a line of input and echoes it back.
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//
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template<class AsyncStream, class Handler>
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class echo_op
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{
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// This holds all of the state information required by the operation.
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struct state
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{
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// The stream to read and write to
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AsyncStream& stream;
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// Indicates what step in the operation's state machine
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// to perform next, starting from zero.
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int step = 0;
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// The buffer used to hold the input and output data.
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// Note that we use a custom allocator for performance,
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// this allows the implementation of the io_service to
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// make efficient re-use of memory allocated by composed
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// operations during continuations.
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//
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boost::asio::basic_streambuf<beast::handler_alloc<char, Handler>> buffer;
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// handler_ptr requires that the first parameter to the
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// contained object constructor is a reference to the
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// managed final completion handler.
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//
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explicit state(Handler& handler, AsyncStream& stream_)
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: stream(stream_)
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, buffer((std::numeric_limits<std::size_t>::max)(),
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beast::handler_alloc<char, Handler>{handler})
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{
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}
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};
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// This smart pointer container allocates our state using the
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// memory allocation hooks associated with the final completion
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// handler, manages the lifetime of that handler for us, and
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// enforces the destroy-before-invocation requirement on memory
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// allocated using the hooks.
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//
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beast::handler_ptr<state, Handler> p_;
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public:
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// Boost.Asio requires that handlers are CopyConstructible.
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// In some cases, it takes advantage of handlers that are
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// MoveConstructible. This operation supports both.
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//
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echo_op(echo_op&&) = default;
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echo_op(echo_op const&) = default;
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// The constructor simply creates our state variables in
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// the smart pointer container.
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//
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template<class DeducedHandler, class... Args>
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echo_op(AsyncStream& stream, DeducedHandler&& handler)
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: p_(std::forward<DeducedHandler>(handler), stream)
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{
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}
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// Determines if the next asynchronous operation represents a
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// continuation of the asynchronous flow of control associated
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// with the final handler. If we are past step one, it means
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// we have performed an asynchronous operation therefore any
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// subsequent operation would represent a continuation.
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// Otherwise, we propagate the handler's associated value of
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// is_continuation. Getting this right means the implementation
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// may schedule the invokation of the invoked functions more
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// efficiently.
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//
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friend bool asio_handler_is_continuation(echo_op* op)
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{
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// This next call is structured to permit argument
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|
// dependent lookup to take effect.
|
|
using boost::asio::asio_handler_is_continuation;
|
|
|
|
// Always use std::addressof to pass the pointer to the handler,
|
|
// otherwise an unwanted overload of operator& may be called instead.
|
|
return op->p_->step > 1 ||
|
|
asio_handler_is_continuation(std::addressof(op->p_.handler()));
|
|
}
|
|
|
|
// Handler hook forwarding. These free functions invoke the hooks
|
|
// associated with the final completion handler. In effect, they
|
|
// make the Asio implementation treat our composed operation the
|
|
// same way it would treat the final completion handler for the
|
|
// purpose of memory allocation and invocation.
|
|
//
|
|
// Our implementation just passes through the call to the hook
|
|
// associated with the final handler.
|
|
|
|
friend void* asio_handler_allocate(std::size_t size, echo_op* op)
|
|
{
|
|
using boost::asio::asio_handler_allocate;
|
|
return asio_handler_allocate(size, std::addressof(op->p_.handler()));
|
|
}
|
|
|
|
friend void asio_handler_deallocate(void* p, std::size_t size, echo_op* op)
|
|
{
|
|
using boost::asio::asio_handler_deallocate;
|
|
return asio_handler_deallocate(p, size, std::addressof(op->p_.handler()));
|
|
}
|
|
|
|
template<class Function>
|
|
friend void asio_handler_invoke(Function&& f, echo_op* op)
|
|
{
|
|
using boost::asio::asio_handler_invoke;
|
|
return asio_handler_invoke(f, std::addressof(op->p_.handler()));
|
|
}
|
|
|
|
// Our main entry point. This will get called as our
|
|
// intermediate operations complete. Definition below.
|
|
//
|
|
void operator()(beast::error_code ec, std::size_t bytes_transferred);
|
|
};
|
|
```
|
|
|
|
We have the common boilerplate for a composed operation and now we just need
|
|
to implement the function call operator. Our strategy is to make our composed
|
|
object meet the requirements of a completion handler by being copyable (also
|
|
movable), and by providing the function call operator with the correct
|
|
signature. Rather than using `std::bind` or `boost::bind`, which destroys
|
|
the type information and therefore breaks the allocation and invocation
|
|
hooks, we will simply pass `std::move(*this)` as the completion handler
|
|
parameter for any operations that we initiate. For the move to work correctly,
|
|
care must be taken to ensure that no access to data members are made after the
|
|
move takes place. Here is the implementation of the function call operator for
|
|
this echo operation:
|
|
```
|
|
// We are callable with the signature void(error_code, bytes_transferred),
|
|
// allowing `*this` to be used as both a ReadHandler and a WriteHandler.
|
|
//
|
|
template<class AsyncStream, class Handler>
|
|
void echo_op<AsyncStream, Handler>::
|
|
operator()(beast::error_code ec, std::size_t bytes_transferred)
|
|
{
|
|
// Store a reference to our state. The address of the state won't
|
|
// change, and this solves the problem where dereferencing the
|
|
// data member is undefined after a move.
|
|
auto& p = *p_;
|
|
|
|
// Now perform the next step in the state machine
|
|
switch(ec ? 2 : p.step)
|
|
{
|
|
// initial entry
|
|
case 0:
|
|
// read up to the first newline
|
|
p.step = 1;
|
|
return boost::asio::async_read_until(p.stream, p.buffer, "\n", std::move(*this));
|
|
|
|
case 1:
|
|
// write everything back
|
|
p.step = 2;
|
|
return boost::asio::async_write(p.stream, p.buffer.data(), std::move(*this));
|
|
|
|
case 2:
|
|
break;
|
|
}
|
|
|
|
// Invoke the final handler. If we wanted to pass any arguments
|
|
// which come from our state, they would have to be moved to the
|
|
// stack first, since the `handler_ptr` guarantees that the state
|
|
// is destroyed before
|
|
// the handler is invoked.
|
|
//
|
|
p_.invoke(ec);
|
|
return;
|
|
}
|
|
```
|
|
|
|
A complete, runnable version of this example may be found in the examples
|
|
directory.
|
|
|
|
[endsect]
|
|
|
|
|
|
|
|
[endsect]
|