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boost_beast/doc/core.qbk
2017-07-20 08:12:17 -07:00

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[/
Copyright (c) 2013-2017 Vinnie Falco (vinnie dot falco at gmail dot com)
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
]
[section:core Core Concepts]
[block '''
<informaltable frame="all"><tgroup cols="1"><colspec colname="a"/><tbody><row><entry valign="top"><simplelist>
<member><link linkend="beast.core.concepts">Concepts</link></member>
<member><link linkend="beast.core.dynamic_buffer">DynamicBuffer</link></member>
<member><link linkend="beast.core.algorithms">Buffer Algorithms</link></member>
<member><link linkend="beast.core.async">Asynchronous Model</link></member>
<member><link linkend="beast.core.tutorial">Tutorial</link></member>
</simplelist></entry></row></tbody></tgroup></informaltable>
''']
In addition to network protocols, Beast provides users with robust concepts,
implementations, and algorithms which can be used to design higher level
abstractions that interoperate with Boost.Asio. In the sections that follow
are descriptions of these concepts, followed by algorithms using the concepts,
and then concluding with a tutorial on developing composed asynchronous
operations which are compatible with the Extensible Asynchronous Model provided
in Boost.Asio, __N3747__, and __N4588__.
[section:concepts Concepts]
Beast provides template metaprogramming functions to allow users to perform
concept checks on parameters, preventing undefined or illegal use. These trait
traits are used in the implementation of the library and part of its public
interface so users may build on the library using the same features. Use of
concept checks benefit users by providing accurate, concise compilation error
diagnostics.
[table Type Traits
[[Name][Description]]
[[
[link beast.ref.has_get_io_service `has_get_io_service`]
][
Determine if the `get_io_service` member function is present with the
correct signature.
]]
[[
[link beast.ref.is_async_read_stream `is_async_read_stream`]
][
Determine if a type meets the requirements of __AsyncReadStream__.
]]
[[
[link beast.ref.is_async_stream `is_async_stream`]
][
Determine if a type meets the requirements of both __AsyncReadStream__
and __AsyncWriteStream__.
]]
[[
[link beast.ref.is_async_write_stream `is_async_write_stream`]
][
Determine if a type meets the requirements of __AsyncWriteStream__.
]]
[[
[link beast.ref.is_completion_handler `is_completion_handler`]
][
Determine if a type meets the requirements of __CompletionHandler__,
and is callable with a specified signature.
]]
[[
[link beast.ref.is_const_buffer_sequence `is_const_buffer_sequence`]
][
Determine if a type meets the requirements of __ConstBufferSequence__.
]]
[[
[link beast.ref.is_dynamic_buffer `is_dynamic_buffer`]
][
Determine if a type meets the requirements of __DynamicBuffer__.
]]
[[
[link beast.ref.is_mutable_buffer_sequence `is_mutable_buffer_sequence`]
][
Determine if a type meets the requirements of __MutableBufferSequence__.
]]
[[
[link beast.ref.is_sync_read_stream `is_sync_read_stream`]
][
Determine if a type meets the requirements of __SyncReadStream__.
]]
[[
[link beast.ref.is_sync_stream `is_sync_stream`]
][
Determine if a type meets the requirements of both __SyncReadStream__
and __SyncWriteStream__.
]]
[[
[link beast.ref.is_sync_write_stream `is_sync_write_stream`]
][
Determine if a type meets the requirements of __SyncWriteStream__.
]]
]
[endsect]
[section:dynamic_buffer DynamicBuffer]
The networking technical specification described in __N4588__ provides a
concept called a __DynamicBuffer__. Instances of this concept define
an output area expressed as a __MutableBufferSequence__ and an input area
expressed as a __ConstBufferSequence__. Octets may be moved from the output
area to the input area through a structured interface, and later consumed
from the input area when the data is no longer needed. Beast adopts this
concept by providing a concise definition taken directly from the technical
specification and using it as the interface for operations which require
dynamically sized buffers. Several classes are provided which implement the
dynamic buffer concept using various strategies:
[table Dynamic buffer implementations
[[Name][Description]]
[[
[link beast.ref.multi_buffer `multi_buffer`]
[link beast.ref.basic_multi_buffer `basic_multi_buffer`]
][
Uses a sequence of one or more character arrays of varying sizes.
Additional character array objects are appended to the sequence to
accommodate changes in the size of the character sequence. The basic
container supports the standard allocator model.
]]
[[
[link beast.ref.flat_buffer `flat_buffer`]
[link beast.ref.basic_flat_buffer `basic_flat_buffer`]
][
Guarantees that input and output areas are buffer sequences with
length one. Upon construction an optional upper limit to the total
size of the input and output areas may be set. The basic container
supports the standard allocator model.
]]
[[
[link beast.ref.static_buffer `static_buffer`]
[link beast.ref.static_buffer `static_buffer_n`]
][
Provides the facilities of a dynamic buffer, subject to an upper
limit placed on the total size of the input and output areas defined
by a constexpr template parameter. The storage for the sequences are
kept in the class; the implementation does not perform heap allocations.
]]
[[
[link beast.ref.buffers_adapter `buffers_adapter`]
][
This wrapper adapts any __MutableBufferSequence__ into a
__DynamicBuffer__ with an upper limit on the total size of the input and
output areas equal to the size of the underlying mutable buffer sequence.
The implementation does not perform heap allocations.
]]
]
[endsect]
[section:algorithms Buffer Algorithms]
Beast provides a collection of algorithms to work on __ConstBufferSequence__
or __MutableBufferSequence__ objects. These algorithms allow composition of
new algorithms which work on any objects meeting the buffer sequence
requirements, in an efficient way: no memory allocations are performed;
instead, the algorithms implement lightweight iterators over the existing
underlying memory, whose lifetime is retained by the caller.
[table Buffer algorithms
[[Name][Description]]
[[
[link beast.ref.buffer_cat `buffer_cat`]
][
The functions returns a new buffer sequence which, when iterated,
traverses the sequence which would be formed if all of the input buffer
sequences were concatenated. This powerful function allows multiple calls
to a stream's `write_some` function to be combined into one, eliminating
expensive system calls.
]]
[[
[link beast.ref.consuming_buffers `consuming_buffers`]
][
This class wraps the underlying memory of an existing buffer sequence
and presents a suffix of the original sequence. The length of the suffix
may be progressively shortened. This lets callers work with sequential
increments of a buffer sequence.
]]
[[
[link beast.ref.buffer_prefix `buffer_prefix`]
][
This function returns a new buffer or buffer sequence which wraps the
underlying memory of an existing buffer sequence, but with a smaller size.
This lets callers work with a prefix of a buffer sequence.
]]
]
[endsect]
[section:async Asynchronous Model]
Asynchronous operations are started by calling a free function or member
function known as an ['asynchronous initiation function]. The initiation
function accepts parameters specific to the operation as well as a "completion
token." This token is either a completion handler, or another type allowing for
customization of how the result of the asynchronous operation is conveyed to
callers. Boost.Asio allows the special completion tokens __use_future__ and
objects of type __yield_context__ to allow callers to specify the use of futures
and coroutines respectively. This system, where the return value and method of
indicating completion may be customize at the call site of the asynchronous
initiation function, is known as the ['Extensible Asynchronous Model] described
in __N3747__, and built-in to __N4588__.
[note
A full explanation of completion handlers, the Extensible Asynchronous
Model and how Boost.Asio's asynchronous interfaces are used is beyond the
scope of this document. Readers should consult the Boost.Asio documentation
for a comprehensive treatment.
]
Since Beast is low level, authors of libraries may wish to create higher level
interfaces using the primitives found in this library. Non-trivial applications
will want to provide their own asychronous initiation functions which perform
a series of other, intermediate asynchronous operations before invoking the
final completion handler. The set of intermediate actions produced by calling
an initiation function is known as a ['composed operation]. To ensure full
interoperability and well-defined behavior, Boost.Asio imposes requirements on
the implementation of composed operations. Beast provides a number of useful
classes and macros to facilitate the development of composed operations and
the associated asynchronous initiation functions used to launch them.
[table Asynchronous Helpers
[[Name][Description]]
[[
[link beast.ref.handler_type `handler_type`]
][
This template alias converts a completion token and signature to the
correct completion handler type. It is used in the implementation of
asynchronous initiation functions to meet the requirements of the
Extensible Asynchronous Model.
]]
[[
[link beast.ref.async_return_type `async_return_type`]
][
This template alias determines the return value of an asynchronous
initiation function given the completion token and signature. It is used
by asynchronous initiation functions to meet the requirements of the
Extensible Asynchronous Model.
]]
[[
[link beast.ref.async_completion `async_completion`]
][
This class aggregates the completion handler customization point and
the asynchronous initiation function return value customization point
into a single object which exposes the appropriate output types for the
given input types, and also contains boilerplate that is necessary to
implement an initiation function using the Extensible Model.
]]
[[
[link beast.ref.handler_alloc `handler_alloc`]
][
This class meets the requirements of [*Allocator], and uses any custom
memory allocation and deallocation hooks associated with a given handler.
It is useful for when a composed operation requires temporary dynamic
allocations to achieve its result. Memory allocated using this allocator
must be freed before the final completion handler is invoked.
]]
[[
[link beast.ref.handler_ptr `handler_ptr`]
][
This is a smart pointer container used to manage the internal state of a
composed operation. It is useful when the state is non trivial. For example
when the state has non-copyable or expensive to copy types. The container
takes ownership of the final completion handler, and provides boilerplate
to invoke the final handler in a way that also deletes the internal state.
The internal state is allocated using the final completion handler's
associated allocator, benefiting from all handler memory management
optimizations transparently.
]]
[[
[link beast.ref.bind_handler `bind_handler`]
][
This function returns a new, nullary completion handler which when
invoked with no arguments invokes the original completion handler with a
list of bound arguments. The invocation is made from the same implicit
or explicit strand as that which would be used to invoke the original
handler. This is accomplished by using the correct overload of
`asio_handler_invoke` associated with the original completion handler.
]]
]
When implementing composed operations it is necessary to provide hooks for
the composed operation which forward the hook calls to the hooks associated
with the final completion handler. These calls must be made from a namespace
that does not include overloads of the hook functions, since they depend on
argument dependent lookup to resolve. Beast provides a set of public helper
functions to invoke these hooks. These hooks are all located in the
`beast_asio_helpers` namespace rather than the `beast` namespace:
[table Handler Hooks
[[Name][Description]]
[[
[link beast.ref.beast_asio_helpers__allocate `allocate`]
][
Allocation function for a handler. Asynchronous operations may need to
allocate temporary objects. Since asynchronous operations have a handler
function object, these temporary objects can be said to be associated with
the handler.
]]
[[
[link beast.ref.beast_asio_helpers__deallocate `deallocate`]
][
Deallocation function for a handler. The implementation guarantees that
the deallocation will occur before the associated handler is invoked, which
means the memory is ready to be reused for any new asynchronous operations
started by the handler.
]]
[[
[link beast.ref.beast_asio_helpers__invoke `invoke`]
][
Invocation function for a handler. When asynchronous operations are
composed from other asynchronous operations, all intermediate handlers
should be invoked using the same method as the final handler. This is
required to ensure that user-defined objects are not accessed in a way
that may violate the guarantees. This hooking function ensures that the
invoked method used for the final handler is accessible at each
intermediate step.
]]
[[
[link beast.ref.beast_asio_helpers__is_continuation `is_continuation`]
][
Continuation function for a handler. Asynchronous operations may represent
a continuation of the asynchronous control flow associated with the current
handler. The implementation can use this knowledge to optimise scheduling
of the handler.
]]
]
[endsect]
[section:tutorial Tutorial]
To illustrate the usage of the asynchronous helpers in the core section of
this library, we will develop a simple asynchronous composed operation called
[*echo]. This operation will read up to the first newline on a stream, and
then write the same line including the newline back on the stream.
First we define the input parameters and results, then declare our initiation
function. For our echo operation the only inputs are the stream and the
completion token. The output is the error code which is usually included in
all completion handler signatures.
```
#include <beast/core.hpp>
#include <boost/asio.hpp>
#include <cstddef>
#include <memory>
#include <utility>
// Read a line and echo it back
//
template<class AsyncStream, class CompletionToken>
beast::async_return_type<CompletionToken, void(beast::error_code)>
async_echo(AsyncStream& stream, CompletionToken&& token)
```
Now that we have a declaration, we will define the body of the function. We
want to achieve the following goals: perform static type checking on the input
parameters, set up the return value as per __N3747__, and launch the composed
operation by constructing the object and invoking it.
```
template<class AsyncStream, class Handler>
class echo_op; // This is our composed operation implementation
// Read a line and echo it back
//
template<class AsyncStream, class CompletionToken>
beast::async_return_type<CompletionToken, void(beast::error_code)>
async_echo(AsyncStream& stream, CompletionToken&& token)
{
// Make sure stream meets the requirements. We use static_assert
// instead of letting the compiler generate several pages of hard
// to read error messages.
//
static_assert(beast::is_async_stream<AsyncStream>::value,
"AsyncStream requirements not met");
// This helper manages some of the handler's lifetime and
// uses the result and handler specializations associated with
// the completion token to help customize the return value.
//
beast::async_completion<CompletionToken, void(beast::error_code)> init{token};
// Create the composed operation and launch it. This is a constructor
// call followed by invocation of operator(). We use BEAST_HANDLER_TYPE
// to convert the completion token into the correct handler type,
// allowing user defined specializations of the async result template
// to take effect.
//
echo_op<AsyncStream, beast::handler_type<CompletionToken, void(beast::error_code)>>{
stream, init.completion_handler}(beast::error_code{}, 0);
// This hook lets the caller see a return value when appropriate.
// For example this might return std::future<error_code> if
// CompletionToken is boost::asio::use_future, or this might
// return an error code if CompletionToken specifies a coroutine.
//
return init.result.get();
}
```
The initiation function contains a few relatively simple parts. There is the
customization of the return value type, static type checking, building the
return value type using the helper, and creating and launching the composed
operation object. The [*`echo_op`] object does most of the work here, and has
a somewhat non-trivial structure. This structure is necessary to meet the
stringent requirements of composed operations (described in more detail in
the Boost.Asio documentation). We will touch on these requirements without
explaining them in depth.
First we will create boilerplate which is present in all composed operations
written in this style:
```
// This composed operation reads a line of input and echoes it back.
//
template<class AsyncStream, class Handler>
class echo_op
{
// This holds all of the state information required by the operation.
struct state
{
// The stream to read and write to
AsyncStream& stream;
// Indicates what step in the operation's state machine
// to perform next, starting from zero.
int step = 0;
// The buffer used to hold the input and output data.
// Note that we use a custom allocator for performance,
// this allows the implementation of the io_service to
// make efficient re-use of memory allocated by composed
// operations during continuations.
//
boost::asio::basic_streambuf<beast::handler_alloc<char, Handler>> buffer;
// handler_ptr requires that the first parameter to the
// contained object constructor is a reference to the
// managed final completion handler.
//
explicit state(Handler& handler, AsyncStream& stream_)
: stream(stream_)
, buffer((std::numeric_limits<std::size_t>::max)(),
beast::handler_alloc<char, Handler>{handler})
{
}
};
// This smart pointer container allocates our state using the
// memory allocation hooks associated with the final completion
// handler, manages the lifetime of that handler for us, and
// enforces the destroy-before-invocation requirement on memory
// allocated using the hooks.
//
beast::handler_ptr<state, Handler> p_;
public:
// Boost.Asio requires that handlers are CopyConstructible.
// In some cases, it takes advantage of handlers that are
// MoveConstructible. This operation supports both.
//
echo_op(echo_op&&) = default;
echo_op(echo_op const&) = default;
// The constructor simply creates our state variables in
// the smart pointer container.
//
template<class DeducedHandler, class... Args>
echo_op(AsyncStream& stream, DeducedHandler&& handler)
: p_(std::forward<DeducedHandler>(handler), stream)
{
}
// Determines if the next asynchronous operation represents a
// continuation of the asynchronous flow of control associated
// with the final handler. If we are past step one, it means
// we have performed an asynchronous operation therefore any
// subsequent operation would represent a continuation.
// Otherwise, we propagate the handler's associated value of
// is_continuation. Getting this right means the implementation
// may schedule the invokation of the invoked functions more
// efficiently.
//
friend bool asio_handler_is_continuation(echo_op* op)
{
// This next call is structured to permit argument
// dependent lookup to take effect.
using boost::asio::asio_handler_is_continuation;
// Always use std::addressof to pass the pointer to the handler,
// otherwise an unwanted overload of operator& may be called instead.
return op->p_->step > 1 ||
asio_handler_is_continuation(std::addressof(op->p_.handler()));
}
// Handler hook forwarding. These free functions invoke the hooks
// associated with the final completion handler. In effect, they
// make the Asio implementation treat our composed operation the
// same way it would treat the final completion handler for the
// purpose of memory allocation and invocation.
//
// Our implementation just passes through the call to the hook
// associated with the final handler.
friend void* asio_handler_allocate(std::size_t size, echo_op* op)
{
using boost::asio::asio_handler_allocate;
return asio_handler_allocate(size, std::addressof(op->p_.handler()));
}
friend void asio_handler_deallocate(void* p, std::size_t size, echo_op* op)
{
using boost::asio::asio_handler_deallocate;
return asio_handler_deallocate(p, size, std::addressof(op->p_.handler()));
}
template<class Function>
friend void asio_handler_invoke(Function&& f, echo_op* op)
{
using boost::asio::asio_handler_invoke;
return asio_handler_invoke(f, std::addressof(op->p_.handler()));
}
// Our main entry point. This will get called as our
// intermediate operations complete. Definition below.
//
void operator()(beast::error_code ec, std::size_t bytes_transferred);
};
```
We have the common boilerplate for a composed operation and now we just need
to implement the function call operator. Our strategy is to make our composed
object meet the requirements of a completion handler by being copyable (also
movable), and by providing the function call operator with the correct
signature. Rather than using `std::bind` or `boost::bind`, which destroys
the type information and therefore breaks the allocation and invocation
hooks, we will simply pass `std::move(*this)` as the completion handler
parameter for any operations that we initiate. For the move to work correctly,
care must be taken to ensure that no access to data members are made after the
move takes place. Here is the implementation of the function call operator for
this echo operation:
```
// We are callable with the signature void(error_code, bytes_transferred),
// allowing `*this` to be used as both a ReadHandler and a WriteHandler.
//
template<class AsyncStream, class Handler>
void echo_op<AsyncStream, Handler>::
operator()(beast::error_code ec, std::size_t bytes_transferred)
{
// Store a reference to our state. The address of the state won't
// change, and this solves the problem where dereferencing the
// data member is undefined after a move.
auto& p = *p_;
// Now perform the next step in the state machine
switch(ec ? 2 : p.step)
{
// initial entry
case 0:
// read up to the first newline
p.step = 1;
return boost::asio::async_read_until(p.stream, p.buffer, "\n", std::move(*this));
case 1:
// write everything back
p.step = 2;
return boost::asio::async_write(p.stream, p.buffer.data(), std::move(*this));
case 2:
break;
}
// Invoke the final handler. If we wanted to pass any arguments
// which come from our state, they would have to be moved to the
// stack first, since the `handler_ptr` guarantees that the state
// is destroyed before
// the handler is invoked.
//
p_.invoke(ec);
return;
}
```
A complete, runnable version of this example may be found in the examples
directory.
[endsect]
[endsect]