forked from boostorg/beast
159 lines
3.8 KiB
C++
159 lines
3.8 KiB
C++
//
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// Copyright (c) 2013-2017 Vinnie Falco (vinnie dot falco at gmail dot com)
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#ifndef BEAST_HANDLER_ALLOC_HPP
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#define BEAST_HANDLER_ALLOC_HPP
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#include <beast/config.hpp>
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#include <boost/asio/handler_alloc_hook.hpp>
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#include <boost/config.hpp>
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#include <cstddef>
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#include <cstdlib>
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#include <memory>
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#include <type_traits>
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#include <utility>
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namespace beast {
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// Guidance from
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// http://howardhinnant.github.io/allocator_boilerplate.html
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/** An allocator that uses handler customizations.
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This allocator uses the handler customizations `asio_handler_allocate`
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and `asio_handler_deallocate` to manage memory. It meets the requirements
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of @b Allocator and can be used anywhere a `std::allocator` is
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accepted.
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@tparam T The type of objects allocated by the allocator.
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@tparam Handler The type of handler.
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@note Memory allocated by this allocator must be freed before
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the handler is invoked or undefined behavior results. This behavior
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is described as the "deallocate before invocation" Asio guarantee.
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*/
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#if BEAST_DOXYGEN
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template<class T, class Handler>
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class handler_alloc;
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#else
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template<class T, class Handler>
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class handler_alloc
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{
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private:
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// We want a partial template specialization as a friend
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// but that isn't allowed so we friend all versions. This
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// should produce a compile error if Handler is not
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// constructible from H.
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//
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template<class U, class H>
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friend class handler_alloc;
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Handler& h_;
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public:
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using value_type = T;
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using is_always_equal = std::true_type;
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using pointer = T*;
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using reference = T&;
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using const_pointer = T const*;
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using const_reference = T const&;
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using size_type = std::size_t;
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using difference_type = std::ptrdiff_t;
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template<class U>
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struct rebind
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{
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using other = handler_alloc<U, Handler>;
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};
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handler_alloc() = delete;
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handler_alloc(handler_alloc&&) = default;
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handler_alloc(handler_alloc const&) = default;
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handler_alloc& operator=(handler_alloc&&) = default;
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handler_alloc& operator=(handler_alloc const&) = default;
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/** Construct the allocator.
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A reference of the handler is stored. The handler must
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remain valid for at least the lifetime of the allocator.
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*/
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explicit
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handler_alloc(Handler& h)
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: h_(h)
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{
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}
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/// Copy constructor
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template<class U>
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handler_alloc(
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handler_alloc<U, Handler> const& other)
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: h_(other.h_)
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{
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}
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value_type*
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allocate(size_type n)
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{
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auto const size = n * sizeof(T);
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using boost::asio::asio_handler_allocate;
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return static_cast<value_type*>(
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asio_handler_allocate(size, std::addressof(h_)));
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}
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void
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deallocate(value_type* p, size_type n)
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{
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auto const size = n * sizeof(T);
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using boost::asio::asio_handler_deallocate;
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asio_handler_deallocate(p, size, std::addressof(h_));
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}
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//#if BOOST_WORKAROUND(BOOST_GCC, < 60000) // Works, but too coarse
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#if defined(BOOST_LIBSTDCXX_VERSION) && BOOST_LIBSTDCXX_VERSION < 60000
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template<class U, class... Args>
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void
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construct(U* ptr, Args&&... args)
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{
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::new((void*)ptr) U(std::forward<Args>(args)...);
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}
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template<class U>
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void
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destroy(U* ptr)
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{
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ptr->~U();
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}
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#endif
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template<class U>
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friend
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bool
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operator==(
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handler_alloc const&,
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handler_alloc<U, Handler> const&)
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{
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return true;
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}
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template<class U>
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friend
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bool
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operator!=(
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handler_alloc const& lhs,
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handler_alloc<U, Handler> const& rhs)
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{
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return ! (lhs == rhs);
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}
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};
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#endif
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} // beast
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#endif
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