Files
boost_beast/include/beast/core/handler_ptr.hpp
Vinnie Falco 01e1fa2dc9 Implement asio dealloc-before-invoke guarantee:
fix #215

This change guarantees that temporary memory allocated
through the asio hooks by the Beast implementation is
deallocated before invoking the final handler when performing
composed operations.

The change is accomplished by replacing std::shared_ptr with
a thread-safe custom container handler_ptr to manage composed
operation state. The container tracks other instances which
manage the same object and resets them in a safe way before
invoking the final handler.

handler_ptr is provided as a public interface so that users of
this library can utilize the same idiom to write their own
composed operations.
2017-07-20 08:12:14 -07:00

174 lines
4.7 KiB
C++

//
// Copyright (c) 2013-2016 Vinnie Falco (vinnie dot falco at gmail dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#ifndef BEAST_HANDLER_PTR_HPP
#define BEAST_HANDLER_PTR_HPP
#include <beast/core/detail/type_traits.hpp>
#include <atomic>
#include <cstdint>
#include <utility>
namespace beast {
/** A smart pointer container.
This is a smart pointer that retains shared ownership of an
object through a pointer. Memory is managed using the allocation
and deallocation functions associated with a completion handler,
which is also stored in the object. The object is destroyed and
its memory deallocated when one of the following happens:
@li The function @ref invoke is called.
@li The function @ref release_handler is called
@li The last remaining container owning the object is destroyed
Objects of this type are used in the implementation of
composed operations. Typically the composed operation's shared
state is managed by the @ref handler_ptr and an allocator
associated with the final handler is used to create the managed
object.
@note The reference count is stored using a 16 bit unsigned
integer. Making more than 2^16 copies of one object results
in undefined behavior.
*/
template<class T, class Handler>
class handler_ptr
{
struct P
{
T* t;
std::atomic<std::uint16_t> n;
// There's no way to put the handler anywhere else
// without exposing ourselves to race conditions
// and all sorts of ugliness.
// See:
// https://github.com/vinniefalco/Beast/issues/215
Handler handler;
template<class DeducedHandler, class... Args>
P(DeducedHandler&& handler, Args&&... args);
};
P* p_;
template<class DeducedHandler, class... Args>
handler_ptr(int, DeducedHandler&& handler, Args&&... args);
public:
/// The type of handler this object stores
using handler_type = Handler;
/// Copy assignment (disallowed).
handler_ptr& operator=(handler_ptr const&) = delete;
/** Destructs the owned object if no more @ref handler_ptr link to it.
If `*this` owns an object and it is the last @ref handler_ptr
owning it, the object is destroyed and the memory deallocated
using the associated deallocator.
*/
~handler_ptr();
/** Move constructor.
When this call returns, the moved-from container
will have no owned object.
*/
handler_ptr(handler_ptr&& other);
/// Copy constructor
handler_ptr(handler_ptr const& other);
/// Returns a reference to the handler
handler_type&
handler() const
{
return p_->handler;
}
/// Returns a pointer to the owned object
T*
get() const
{
return p_->t;
}
/// Return a reference to the owned object.
T&
operator*() const
{
return *get();
}
/// Return a pointer to the owned object.
T*
operator->() const
{
return get();
}
/** Release ownership of the handler
If `*this` owns an object, it is first destroyed.
@return The released handler.
*/
handler_type
release_handler();
/** Invoke the handler in the owned object.
This function invokes the handler in the owned object
with a forwarded argument list. Before the invocation,
the owned object is destroyed, satisfying the
deallocation-before-invocation Asio guarantee. All
instances of @ref handler_ptr which refer to the
same owned object will be reset, including this instance.
*/
template<class... Args>
void
invoke(Args&&... args);
// VFALCO The free function interface works around
// a horrible Visual Studio 15 Update 3 bug
/** Construct a new `handler_ptr`.
@param handler The handler. The allocator associated with
the handler will be used to allocate memory for the owned
object. This argument will be forwarded to the owned object's
constructor.
@param args Optional arguments forwarded to
the owned object's constructor.
*/
/** @{ */
template<class U, class CompletionHandler, class... Args>
friend
handler_ptr<U, CompletionHandler>
make_handler_ptr(
CompletionHandler&& handler, Args&&... args);
template<class U, class CompletionHandler, class... Args>
friend
handler_ptr<U, CompletionHandler>
make_handler_ptr(
CompletionHandler const& handler, Args&&... args);
/** @} */
};
} // beast
#include <beast/core/impl/handler_ptr.ipp>
#endif