// (C) Copyright David Abrahams 1999. Permission to copy, use, // modify, sell and distribute this software is granted provided this // copyright notice appears in all copies. This software is provided // "as is" without express or implied warranty, and with no claim as // to its suitability for any purpose. // (C) Copyright Jeremy Siek 1999. Permission to copy, use, modify, // sell and distribute this software is granted provided this // copyright notice appears in all copies. This software is provided // "as is" without express or implied warranty, and with no claim as // to its suitability for any purpose. // (C) Copyright John Maddock 2001. Permission to copy, use, modify, sell and // distribute this software is granted provided this copyright notice appears // in all copies. This software is provided "as is" without express or implied // warranty, and with no claim as to its suitability for any purpose. // MACRO: BOOST_NO_OPERATORS_IN_NAMESPACE // TITLE: friend operators in namespace // DESCRIPTION: Compiler requires inherited operator // friend functions to be defined at namespace scope, // then using'ed to boost. // Probably GCC specific. See boost/operators.hpp for example. namespace boost{ // // the following is taken right out of // template struct addable1 { friend T operator+(T x, const T& y) { return x += y; } friend bool operator != (const T& a, const T& b) { return !(a == b); } }; struct spoiler1 {}; spoiler1 operator+(const spoiler1&,const spoiler1&); bool operator !=(const spoiler1&, const spoiler1&); } // namespace boost namespace boost_no_operators_in_namespace{ struct spoiler2 {}; spoiler2 operator+(const spoiler2&,const spoiler2&); bool operator !=(const spoiler2&, const spoiler2&); class add : public boost::addable1 { int val; public: add(int i) { val = i; } add(const add& a){ val = a.val; } add& operator+=(const add& a) { val += a.val; return *this; } bool operator==(const add& a)const { return val == a.val; } }; int test() { add a1(2); add a2(3); add a3(0); a3 = a1 + a2; bool b1 = (a1 == a2); b1 = (a1 != a2); (void)b1; return 0; } }