Fixed #9916: "Allocator propagation incorrect in the assignment operator of most".

Fixed #9932: "Missing assignment operator from related static_vector".
Added missing details from issue #9915
This commit is contained in:
Ion Gaztañaga committed 2014-04-21 13:59:49 +02:00
1 parent bffd6c036c
commit 0b720f82b4
16 files changed
+372 -283

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@@ -743,35 +743,42 @@ class stable_vector
//! <b>Postcondition</b>: x.empty(). *this contains a the elements x had
//! before the function.
//!
//! <b>Throws</b>: If allocator_type's copy constructor throws.
//! <b>Throws</b>: If allocator_traits_type::propagate_on_container_move_assignment
//! is false and (allocation throws or T's move constructor throws)
//!
//! <b>Complexity</b>: Linear.
//! <b>Complexity</b>: Constant if allocator_traits_type::
//! propagate_on_container_move_assignment is true or
//! this->get>allocator() == x.get_allocator(). Linear otherwise.
stable_vector& operator=(BOOST_RV_REF(stable_vector) x)
BOOST_CONTAINER_NOEXCEPT_IF(allocator_traits_type::propagate_on_container_move_assignment)
{
if (&x != this){
node_allocator_type &this_alloc = this->priv_node_alloc();
node_allocator_type &x_alloc = x.priv_node_alloc();
//If allocators are equal we can just swap pointers
if(this_alloc == x_alloc){
//Destroy objects but retain memory
this->clear();
this->index = boost::move(x.index);
this->priv_swap_members(x);
//Move allocator if needed
container_detail::bool_<allocator_traits_type::
propagate_on_container_move_assignment::value> flag;
container_detail::move_alloc(this->priv_node_alloc(), x.priv_node_alloc(), flag);
}
//If unequal allocators, then do a one by one move
else{
this->assign( boost::make_move_iterator(x.begin())
, boost::make_move_iterator(x.end()));
}
//for move constructor, no aliasing (&x != this) is assummed.
BOOST_ASSERT(this != &x);
node_allocator_type &this_alloc = this->priv_node_alloc();
node_allocator_type &x_alloc = x.priv_node_alloc();
const bool propagate_alloc = allocator_traits_type::
propagate_on_container_move_assignment::value;
container_detail::bool_<propagate_alloc> flag;
const bool allocators_equal = this_alloc == x_alloc; (void)allocators_equal;
//Resources can be transferred if both allocators are
//going to be equal after this function (either propagated or already equal)
if(propagate_alloc || allocators_equal){
//Destroy objects but retain memory in case x reuses it in the future
this->clear();
//Move allocator if needed
container_detail::move_alloc(this_alloc, x_alloc, flag);
//Take resources
this->index = boost::move(x.index);
this->priv_swap_members(x);
}
//Else do a one by one move
else{
this->assign( boost::make_move_iterator(x.begin())
, boost::make_move_iterator(x.end()));
}
return *this;
}
//! <b>Effects</b>: Assigns the n copies of val to *this.
//!
//! <b>Throws</b>: If memory allocation throws or T's copy constructor throws.