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choosing_approach.html
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choosing_approach.html
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<html>
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<head>
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<meta name="GENERATOR" content="Microsoft FrontPage 5.0">
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<meta name="ProgId" content="FrontPage.Editor.Document">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Choosing Approach</title>
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<link href="styles.css" rel="stylesheet">
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</head>
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<body>
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<table border="0" cellpadding="5" cellspacing="0" style="border-collapse: collapse" bordercolor="#111111" width="100%">
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<tr>
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<td width="339">
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<a href="../../../index.html">
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<img src="../../../boost.png" alt="Boost logo" align="middle" border="0" width="277" height="86"></a></td>
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<td align="middle" width="1253">
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<font size="6"><b>Choosing the Approach</b></font></td>
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</table>
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<table border="0" cellpadding="5" cellspacing="0" style="border-collapse: collapse"
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bordercolor="#111111" bgcolor="#D7EEFF" width="100%">
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<tr>
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<td><b>
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<a href="index.html">Endian Home</a>
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<a href="conversion.html">Conversion Functions</a>
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<a href="arithmetic.html">Arithmetic Types</a>
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<a href="buffers.html">Buffer Types</a>
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<a href="choosing_approach.html">Choosing Approach</a></b></td>
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</tr>
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</table>
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<p></p>
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<table border="1" cellpadding="5" cellspacing="0" style="border-collapse: collapse" bordercolor="#111111" align="right">
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<tr>
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<td width="100%" bgcolor="#D7EEFF" align="center">
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<i><b>Contents</b></i></td>
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</tr>
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<tr>
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<td width="100%" bgcolor="#E8F5FF">
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<a href="#Introduction">Introduction</a><br>
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<a href="#Choosing">Choosing between conversion functions,</a><br>
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<a href="#Choosing">buffer types, and arithmetic types</a><br>
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<a href="#Characteristics">Characteristics</a><br>
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<a href="#Endianness-invariants">Endianness invariants</a><br>
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<a href="#Conversion-explicitness">Conversion explicitness</a><br>
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<a href="#Arithmetic-operations">Arithmetic operations</a><br>
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<a href="#Sizes">Sizes</a><br>
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<a href="#Alignments">Alignments</a><br>
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<a href="#Design-patterns">Design patterns</a><br>
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<a href="#As-needed">Convert only as needed (i.e. lazy)</a><br>
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<a href="#Anticipating-need">Convert in anticipation of need</a><br>
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<a href="#Convert-generally-as-needed-locally-in-anticipation">Generally
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as needed, locally in anticipation</a><br>
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<a href="#Use-cases">Use case examples</a><br>
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<a href="#Porting-endian-unaware-codebase">Porting endian unaware codebase</a><br>
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<a href="#Porting-endian-aware-codebase">Porting endian aware codebase</a><br>
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<a href="#Reliability-arithmetic-speed">Reliability and arithmetic-speed</a><br>
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<a href="#Reliability-ease-of-use">Reliability and ease-of-use</a></td>
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</tr>
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</table>
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<h2><a name="Introduction">Introduction</a></h2>
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<p>Deciding which is the best endianness approach (conversion functions, buffer
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types, or arithmetic types) for a particular application involves complex
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engineering trade-offs. It is hard to assess those trade-offs without some
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understanding of the different interfaces, so you might want to read the
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<a href="conversion.html">conversion functions</a>, <a href="buffers.html">
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buffer types</a>, and <a href="arithmetic.html">arithmetic types</a> pages
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before diving into this page.</p>
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<h2><a name="Choosing">Choosing</a> between conversion functions, buffer types,
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and arithmetic types</h2>
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<p>The best approach to endianness for a particular application depends on the interaction between
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the application's needs and the characteristics of each of the three approaches.</p>
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<p><b>Recommendation:</b> If you are new to endianness, uncertain, or don't want to invest
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the time to
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study
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engineering trade-offs, use <a href="arithmetic.html">endian arithmetic types</a>. They are safe, easy
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to use, and easy to maintain. Use the
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<a href="#Anticipating-need"> <i>
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anticipating need</i></a> design pattern locally around performance hot spots
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like lengthy loops, if needed.</p>
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<h3><a name="Background">Background</a> </h3>
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<p>A dealing with endianness usually implies a program portability or a data
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portability requirement, and often both. That means real programs dealing with
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endianness are usually complex, so the examples shown here would really be
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written as multiple functions spread across multiple translation units. They
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would involve interfaces that can not be altered as they are supplied by
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third-parties or the standard library. </p>
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<h3><a name="Characteristics">Characteristics</a></h3>
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<p>The characteristics that differentiate the three approaches to endianness are the endianness
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invariants, conversion explicitness, arithmetic operations, sizes available, and
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alignment requirements.</p>
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<h4><a name="Endianness-invariants">Endianness invariants</a></h4>
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<blockquote>
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<p><b>Endian conversion functions</b> use objects of the ordinary C++ arithmetic
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types like <code>int</code> or <code>unsigned short</code> to hold values. That
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breaks the implicit invariant that the C++ language rules apply. The usual
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language rules only apply if the endianness of the object is currently set to the native endianness for the platform. That can
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make it very hard to reason about logic flow, and result in difficult to
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find bugs.</p>
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<p>For example:</p>
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<blockquote>
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<pre>struct data_t // big endian
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{
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int32_t v1; // description ...
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int32_t v2; // description ...
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... additional character data members (i.e. non-endian)
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int32_t v3; // description ...
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};
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data_t data;
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read(data);
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big_to_native_inplace(data.v1);
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big_to_native_inplace(data.v2);
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...
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++v1;
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third_party::func(data.v2);
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...
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native_to_big_inplace(data.v1);
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native_to_big_inplace(data.v2);
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write(data);
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</pre>
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<p>The programmer didn't bother to convert <code>data.v3</code> to native
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endianness because that member isn't used. A later maintainer needs to pass
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<code>data.v3</code> to the third-party function, so adds <code>third_party::func(data.v3);</code>
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somewhere deep in the code. This causes a silent failure because the usual
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invariant that an object of type <code>int32_t</code> holds a value as
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described by the C++ core language does not apply.</p>
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</blockquote>
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<p><b>Endian buffer and arithmetic types</b> hold values internally as arrays of
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characters with an invariant that the endianness of the array never changes.
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That makes these types easier to use and programs easier to maintain. </p>
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<p>Here is the same example, using an endian arithmetic type:</p>
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<blockquote>
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<pre>struct data_t
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{
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big_int32_t v1; // description ...
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big_int32_t v2; // description ...
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... additional character data members (i.e. non-endian)
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big_int32_t v3; // description ...
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};
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data_t data;
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read(data);
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...
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++v1;
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third_party::func(data.v2);
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...
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write(data);
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</pre>
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<p>A later maintainer can add <code>third_party::func(data.v3)</code>and it
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will just-work.</p>
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</blockquote>
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</blockquote>
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<h4><a name="Conversion-explicitness">Conversion explicitness</a></h4>
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<blockquote>
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<p><b>Endian conversion functions</b> and <b>buffer types</b> never perform
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implicit conversions. This gives users explicit control of when conversion
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occurs, and may help avoid unnecessary conversions.</p>
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<p><b>Endian arithmetic types</b> perform conversion implicitly. That makes
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these types very easy to use, but can result in unnecessary conversions. Failure
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to hoist conversions out of inner loops can bring a performance penalty.</p>
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</blockquote>
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<h4><a name="Arithmetic-operations">Arithmetic operations</a></h4>
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<blockquote>
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<p><b>Endian conversion functions</b> do not supply arithmetic
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operations, but this is not a concern since this approach uses ordinary C++
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arithmetic types to hold values.</p>
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<p><b>Endian buffer types</b> do not supply arithmetic operations. Although this
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approach avoids unnecessary conversions, it can result in the introduction of
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additional variables and confuse maintenance programmers.</p>
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<p><b>Endian</b> <b>arithmetic types</b> do supply arithmetic operations. They
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are very easy to use if lots of arithmetic is involved. </p>
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</blockquote>
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<h4><a name="Sizes">Sizes</a></h4>
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<blockquote>
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<p><b>Endianness conversion functions</b> only support 1, 2, 4, and 8 byte
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integers. That's sufficient for many applications.</p>
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<p><b>Endian buffer and arithmetic types</b> support 1, 2, 3, 4, 5, 6, 7, and 8
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byte integers. For an application where memory use or I/O speed is the limiting
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factor, using sizes tailored to application needs can be useful.</p>
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</blockquote>
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<h4><a name="Alignments">Alignments</a></h4>
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<blockquote>
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<p><b>Endianness conversion functions</b> only support aligned integer and
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floating-point types. That's sufficient for most applications.</p>
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<p><b>Endian buffer and arithmetic types</b> support both aligned and unaligned
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integer and floating-point types. Unaligned types are rarely needed, but when
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needed they are often very useful and workarounds are painful. For example,</p>
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<blockquote>
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<p>Non-portable code like this:<blockquote>
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<pre>struct S {
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uint16_t a; // big endian
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uint32_t b; // big endian
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} __attribute__ ((packed));</pre>
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</blockquote>
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<p>Can be replaced with portable code like this:</p>
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<blockquote>
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<pre>struct S {
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big_uint16_ut a;
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big_uint32_ut b;
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};</pre>
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</blockquote>
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</blockquote>
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</blockquote>
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<h3><a name="Design-patterns">Design patterns</a></h3>
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<p>Applications often traffic in endian data as records or packets containing
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multiple endian data elements. For simplicity, we will just call them records.</p>
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<p>If desired endianness differs from native endianness, a conversion has to be
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performed. When should that conversion occur? Three design patterns have
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evolved.</p>
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<h4><a name="As-needed">Convert only as needed</a> (i.e. lazy)</h4>
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<p>This pattern defers conversion to the point in the code where the data
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element is actually used.</p>
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<p>This pattern is appropriate when which endian element is actually used varies
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greatly according to record content or other circumstances</p>
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<h4><a name="Anticipating-need">Convert in anticipation of need</a></h4>
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<p>This pattern performs conversion to native endianness in anticipation of use,
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such as immediately after reading records. If needed, conversion to the output
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endianness is performed after all possible needs have passed, such as just
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before writing records.</p>
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<p>One implementation of this pattern is to create a proxy record with
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endianness converted to native in a read function, and expose only that proxy to
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the rest of the implementation. If a write function, if needed, handles the
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conversion from native to the desired output endianness.</p>
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<p>This pattern is appropriate when all endian elements in a record are
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typically used regardless of record content or other circumstances</p>
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<h4><a name="Convert-generally-as-needed-locally-in-anticipation">Convert
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only as needed, except locally in anticipation of need</a></h4>
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<p>This pattern in general defers conversion but for specific local needs does
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anticipatory conversion. Although particularly appropriate when coupled with the endian buffer
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or arithmetic types, it also works well with the conversion functions.</p>
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<p>Example:</p>
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<blockquote>
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<pre>struct data_t
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{
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big_int32_t v1;
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big_int32_t v2;
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big_int32_t v3;
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};
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data_t data;
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read(data);
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...
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++v1;
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...
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int32_t v3_temp = data.v3; // hoist conversion out of loop
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for (int32_t i = 0; i < <i><b>large-number</b></i>; ++i)
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{
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... <i><b>lengthy computation that accesses </b></i>v3_temp<i><b> many times</b></i> ...
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}
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data.v3 = v3_temp;
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write(data);
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</pre>
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</blockquote>
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<p dir="ltr">In general the above pseudo-code leaves conversion up to the endian
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arithmetic type <code>big_int32_t</code>. But to avoid conversion inside the
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loop, a temporary is created before the loop is entered, and then used to set
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the new value of <code>data.v3</code> after the loop is complete.</p>
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<blockquote>
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<p dir="ltr">Question: Won't the compiler's optimizer hoist the conversion out
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of the loop anyhow?</p>
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<p dir="ltr">Answer: VC++ 2015 Preview, and probably others, does not, even for
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a toy test program. Although the savings is small (two register <code>
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<span style="font-size: 85%">bswap</span></code> instructions), the cost might
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be significant if the loop is repeated enough times. On the other hand, the
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program may be so dominated by I/O time that even a lengthy loop will be
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immaterial.</p>
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</blockquote>
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<h3><a name="Use-cases">Use case examples</a></h3>
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<h4><a name="Porting-endian-unaware-codebase">Porting endian unaware codebase</a></h4>
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<p>An existing codebase runs on big endian systems. It does not
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currently deal with endianness. The codebase needs to be modified so it can run
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on little endian systems under various operating systems. To ease
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transition and protect value of existing files, external data will continue to
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be maintained as big endian.</p>
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<p dir="ltr">The <a href="arithmetic.html">endian
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arithmetic approach</a> is recommended to meet these needs. A relatively small
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number of header files dealing with binary I/O layouts need to change types. For
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example,
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<code>short</code> or <code>int16_t</code> would change to <code>big_int16_t</code>. No
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changes are required for <code>.cpp</code> files.</p>
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<h4><a name="Porting-endian-aware-codebase">Porting endian aware codebase</a></h4>
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<p>An existing codebase runs on little-endian Linux systems. It already
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deals with endianness via
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<a href="http://man7.org/linux/man-pages/man3/endian.3.html">Linux provided
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functions</a>. Because of a business merger, the codebase has to be quickly
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modified for Windows and possibly other operating systems, while still
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supporting Linux. The codebase is reliable and the programmers are all
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well-aware of endian issues. </p>
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<p dir="ltr">These factors all argue for an <a href="conversion.html">endian conversion
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approach</a> that just mechanically changes the calls to <code>htobe32</code>,
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etc. to <code>boost::endian::native_to_big</code>, etc. and replaces <code><endian.h></code>
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with <code><boost/endian/conversion.hpp></code>.</p>
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<h4><a name="Reliability-arithmetic-speed">Reliability and arithmetic-speed</a></h4>
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<p>A new, complex, multi-threaded application is to be developed that must run
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on little endian machines, but do big endian network I/O. The developers believe
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computational speed for endian variable is critical but have seen numerous bugs
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result from inability to reason about endian conversion state. They are also
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worried that future maintenance changes could inadvertently introduce a lot of
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slow conversions if full-blown endian arithmetic types are used.</p>
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<p>The <a href="buffers.html">endian buffers</a> approach is made-to-order for
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this use case.</p>
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<h4><a name="Reliability-ease-of-use">Reliability and ease-of-use</a></h4>
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<p>A new, complex, multi-threaded application is to be developed that must run
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on little endian machines, but do big endian network I/O. The developers believe
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computational speed for endian variables is <b>not critical</b> but have seen
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numerous bugs result from inability to reason about endian conversion state.
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They are also concerned about ease-of-use both during development and long-term
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maintenance.</p>
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<p>Removing concern about conversion speed and adding concern about ease-of-use
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tips the balance strongly in favor the <a href="arithmetic.html">endian
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arithmetic approach</a>.</p>
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<hr>
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<p>Last revised:
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<!--webbot bot="Timestamp" s-type="EDITED" s-format="%d %B, %Y" startspan -->19 January, 2015<!--webbot bot="Timestamp" endspan i-checksum="38903" --></p>
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<p>© Copyright Beman Dawes, 2011, 2013, 2014</p>
|
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<p>Distributed under the Boost Software License, Version 1.0. See
|
||||
<a href="http://www.boost.org/LICENSE_1_0.txt">www.boost.org/ LICENSE_1_0.txt</a></p>
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<p> </p>
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</body>
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</html>
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Reference in New Issue
Block a user