forked from boostorg/function
Answer the eternal operator== question.
[SVN r20356]
This commit is contained in:
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doc/faq.xml
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doc/faq.xml
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<title>Frequently Asked Questions</title>
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<title>Frequently Asked Questions</title>
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<qandaset>
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<qandaset>
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<qandaentry>
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<question><para>Why can't I compare
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<classname>boost::function</classname> objects with
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<code>operator==</code> or
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<code>operator!=</code>?</para></question>
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<answer>
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<para>Comparison between <classname>boost::function</classname>
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objects cannot be implemented "well", and therefore will not be
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implemented. The typical semantics requested for <code>f ==
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g</code> given <classname>boost::function</classname> objects
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<code>f</code> and <code>g</code> are:</para>
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<itemizedlist>
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<listitem><simpara>If <code>f</code> and <code>g</code>
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store function objects of the same type, use that type's
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<code>operator==</code> to compare
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them.</simpara></listitem>
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<listitem><simpara>If <code>f</code> and <code>g</code>
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store function objects of different types, return
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<code>false</code>.</simpara></listitem>
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</itemizedlist>
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<para>The problem occurs when the type of the function objects
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stored by both <code>f</code> and <code>g</code> doesn't have an
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<code>operator==</code>: we would like the expression <code>f ==
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g</code> to fail to compile, as occurs with, e.g., the standard
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containers. However, this is not implementable for
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<classname>boost::function</classname> because it necessarily
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"erases" some type information after it has been assigned a
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function object, so it cannot try to call
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<code>operator==</code> later: it must either find a way to call
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<code>operator==</code> now, or it will never be able to call it
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later. Note, for instance, what happens if you try to put a
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<code>float</code> value into a
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<classname>boost::function</classname> object: you will get an
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error at the assignment operator or constructor, not in
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<code>operator()</code>, because the function-call expression
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must be bound in the constructor or assignment operator.</para>
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<para>The most promising approach is to find a method of
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determining if <code>operator==</code> can be called for a
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particular type, and then supporting it only when it is
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available; in other situations, an exception would be
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thrown. However, to date there is no known way to detect if an
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arbitrary operator expression <code>f == g</code> is suitably
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defined. The best solution known has the following undesirable
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qualities:</para>
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<orderedlist>
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<listitem><simpara>Fails at compile-time for objects where
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<code>operator==</code> is not accessible (e.g., because it is
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<code>private</code>).</simpara></listitem>
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<listitem><simpara>Fails at compile-time if calling
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<code>operator==</code> is ambiguous.</simpara></listitem>
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<listitem><simpara>Appears to be correct if the
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<code>operator==</code> declaration is correct, even though
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<code>operator==</code> may not compile.</simpara></listitem>
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</orderedlist>
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<para>All of these problems translate into failures in the
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<classname>boost::function</classname> constructors or
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assignment operator, <emphasis>even if the user never invokes
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operator==</emphasis>. We can't do that to users.</para>
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<para>The other option is to place the burden on users that want
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to use <code>operator==</code>, e.g., by providing an
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<code>is_equality_comparable</code> trait they may
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specialize. This is a workable solution, but is dangerous in
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practice, because forgetting to specialize the trait will result
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in unexpected exceptions being thrown from
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<classname>boost::function</classname>'s
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<code>operator==</code>. This essentially negates the usefulness
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of <code>operator==</code> in the context in which it is most
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desired: multitarget callbacks. The
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<libraryname>Signals</libraryname> library has a way around
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this.</para>
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</answer>
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</qandaentry>
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<qandaentry>
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<qandaentry>
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<question><para>I see void pointers; is this [mess] type safe?</para></question>
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<question><para>I see void pointers; is this [mess] type safe?</para></question>
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<answer>
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<answer>
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