forked from boostorg/fusion
Merge pull request #105 from boostorg/variadics
Merge variadics into develop.
This commit is contained in:
@@ -1,5 +1,5 @@
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/*=============================================================================
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Copyright (c) 2014 Kohei Takahashi
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Copyright (c) 2014-2015 Kohei Takahashi
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Distributed under the Boost Software License, Version 1.0. (See accompanying
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file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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@@ -10,7 +10,46 @@
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#include <boost/fusion/support/config.hpp>
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#include <boost/fusion/container/set/set.hpp>
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#if !defined(BOOST_FUSION_HAS_VARIADIC_SET)
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# include <boost/fusion/container/generation/detail/pp_make_set.hpp>
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#else
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///////////////////////////////////////////////////////////////////////////////
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// C++11 variadic interface
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///////////////////////////////////////////////////////////////////////////////
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#include <boost/fusion/support/detail/as_fusion_element.hpp>
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#include <boost/type_traits/remove_reference.hpp>
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#include <boost/type_traits/remove_const.hpp>
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#include <utility>
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namespace boost { namespace fusion
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{
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namespace result_of
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{
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template <typename ...T>
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struct make_set
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{
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typedef set<
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typename detail::as_fusion_element<
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typename remove_const<
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typename remove_reference<T>::type
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>::type
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>::type...
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> type;
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};
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}
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template <typename ...T>
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BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
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inline typename result_of::make_set<T...>::type
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make_set(T&&... arg)
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{
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return typename result_of::make_set<T...>::type(std::forward<T>(arg)...);
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}
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}}
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#endif
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#endif
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@@ -1,5 +1,5 @@
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/*=============================================================================
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Copyright (c) 2014 Kohei Takahashi
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Copyright (c) 2014-2015 Kohei Takahashi
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Distributed under the Boost Software License, Version 1.0. (See accompanying
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file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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@@ -10,7 +10,66 @@
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#include <boost/fusion/support/config.hpp>
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#include <boost/fusion/container/vector/vector.hpp>
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#if !defined(BOOST_FUSION_HAS_VARIADIC_VECTOR)
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# include <boost/fusion/container/generation/detail/pp_make_vector.hpp>
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#else
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///////////////////////////////////////////////////////////////////////////////
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// C++11 variadic interface
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///////////////////////////////////////////////////////////////////////////////
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#include <boost/fusion/support/detail/as_fusion_element.hpp>
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#include <boost/type_traits/remove_reference.hpp>
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#include <boost/type_traits/remove_const.hpp>
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#include <utility>
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namespace boost { namespace fusion
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{
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namespace result_of
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{
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template <typename ...T>
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struct make_vector
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{
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// make `make_vector<T..., void_...>' into `make_vector<T...>'
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template <typename, typename...> struct trim_void;
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template <typename... U>
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struct trim_void<vector<U...> >
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{
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typedef vector<U...> type;
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};
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template <typename... U, typename... Tail>
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struct trim_void<vector<U...>, void_, Tail...>
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: trim_void<vector<U...> > { };
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template <typename... U, typename Head, typename... Tail>
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struct trim_void<vector<U...>, Head, Tail...>
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: trim_void<vector<U..., Head>, Tail...> { };
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typedef
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typename trim_void<
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vector<>
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, typename detail::as_fusion_element<
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typename remove_const<
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typename remove_reference<T>::type
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>::type
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>::type...
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>::type
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type;
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};
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}
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template <typename ...T>
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BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
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inline typename result_of::make_vector<T...>::type
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make_vector(T&&... arg)
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{
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return typename result_of::make_vector<T...>::type(std::forward<T>(arg)...);
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}
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}}
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#endif
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#endif
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@@ -8,8 +8,37 @@
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#define FUSION_VECTOR_TIE_11112014_2302
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#include <boost/fusion/support/config.hpp>
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#include <boost/fusion/container/vector/detail/config.hpp>
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#if !defined(BOOST_FUSION_HAS_VARIADIC_VECTOR)
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# include <boost/fusion/container/generation/detail/pp_vector_tie.hpp>
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#else
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///////////////////////////////////////////////////////////////////////////////
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// C++11 variadic interface
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///////////////////////////////////////////////////////////////////////////////
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namespace boost { namespace fusion
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{
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namespace result_of
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{
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template <typename ...T>
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struct vector_tie
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{
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typedef vector<T&...> type;
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};
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}
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template <typename ...T>
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BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED
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inline vector<T&...>
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vector_tie(T&... arg)
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{
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return vector<T&...>(arg...);
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}
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}}
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#endif
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#endif
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