Simplified rebalancing code extracting common operations to a local variable

This commit is contained in:
Ion Gaztañaga
2013-12-31 12:31:11 +01:00
parent 37b30ef5c7
commit 7093b464ca
2 changed files with 35 additions and 53 deletions

View File

@@ -364,13 +364,14 @@ class avltree_algorithms
node_ptr x(xnode), x_parent(xnode_parent);
for (node_ptr root = NodeTraits::get_parent(header); x != root; root = NodeTraits::get_parent(header)) {
const balance x_parent_balance = NodeTraits::get_balance(x_parent);
node_ptr const x_parent_left(NodeTraits::get_left(x_parent));
if(x_parent_balance == NodeTraits::zero()){
NodeTraits::set_balance(x_parent,
(x == NodeTraits::get_right(x_parent) ? NodeTraits::negative() : NodeTraits::positive()));
NodeTraits::set_balance( x_parent
, x == x_parent_left ? NodeTraits::positive() : NodeTraits::negative() );
break; // the height didn't change, let's stop here
}
else if(x_parent_balance == NodeTraits::negative()){
if (x == NodeTraits::get_left(x_parent)) {
if (x == x_parent_left) {
NodeTraits::set_balance(x_parent, NodeTraits::zero()); // balanced
x = x_parent;
x_parent = NodeTraits::get_parent(x_parent);
@@ -378,7 +379,7 @@ class avltree_algorithms
else {
// x is right child
// a is left child
node_ptr a = NodeTraits::get_left(x_parent);
node_ptr a = x_parent_left;
BOOST_INTRUSIVE_INVARIANT_ASSERT(a);
if (NodeTraits::get_balance(a) == NodeTraits::positive()) {
// a MUST have a right child
@@ -441,38 +442,38 @@ class avltree_algorithms
NodeTraits::set_balance(x, NodeTraits::zero());
// Rebalance.
for(node_ptr root = NodeTraits::get_parent(header); x != root; root = NodeTraits::get_parent(header)){
const balance x_parent_balance = NodeTraits::get_balance(NodeTraits::get_parent(x));
node_ptr const x_parent(NodeTraits::get_parent(x));
node_ptr const x_parent_left(NodeTraits::get_left(x_parent));
const balance x_parent_balance = NodeTraits::get_balance(x_parent);
if(x_parent_balance == NodeTraits::zero()){
// if x is left, parent will have parent->bal_factor = negative
// else, parent->bal_factor = NodeTraits::positive()
NodeTraits::set_balance( NodeTraits::get_parent(x)
, x == NodeTraits::get_left(NodeTraits::get_parent(x))
? NodeTraits::negative() : NodeTraits::positive() );
x = NodeTraits::get_parent(x);
NodeTraits::set_balance( x_parent, x == x_parent_left
? NodeTraits::negative() : NodeTraits::positive() );
x = x_parent;
}
else if(x_parent_balance == NodeTraits::positive()){
// if x is a left child, parent->bal_factor = zero
if (x == NodeTraits::get_left(NodeTraits::get_parent(x)))
NodeTraits::set_balance(NodeTraits::get_parent(x), NodeTraits::zero());
if (x == x_parent_left)
NodeTraits::set_balance(x_parent, NodeTraits::zero());
else{ // x is a right child, needs rebalancing
if (NodeTraits::get_balance(x) == NodeTraits::negative())
rotate_right_left(NodeTraits::get_parent(x), header);
rotate_right_left(x_parent, header);
else
rotate_left(NodeTraits::get_parent(x), header);
rotate_left(x_parent, header);
}
break;
}
else if(x_parent_balance == NodeTraits::negative()){
// if x is a left child, needs rebalancing
if (x == NodeTraits::get_left(NodeTraits::get_parent(x))) {
if (x == x_parent_left) {
if (NodeTraits::get_balance(x) == NodeTraits::positive())
rotate_left_right(NodeTraits::get_parent(x), header);
rotate_left_right(x_parent, header);
else
rotate_right(NodeTraits::get_parent(x), header);
rotate_right(x_parent, header);
}
else
NodeTraits::set_balance(NodeTraits::get_parent(x), NodeTraits::zero());
NodeTraits::set_balance(x_parent, NodeTraits::zero());
break;
}
else{
@@ -486,18 +487,20 @@ class avltree_algorithms
// balancing...
const balance c_balance = NodeTraits::get_balance(c);
const balance zero_balance = NodeTraits::zero();
const balance posi_balance = NodeTraits::positive();
const balance nega_balance = NodeTraits::negative();
NodeTraits::set_balance(c, zero_balance);
if(c_balance == NodeTraits::negative()){
NodeTraits::set_balance(a, NodeTraits::positive());
if(c_balance == nega_balance){
NodeTraits::set_balance(a, posi_balance);
NodeTraits::set_balance(b, zero_balance);
}
else if(c_balance == zero_balance){
NodeTraits::set_balance(a, zero_balance);
NodeTraits::set_balance(b, zero_balance);
}
else if(c_balance == NodeTraits::positive()){
else if(c_balance == posi_balance){
NodeTraits::set_balance(a, zero_balance);
NodeTraits::set_balance(b, NodeTraits::negative());
NodeTraits::set_balance(b, nega_balance);
}
else{
BOOST_INTRUSIVE_INVARIANT_ASSERT(false); // never reached