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boost_preprocessor/doc/data/sequences.html

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<html>
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<head>
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<title>sequences.html</title>
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<link rel="stylesheet" type="text/css" href="../styles.css">
</head>
<body>
<h4>
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Sequences
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</h4>
<div>
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A <i>sequence</i> (abbreviated to <i>seq</i>) is a group of adjacent parenthesized elements. For example,
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</div>
<div class="code">
(<i>a</i>)(<i>b</i>)(<i>c</i>)
</div>
<div>
...is a <i>seq</i> of <i>3</i> elements--<i>a</i>, <i>b</i>, and <i>c</i>.
</div>
<div>
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<i>Sequences</i> are data structures that merge the properties of both <i>lists</i> and
<i>tuples</i> with the exception that a <i>seq</i> cannot be empty.&nbsp;
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Therefore, an "empty" <i>seq</i> is considered a special case scenario that
must be handled separately in C++.
</div>
<div class="code">
<pre>
#define SEQ (x)(y)(z)
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#define REVERSE(s, state, elem) (elem) state
// append to head ^
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BOOST_PP_SEQ_FOLD_LEFT(REVERSE, BOOST_PP_EMPTY, SEQ)()
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// #1 #2
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// 1) placeholder for "empty" seq
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// 2) remove placeholder
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#define SEQ_B (1)(2)(3)
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#define INC(s, state, elem) state (BOOST_PP_INC(elem))
// append to tail ^
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BOOST_PP_SEQ_FOLD_RIGHT(INC, BOOST_PP_SEQ_NIL, SEQ)
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// ^
// special placeholder that will be "eaten"
// by appending to the tail
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</pre>
</div>
<div>
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<i>Sequences</i> are extremely efficient.&nbsp; Element access speed approaches
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random access--even with <i>seqs</i> of up to <i>256</i> elements.&nbsp; This
is because element access (among other things) is implemented iteratively
rather than recursively.&nbsp; Therefore, elements can be accessed at extremely
high indices even on preprocessors with low maximum expansion depths.
</div>
<div>
Elements of a <i>seq</i> can be extracted with <b>BOOST_PP_SEQ_ELEM</b>.
</div>
<h4>
Primitives
</h4>
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<ul>
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<li>
<a href="../ref/seq_elem.html">BOOST_PP_SEQ_ELEM</a></li>
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</ul>
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</body>
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</html>