[/ Copyright 2010 Neil Groves Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) /] [section:indexed indexed] [table [[Syntax] [Code]] [[Pipe] [`rng | boost::adaptors::indexed(start_index)`]] [[Function] [`boost::adaptors::index(rng, start_index)`]] ] * [*Returns:] A range adapted to return both the element and the associated index. The returned range consists of iterators that have in addition to the usual iterator member functions an `index()` member function that returns the appropriate index for the element in the sequence corresponding with the iterator. * [*Range Category:] __single_pass_range__ * [*Range Return Type:] `boost::indexed_range` * [*Returned Range Category:] The range category of `rng` [section:indexed_example indexed example] `` #include #include #include #include #include #include template void display_element_and_index(Iterator first, Iterator last) { for (Iterator it = first; it != last; ++it) { std::cout << "Element = " << *it << " Index = " << it.index() << std::endl; } } template void display_element_and_index(const SinglePassRange& rng) { display_element_and_index(boost::begin(rng), boost::end(rng)); } template void check_element_and_index( Iterator1 test_first, Iterator1 test_last, Iterator2 reference_first, Iterator2 reference_last) { BOOST_CHECK_EQUAL( std::distance(test_first, test_last), std::distance(reference_first, reference_last) ); int reference_index = 0; Iterator1 test_it = test_first; Iterator2 reference_it = reference_first; for (; test_it != test_last; ++test_it, ++reference_it, ++reference_index) { BOOST_CHECK_EQUAL( *test_it, *reference_it ); BOOST_CHECK_EQUAL( test_it.index(), reference_index ); } } int main(int argc, const char* argv[]) { using namespace boost::assign; using namespace boost::adaptors; std::vector input; input += 10,20,30,40,50,60,70,80,90; display_element_and_index( input | indexed(0) ); return 0; } `` [endsect] This would produce the output: `` Element = 10 Index = 0 Element = 20 Index = 1 Element = 30 Index = 2 Element = 40 Index = 3 Element = 50 Index = 4 Element = 60 Index = 5 Element = 70 Index = 6 Element = 80 Index = 7 Element = 90 Index = 8 `` [endsect]