forked from boostorg/regex
85 lines
3.9 KiB
HTML
85 lines
3.9 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<html>
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<head>
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<title>Boost.Regex: Redistributables and Library Names</title>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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<link rel="stylesheet" type="text/css" href="../../../boost.css">
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</head>
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<body>
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<P>
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<TABLE id="Table1" cellSpacing="1" cellPadding="1" width="100%" border="0">
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<TR>
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<td valign="top" width="300">
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<h3><a href="../../../index.htm"><img height="86" width="277" alt="C++ Boost" src="../../../c++boost.gif" border="0"></a></h3>
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</td>
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<TD width="353">
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<H1 align="center">Boost.Regex</H1>
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<H2 align="center">Redistributables and Library Names</H2>
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</TD>
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<td width="50">
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<h3><a href="index.html"><img height="45" width="43" alt="Boost.Regex Index" src="uarrow.gif" border="0"></a></h3>
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</td>
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</TR>
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</TABLE>
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</P>
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<HR>
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<p></p>
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<P>If you are using Microsoft or Borland C++ and link to a dll version of the run
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time library, then you can choose to also link to a dll version of boost.regex
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by defining the symbol BOOST_REGEX_DYN_LINK when you compile your code. While
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these dll's are redistributable, there are no "standard" versions, so when
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installing on the users PC, you should place these in a directory private to
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your application, and not in the PC's directory path. Note that if you link to
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a static version of your run time library, then you will also link to a static
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version of boost.regex and no dll's will need to be distributed. The possible
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boost.regex dll and library names are computed according to the following
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formula:<BR>
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</P>
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<P></P>
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<P>BOOST_LIB_PREFIX<BR>
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+ "boost_regex_"<BR>
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+ BOOST_LIB_TOOLSET<BR>
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+ "_"<BR>
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+ BOOST_LIB_THREAD_OPT<BR>
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+ BOOST_LIB_RT_OPT<BR>
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+ BOOST_LIB_DEBUG_OPT<BR>
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<BR>
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These are defined as:</P>
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<P>BOOST_LIB_PREFIX: Either "lib" if this is a static link library,
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or nothing for dynamic / shared libraries.<BR>
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<BR>
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BOOST_LIB_TOOLSET: The compiler toolset name (vc6, vc7, bcb5 etc).<BR>
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<BR>
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BOOST_LIB_THREAD_OPT: "s" for single thread builds,<BR>
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"m" for multithread builds.<BR>
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<BR>
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BOOST_LIB_RT_OPT: "s" for static runtime,<BR>
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"d" for dynamic runtime.<BR>
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<BR>
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BOOST_LIB_LINK_OPT: "s" for static link,<BR>
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"i" for dynamic link.<BR>
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<BR>
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BOOST_LIB_DEBUG_OPT: nothing for release builds,<BR>
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"d" for debug builds,<BR>
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"dd" for debug-diagnostic builds (_STLP_DEBUG).</P>
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<P>
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Note: you can disable automatic library selection by defining the symbol
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BOOST_REGEX_NO_LIB when compiling, this is useful if you want to statically
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link even though you're using the dll version of your run time library, or if
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you need to debug boost.regex.
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<P>
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<HR>
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<P></P>
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<p>Revised
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<!--webbot bot="Timestamp" S-Type="EDITED" S-Format="%d %B, %Y" startspan -->
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24 Oct 2003
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<!--webbot bot="Timestamp" endspan i-checksum="39359" --></p>
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<p><i><EFBFBD> Copyright John Maddock 1998-
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<!--webbot bot="Timestamp" S-Type="EDITED" S-Format="%Y" startspan -->
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2003<!--webbot bot="Timestamp" endspan i-checksum="39359" --></i></p>
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<P><I>Use, modification and distribution are subject to the Boost Software License,
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Version 1.0. (See accompanying file <A href="../../../LICENSE_1_0.txt">LICENSE_1_0.txt</A>
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or copy at <A href="http://www.boost.org/LICENSE_1_0.txt">http://www.boost.org/LICENSE_1_0.txt</A>)</I></P>
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</body>
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</html>
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