forked from boostorg/unordered
		
	Add another random generation style.
This time for a more limited range of values so that equal values turn up more often. This is a bit shoddy, but seems like the best way to improve the existing tests without too much effort.
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		@@ -23,7 +23,7 @@ namespace exception
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    class hash;
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    class equal_to;
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    template <class T> class allocator;
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    object generate(object const*);
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    object generate(object const*, random_generator);
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    struct true_type
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    {
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@@ -101,9 +101,9 @@ namespace exception
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                (x1.tag1_ == x2.tag1_ && x1.tag2_ < x2.tag2_);
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        }
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        friend object generate(object const*) {
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        friend object generate(object const*, random_generator g) {
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            int* x = 0;
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            return object(::test::generate(x), ::test::generate(x));
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            return object(::test::generate(x, g), ::test::generate(x, g));
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        }
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        friend std::ostream& operator<<(std::ostream& out, object const& o)
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@@ -590,8 +590,9 @@ namespace exception
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#if defined(BOOST_NO_ARGUMENT_DEPENDENT_LOOKUP)
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namespace test
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{
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    test::exception::object generate(test::exception::object const* x) {
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        return test::exception::generate(x);
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    test::exception::object generate(test::exception::object const* x,
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        random_generator g) {
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        return test::exception::generate(x, g);
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    }
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}
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#endif
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