forked from boostorg/unordered
Fix exception safety in assignment for multimap/multiset.
The assignment code seemed like a bit of a premature optimization, I replaced it with a slightly slower but much simpler implementation.
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@@ -393,7 +393,7 @@ namespace boost { namespace unordered { namespace detail {
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if (x.size_) {
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create_buckets(bucket_count_);
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copy_nodes<node_allocator> node_creator(node_alloc());
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table_impl::fill_buckets(x.begin(), *this, node_creator);
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static_cast<table_impl*>(this)->fill_buckets(x.begin(), node_creator);
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}
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}
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@@ -408,7 +408,7 @@ namespace boost { namespace unordered { namespace detail {
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move_nodes<node_allocator> node_creator(node_alloc());
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node_holder<node_allocator> nodes(x);
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table_impl::fill_buckets(nodes.begin(), *this, node_creator);
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static_cast<table_impl*>(this)->fill_buckets(nodes.begin(), node_creator);
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}
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}
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@@ -654,7 +654,7 @@ namespace boost { namespace unordered { namespace detail {
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// assigning to them if possible, and deleting any that are
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// left over.
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assign_nodes<table> node_creator(*this);
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table_impl::fill_buckets(x.begin(), *this, node_creator);
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static_cast<table_impl*>(this)->fill_buckets(x.begin(), node_creator);
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}
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void assign(table const& x, true_type)
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@@ -681,7 +681,7 @@ namespace boost { namespace unordered { namespace detail {
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if (x.size_) {
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create_buckets(bucket_count_);
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copy_nodes<node_allocator> node_creator(node_alloc());
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table_impl::fill_buckets(x.begin(), *this, node_creator);
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static_cast<table_impl*>(this)->fill_buckets(x.begin(), node_creator);
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}
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}
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}
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@@ -740,7 +740,7 @@ namespace boost { namespace unordered { namespace detail {
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// any that are left over.
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move_assign_nodes<table> node_creator(*this);
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node_holder<node_allocator> nodes(x);
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table_impl::fill_buckets(nodes.begin(), *this, node_creator);
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static_cast<table_impl*>(this)->fill_buckets(nodes.begin(), node_creator);
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}
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}
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