forked from boostorg/unordered
		
	
		
			
				
	
	
		
			174 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			174 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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// Copyright 2009 Daniel James.
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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// clang-format off
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#include "../helpers/prefix.hpp"
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#include <boost/unordered_map.hpp>
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#include <boost/unordered_set.hpp>
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#include "../helpers/postfix.hpp"
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// clang-format on
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#include <utility>
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namespace x {
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  struct D
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  {
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    boost::unordered_map<D, D> x;
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  };
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}
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namespace incomplete_test {
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  // Declare, but don't define some types.
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  struct value;
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  struct hash;
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  struct equals;
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  template <class T> struct allocator;
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  // Declare some instances
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  typedef boost::unordered_map<value, value, hash, equals,
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    allocator<std::pair<value const, value> > >
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    map;
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  typedef boost::unordered_multimap<value, value, hash, equals,
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    allocator<std::pair<value const, value> > >
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    multimap;
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  typedef boost::unordered_set<value, hash, equals, allocator<value> > set;
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  typedef boost::unordered_multiset<value, hash, equals, allocator<value> >
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    multiset;
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  // Now define the types which are stored as members, as they are needed for
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  // declaring struct members.
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  struct hash
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  {
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    template <typename T> std::size_t operator()(T const&) const { return 0; }
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  };
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  struct equals
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  {
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    template <typename T> bool operator()(T const&, T const&) const
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    {
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      return true;
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    }
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  };
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  // This is a dubious way to implement an allocator, but good enough
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  // for this test.
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  template <typename T> struct allocator : std::allocator<T>
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  {
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    allocator() {}
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    template <typename T2>
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    allocator(const allocator<T2>& other) : std::allocator<T>(other)
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    {
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    }
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    template <typename T2>
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    allocator(const std::allocator<T2>& other) : std::allocator<T>(other)
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    {
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    }
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  };
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  // Declare some members of a structs.
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  //
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  // Incomplete hash, equals and allocator aren't here supported at the
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  // moment.
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  struct struct1
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  {
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    boost::unordered_map<struct1, struct1, hash, equals,
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      allocator<std::pair<struct1 const, struct1> > >
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      x;
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  };
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  struct struct2
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  {
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    boost::unordered_multimap<struct2, struct2, hash, equals,
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      allocator<std::pair<struct2 const, struct2> > >
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      x;
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  };
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  struct struct3
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  {
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    boost::unordered_set<struct3, hash, equals, allocator<struct3> > x;
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  };
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  struct struct4
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  {
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    boost::unordered_multiset<struct4, hash, equals, allocator<struct4> > x;
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  };
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  // Now define the value type.
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  struct value
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  {
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  };
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  // Create some instances.
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  incomplete_test::map m1;
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  incomplete_test::multimap m2;
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  incomplete_test::set s1;
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  incomplete_test::multiset s2;
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  incomplete_test::struct1 c1;
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  incomplete_test::struct2 c2;
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  incomplete_test::struct3 c3;
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  incomplete_test::struct4 c4;
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  // Now declare, but don't define, the operators required for comparing
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  // elements.
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  std::size_t hash_value(value const&);
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  bool operator==(value const&, value const&);
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  std::size_t hash_value(struct1 const&);
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  std::size_t hash_value(struct2 const&);
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  std::size_t hash_value(struct3 const&);
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  std::size_t hash_value(struct4 const&);
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  bool operator==(struct1 const&, struct1 const&);
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  bool operator==(struct2 const&, struct2 const&);
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  bool operator==(struct3 const&, struct3 const&);
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  bool operator==(struct4 const&, struct4 const&);
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  // And finally use these
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  void use_types()
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  {
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    incomplete_test::value x;
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    m1[x] = x;
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    m2.insert(std::make_pair(x, x));
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    s1.insert(x);
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    s2.insert(x);
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    c1.x.insert(std::make_pair(c1, c1));
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    c2.x.insert(std::make_pair(c2, c2));
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    c3.x.insert(c3);
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    c4.x.insert(c4);
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  }
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  // And finally define the operators required for comparing elements.
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  std::size_t hash_value(value const&) { return 0; }
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  bool operator==(value const&, value const&) { return true; }
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  std::size_t hash_value(struct1 const&) { return 0; }
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  std::size_t hash_value(struct2 const&) { return 0; }
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  std::size_t hash_value(struct3 const&) { return 0; }
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  std::size_t hash_value(struct4 const&) { return 0; }
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  bool operator==(struct1 const&, struct1 const&) { return true; }
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  bool operator==(struct2 const&, struct2 const&) { return true; }
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  bool operator==(struct3 const&, struct3 const&) { return true; }
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  bool operator==(struct4 const&, struct4 const&) { return true; }
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}
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int main()
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{
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  // This could just be a compile test, but I like to be able to run these
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  // things. It's probably irrational, but I find it reassuring.
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  incomplete_test::use_types();
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}
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