<p>The C++ standard [<ahref="#references">1</a>] contains the definitions
of <code>zero-initialization</code> and <code>default-initialization</code>.
Informally, zero-initialization means that the object is given the initial
value 0 (converted to the type) and default-initialization means that
POD [<ahref="#references">2</a>] types are zero-initialized, while class
types are initialized with their corresponding default constructors. A
<i>declaration</i> can contain an <i>initializer</i>, which specifies the
object's initial value. The initializer can be just '()', which states that
the object shall be default-initialized (but see below). However, if a <i>declaration</i>
has no <i>initializer</i> and it is of a non-<code>const</code>, non-<code>static</code>
POD type, the initial value is indeterminate:<cite>(see §8.5 for the
accurate definitions).</cite></p>
<pre>int x ; // no initializer. x value is indeterminate.<br>std::string s ; // no initializer, s is default-constructed.<br><br>int y = int() ; <br>// y is initialized using copy-initialization<br>// but the temporary uses an empty set of parentheses as the initializer,<br>// so it is default-constructed.<br>// A default constructed POD type is zero-initialized,<br>// therefore, y == 0.<br><br>void foo ( std::string ) ;<br>foo ( std::string() ) ; <br>// the temporary string is default constructed <br>// as indicated by the initializer () </pre>
<p>Value initialization is specified using (). However, the empty set of
parentheses is not permitted by the syntax of initializers because it is
parsed as the declaration of a function taking no arguments: </p>
<pre>int x() ; // declares function int(*)()<br>int y ( int() ) ; // decalares function int(*)( int(*)() )</pre>
<p>Thus, the empty () must be put in some other initialization context.</p>
<p>One alternative is to use copy-initialization syntax:</p>
<pre>int x = int() ;</pre>
<p>This works perfectly fine for POD types. But for non-POD class types,
copy-initialization searches for a suitable constructor, which could be,
for instance, the copy-constructor (it also searches for a suitable conversion
sequence but this doesn't apply in this context). For an arbitrary unknown
type, using this syntax may not have the value-initialization effect intended
because we don't know if a copy from a default constructed object is exactly
the same as a default constructed object, and the compiler is allowed (in
some cases), but never required to, optimize the copy away.</p>
<p>One possible generic solution is to use value-initialization of a non static
data member:</p>
<pre>template<class T><br>struct W <br>{<br> // value-initialization of 'data' here.<br> W() : data() {}<br> T data ;<br>} ;<br>W<int> w ;<br>// w.data is value-initialized for any type. </pre>
<p><code>This is the solution supplied by the value_initialized<> template
class.</code></p>
<h2><aname="types"></a>Types</h2>
<h2><aname="val_init"><code>template class value_initialized<T></code></a></h2>
<p>An object of this template class is a <code>T</code>-wrapper convertible
to <code>'T&'</code> whose wrapped object (data member of type <code>T</code>)
is <ahref="#valueinit">value-initialized</a> upon default-initialization
of this wrapper class: </p>
<pre>int zero = 0 ;<br>value_initialized<int> x ;<br>assert ( x == zero ) ;<br><br>std::string def ;<br>value_initialized< std::string > y ;<br>assert ( y == def ) ;<br></pre>
<p>The purpose of this wrapper is to provide a consistent syntax for value
initialization of scalar, union and class types (POD and non-POD) since
the correct syntax for value initialization varies (see <a
<p>Both <code>const</code> and non-<code>const</code> objects can be wrapped.
Mutable objects can be modified directly from within the wrapper but constant
objects cannot:</p>
<pre>value_initialized<int> x ; <br>static_cast<int&>(x) = 1 ; // OK<br>get(x) = 1 ; // OK<br><br>value_initialized<int const> y ; <br>static_cast<int&>(y) = 1 ; // ERROR: cannot cast to int&<br>static_cast<int const&>(y) = 1 ; // ERROR: cannot modify a const value<br>get(y) = 1 ; // ERROR: cannot modify a const value</pre>
<h3>Warning:</h3>
<p>Both the conversion operator and the <code>data()</code> member function
are <code>const</code> in order to allow access to the wrapped object
from a constant wrapper:</p>
<pre>void foo(int);<br>value_initialized<int> const x ;<br>foo(x);<br></pre>
<p>But notice that this conversion operator is to <code>T&</code> although
it is itself <code>const</code>. As a consequence, if <code>T</code> is
a non-<code>const</code> type, you can modify the wrapped object even from
within a constant wrapper:</p>
<pre>value_initialized<int> const x_c ;<br>int& xr = x_c ; // OK, conversion to int& available even though x_c is itself const.<br>xr = 2 ; </pre>
<p>The reason for this obscure behavior is that some commonly used compilers
just don't accept the following valid code:</p>
<pre>struct X<br>{<br> operator int&() ;<br> operator int const&() const ; <br>};<br>X x ;<br>(x == 1 ) ; // ERROR HERE!</pre>
<p>These compilers complain about ambiguity between the conversion operators.
This complaint is incorrect, but the only workaround that I know of is
to provide only one of them, which leads to the obscure behavior just explained.<br>
</p>
<h3>Recommended practice: The non-member get() idiom</h3>
<p>The obscure behavior of being able to modify a non-<code>const</code>
wrapped object from within a constant wrapper can be avoided if access to
the wrapped object is always performed with the <code>get()</code> idiom:</p>