// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

#include <vector>
#include <wx/dialog.h>

#include "Core/NetPlayProto.h"

class NetPlayClient;
class NetPlayServer;
class Player;
class wxChoice;

class PadMapDialog final : public wxDialog
{
public:
  PadMapDialog(wxWindow* parent, NetPlayServer* server, NetPlayClient* client);

  PadMappingArray GetModifiedPadMappings() const;
  PadMappingArray GetModifiedWiimoteMappings() const;

private:
  void OnAdjust(wxCommandEvent& event);

  wxChoice* m_map_cbox[8];
  PadMappingArray m_pad_mapping;
  PadMappingArray m_wii_mapping;
  std::vector<const Player*> m_player_list;
};
