// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

// TODO: Merge this with the original VideoConfigDiag or something
//       This is an awful way of managing a separate video backend.

#pragma once

#include <string>
#include <vector>

#include <wx/dialog.h>

#include "Core/ConfigManager.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"

class SoftwareVideoConfigDialog : public wxDialog
{
public:
  SoftwareVideoConfigDialog(wxWindow* parent, const std::string& title);
  ~SoftwareVideoConfigDialog();

  void Event_Backend(wxCommandEvent& ev)
  {
    auto& new_backend = g_available_video_backends[ev.GetInt()];

    if (g_video_backend != new_backend.get())
    {
      Close();

      g_video_backend = new_backend.get();
      SConfig::GetInstance().m_strVideoBackend = g_video_backend->GetName();

      g_video_backend->ShowConfig(GetParent());
    }

    ev.Skip();
  }
};
