// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

#include <algorithm>
#include <string>
#include <wx/frame.h>

class CGameListCtrl;
class wxCheckBox;
class wxChoice;
class wxListBox;
class wxSpinCtrl;
class wxStaticText;
class wxTextCtrl;

class NetPlaySetupFrame final : public wxFrame
{
public:
  NetPlaySetupFrame(wxWindow* const parent, const CGameListCtrl* const game_list);
  ~NetPlaySetupFrame();

private:
  void OnJoin(wxCommandEvent& event);
  void OnHost(wxCommandEvent& event);
  void OnQuit(wxCommandEvent& event);
  void OnChoice(wxCommandEvent& event);
  void OnResetTraversal(wxCommandEvent& event);
  void OnTraversalListenPortChanged(wxCommandEvent& event);

  void MakeNetPlayDiag(int port, const std::string& game, bool is_hosting);

  wxStaticText* m_ip_lbl;
  wxStaticText* m_client_port_lbl;
  wxTextCtrl* m_nickname_text;
  wxStaticText* m_host_port_lbl;
  wxTextCtrl* m_host_port_text;
  wxTextCtrl* m_connect_port_text;
  wxTextCtrl* m_connect_ip_text;
  wxChoice* m_direct_traversal;
  wxStaticText* m_traversal_lbl;
  wxButton* m_trav_reset_btn;
  wxCheckBox* m_traversal_listen_port_enabled;
  wxSpinCtrl* m_traversal_listen_port;

  wxListBox* m_game_lbox;
#ifdef USE_UPNP
  wxCheckBox* m_upnp_chk;
#endif

  const CGameListCtrl* const m_game_list;
};
