// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

#include "AudioCommon/SoundStream.h"
#include "Common/CommonTypes.h"

class CMixer;

extern SoundStream* g_sound_stream;

namespace AudioCommon
{
SoundStream* InitSoundStream();
void ShutdownSoundStream();
std::vector<std::string> GetSoundBackends();
void UpdateSoundStream();
void ClearAudioBuffer(bool mute);
void SendAIBuffer(short* samples, unsigned int num_samples);
void StartAudioDump();
void StopAudioDump();
void IncreaseVolume(unsigned short offset);
void DecreaseVolume(unsigned short offset);
void ToggleMuteVolume();
}
