// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

#include "ShaderCache.h"

namespace DX12
{
class ShaderConstantsManager final
{
public:
  static void Init();
  static void Shutdown();

  static bool LoadAndSetGeometryShaderConstants();
  static bool LoadAndSetPixelShaderConstants();
  static bool LoadAndSetVertexShaderConstants();
};
}