// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

#include <wx/dialog.h>
#include "Common/CommonTypes.h"

class wxNotebook;
class wxPanel;

wxDECLARE_EVENT(wxDOLPHIN_CFG_REFRESH_LIST, wxCommandEvent);

class CConfigMain : public wxDialog
{
public:
  CConfigMain(wxWindow* parent, wxWindowID id = wxID_ANY,
              const wxString& title = _("Dolphin Configuration"),
              const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
              long style = wxDEFAULT_DIALOG_STYLE);
  virtual ~CConfigMain();

  void SetSelectedTab(int tab);

  enum
  {
    ID_NOTEBOOK = 1000,
    ID_GENERALPAGE,
    ID_DISPLAYPAGE,
    ID_AUDIOPAGE,
    ID_GAMECUBEPAGE,
    ID_WIIPAGE,
    ID_PATHSPAGE,
    ID_ADVANCEDPAGE,
  };

private:
  void CreateGUIControls();
  void OnClose(wxCloseEvent& event);
  void OnOk(wxCommandEvent& event);
  void OnSetRefreshGameListOnClose(wxCommandEvent& event);

  wxNotebook* Notebook;

  bool m_refresh_game_list_on_close;
};
