// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <string>

#include "Common/GL/GLInterfaceBase.h"

class cInterfaceEGL : public cInterfaceBase
{
private:
  EGLConfig m_config;
  bool m_has_handle;
  EGLNativeWindowType m_host_window;
  bool m_supports_surfaceless = false;

  bool CreateWindowSurface();
  void DestroyWindowSurface();

protected:
  void DetectMode();
  EGLSurface egl_surf;
  EGLContext egl_ctx;
  EGLDisplay egl_dpy;

  virtual EGLDisplay OpenDisplay() { return eglGetDisplay(EGL_DEFAULT_DISPLAY); }
  virtual EGLNativeWindowType InitializePlatform(EGLNativeWindowType host_window, EGLConfig config)
  {
    return (EGLNativeWindowType)EGL_DEFAULT_DISPLAY;
  }
  virtual void ShutdownPlatform() {}
public:
  void Swap() override;
  void SwapInterval(int interval) override;
  void SetMode(GLInterfaceMode mode) override { s_opengl_mode = mode; }
  void* GetFuncAddress(const std::string& name) override;
  bool Create(void* window_handle, bool core) override;
  bool Create(cInterfaceBase* main_context) override;
  bool MakeCurrent() override;
  bool ClearCurrent() override;
  void Shutdown() override;
  void UpdateHandle(void* window_handle) override;
  void UpdateSurface() override;
  std::unique_ptr<cInterfaceBase> CreateSharedContext() override;
};
