// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

#include <memory>
#include <unordered_map>
#include <vector>

#include "Common/CommonTypes.h"

#include "VideoBackends/Software/NativeVertexFormat.h"

#include "VideoCommon/VertexLoaderBase.h"
#include "VideoCommon/VertexManagerBase.h"

class SetupUnit;

class SWVertexLoader : public VertexManagerBase
{
public:
  SWVertexLoader();
  ~SWVertexLoader();

  NativeVertexFormat* CreateNativeVertexFormat(const PortableVertexDeclaration& vdec) override;

protected:
  void ResetBuffer(u32 stride) override;
  u16* GetIndexBuffer() { return &LocalIBuffer[0]; }
private:
  void vFlush(bool useDstAlpha) override;
  std::vector<u8> LocalVBuffer;
  std::vector<u16> LocalIBuffer;

  InputVertexData m_Vertex;

  void ParseVertex(const PortableVertexDeclaration& vdec, int index);

  SetupUnit* m_SetupUnit;

  bool m_TexGenSpecialCase;

public:
  void SetFormat(u8 attributeIndex, u8 primitiveType);
};
