// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include <array>
#include <map>
#include <string>
#include <utility>
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/choice.h>
#include <wx/dialog.h>
#include <wx/sizer.h>
#include <wx/slider.h>
#include <wx/stattext.h>

#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/SysConf.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/GCKeyboard.h"
#include "Core/HW/GCPad.h"
#include "Core/HW/SI.h"
#include "Core/HW/Wiimote.h"
#include "Core/HW/WiimoteReal/WiimoteReal.h"
#include "Core/HotkeyManager.h"
#include "Core/Movie.h"
#include "Core/NetPlayProto.h"
#include "DolphinWX/Config/GCAdapterConfigDiag.h"
#include "DolphinWX/ControllerConfigDiag.h"
#include "DolphinWX/InputConfigDiag.h"
#include "InputCommon/GCAdapter.h"

#if defined(HAVE_XRANDR) && HAVE_XRANDR
#include "DolphinWX/X11Utils.h"
#endif

ControllerConfigDiag::ControllerConfigDiag(wxWindow* const parent)
    : wxDialog(parent, wxID_ANY, _("Dolphin Controller Configuration"))
{
  m_gc_pad_type_strs = {{_("None"), _("Standard Controller"), _("GameCube Adapter for Wii U"),
                         _("Steering Wheel"), _("Dance Mat"), _("DK Bongos"), _("GBA"),
                         _("Keyboard"), _("AM Baseboard")}};

  wxBoxSizer* const main_sizer = new wxBoxSizer(wxVERTICAL);

  // Combine all UI controls into their own encompassing sizer.
  wxBoxSizer* control_sizer = new wxBoxSizer(wxVERTICAL);
  control_sizer->Add(CreateGamecubeSizer(), 0, wxEXPAND | wxALL, 5);
  control_sizer->Add(CreateWiimoteConfigSizer(), 0, wxEXPAND | wxALL, 5);

  main_sizer->Add(control_sizer, 0, wxEXPAND);
  main_sizer->Add(CreateButtonSizer(wxOK | wxCANCEL), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);

  Bind(wxEVT_BUTTON, &ControllerConfigDiag::Save, this, wxID_OK);
  Bind(wxEVT_BUTTON, &ControllerConfigDiag::Cancel, this, wxID_CANCEL);

  SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED);
  SetSizerAndFit(main_sizer);
  Center();
}

wxStaticBoxSizer* ControllerConfigDiag::CreateGamecubeSizer()
{
  wxStaticBoxSizer* const gamecube_static_sizer =
      new wxStaticBoxSizer(wxVERTICAL, this, _("GameCube Controllers"));
  wxFlexGridSizer* const gamecube_flex_sizer = new wxFlexGridSizer(3, 5, 5);

  wxStaticText* pad_labels[4];
  wxChoice* pad_type_choices[4];

  for (int i = 0; i < 4; i++)
  {
    pad_labels[i] = new wxStaticText(this, wxID_ANY, wxString::Format(_("Port %i"), i + 1));

    // Create an ID for the config button.
    const wxWindowID button_id = wxWindow::NewControlId();
    m_gc_port_config_ids.emplace(button_id, i);
    gamecube_configure_bt[i] =
        new wxButton(this, button_id, _("Configure"), wxDefaultPosition, wxSize(100, 25));
    gamecube_configure_bt[i]->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnGameCubeConfigButton,
                                   this);

    // Create a control ID for the choice boxes on the fly.
    const wxWindowID choice_id = wxWindow::NewControlId();
    m_gc_port_choice_ids.emplace(choice_id, i);

    // Only add AM-Baseboard to the first pad.
    if (i == 0)
      pad_type_choices[i] = new wxChoice(this, choice_id, wxDefaultPosition, wxDefaultSize,
                                         m_gc_pad_type_strs.size(), m_gc_pad_type_strs.data());
    else
      pad_type_choices[i] = new wxChoice(this, choice_id, wxDefaultPosition, wxDefaultSize,
                                         m_gc_pad_type_strs.size() - 1, m_gc_pad_type_strs.data());

    pad_type_choices[i]->Bind(wxEVT_CHOICE, &ControllerConfigDiag::OnGameCubePortChanged, this);

    // Disable controller type selection for certain circumstances.
    if (NetPlay::IsNetPlayRunning() || Movie::IsMovieActive())
      pad_type_choices[i]->Disable();

    // Set the saved pad type as the default choice.
    switch (SConfig::GetInstance().m_SIDevice[i])
    {
    case SIDEVICE_GC_CONTROLLER:
      pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[1]);
      break;
    case SIDEVICE_WIIU_ADAPTER:
      pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[2]);
      break;
    case SIDEVICE_GC_STEERING:
      pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[3]);
      break;
    case SIDEVICE_DANCEMAT:
      pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[4]);
      break;
    case SIDEVICE_GC_TARUKONGA:
      pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[5]);
      break;
    case SIDEVICE_GC_GBA:
      pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[6]);
      gamecube_configure_bt[i]->Disable();
      break;
    case SIDEVICE_GC_KEYBOARD:
      pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[7]);
      break;
    case SIDEVICE_AM_BASEBOARD:
      pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[8]);
      break;
    default:
      pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[0]);
      gamecube_configure_bt[i]->Disable();
      break;
    }

    // Add to the sizer
    gamecube_flex_sizer->Add(pad_labels[i], 0, wxALIGN_CENTER_VERTICAL);
    gamecube_flex_sizer->Add(pad_type_choices[i], 0, wxALIGN_CENTER_VERTICAL);
    gamecube_flex_sizer->Add(gamecube_configure_bt[i], 1, wxEXPAND);
  }

  gamecube_static_sizer->Add(gamecube_flex_sizer, 1, wxEXPAND, 5);
  gamecube_static_sizer->AddSpacer(5);

  return gamecube_static_sizer;
}

wxStaticBoxSizer* ControllerConfigDiag::CreateWiimoteConfigSizer()
{
  wxStaticText* wiimote_label[4];
  wxChoice* wiimote_source_ch[4];

  for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
  {
    wxString wiimote_str = wxString::Format(_("Wiimote %i"), i + 1);

    static const std::array<wxString, 4> src_choices = {
        {_("None"), _("Emulated Wiimote"), _("Real Wiimote"), _("Hybrid Wiimote")}};

    // reserve four ids, so that we can calculate the index from the ids later on
    // Stupid wx 2.8 doesn't support reserving sequential IDs, so we need to do that more
    // complicated..
    int source_ctrl_id = wxWindow::NewControlId();
    m_wiimote_index_from_ctrl_id.emplace(source_ctrl_id, i);

    int config_bt_id = wxWindow::NewControlId();
    m_wiimote_index_from_conf_bt_id.emplace(config_bt_id, i);

    wiimote_label[i] = new wxStaticText(this, wxID_ANY, wiimote_str);
    wiimote_source_ch[i] = new wxChoice(this, source_ctrl_id, wxDefaultPosition, wxDefaultSize,
                                        src_choices.size(), src_choices.data());
    wiimote_source_ch[i]->Bind(wxEVT_CHOICE, &ControllerConfigDiag::SelectSource, this);
    wiimote_configure_bt[i] =
        new wxButton(this, config_bt_id, _("Configure"), wxDefaultPosition, wxSize(80, 25));
    wiimote_configure_bt[i]->Bind(wxEVT_BUTTON, &ControllerConfigDiag::ConfigEmulatedWiimote, this);

    // Disable controller type selection for certain circumstances.
    bool wii_game_started =
        SConfig::GetInstance().bWii || Core::GetState() == Core::CORE_UNINITIALIZED;
    if (NetPlay::IsNetPlayRunning() || Movie::IsMovieActive() || !wii_game_started)
      wiimote_source_ch[i]->Disable();

    m_orig_wiimote_sources[i] = g_wiimote_sources[i];
    wiimote_source_ch[i]->Select(m_orig_wiimote_sources[i]);
    if (!wii_game_started || (m_orig_wiimote_sources[i] != WIIMOTE_SRC_EMU &&
                              m_orig_wiimote_sources[i] != WIIMOTE_SRC_HYBRID))
      wiimote_configure_bt[i]->Disable();
  }

  // "Wiimotes" layout
  wxStaticBoxSizer* const wiimote_group = new wxStaticBoxSizer(wxVERTICAL, this, _("Wiimotes"));
  wxBoxSizer* const wiimote_control_section = new wxBoxSizer(wxHORIZONTAL);
  wxFlexGridSizer* const wiimote_sizer = new wxFlexGridSizer(3, 5, 5);
  for (unsigned int i = 0; i < 4; ++i)
  {
    wiimote_sizer->Add(wiimote_label[i], 0, wxALIGN_CENTER_VERTICAL);
    wiimote_sizer->Add(wiimote_source_ch[i], 0, wxALIGN_CENTER_VERTICAL);
    wiimote_sizer->Add(wiimote_configure_bt[i]);
  }
  wiimote_control_section->Add(wiimote_sizer, 1, wxEXPAND, 5);

  // Disable some controls when emulation is running
  if (Core::GetState() != Core::CORE_UNINITIALIZED && NetPlay::IsNetPlayRunning())
  {
    for (int i = 0; i < 4; ++i)
    {
      wiimote_label[i]->Disable();
      wiimote_source_ch[i]->Disable();
    }
  }

  wiimote_group->Add(wiimote_control_section, 0, wxEXPAND);
  wiimote_group->AddSpacer(5);
  wiimote_group->Add(CreateBalanceBoardSizer(), 0, wxEXPAND);
  wiimote_group->AddSpacer(5);
  wiimote_group->Add(CreateRealWiimoteSizer(), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM);
  wiimote_group->AddSpacer(5);
  wiimote_group->Add(CreateGeneralWiimoteSettingsSizer(), 0,
                     wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM);

  return wiimote_group;
}

wxStaticBoxSizer* ControllerConfigDiag::CreateBalanceBoardSizer()
{
  wxStaticBoxSizer* const bb_group = new wxStaticBoxSizer(wxHORIZONTAL, this, _("Balance Board"));
  wxFlexGridSizer* const bb_sizer = new wxFlexGridSizer(1, 5, 5);
  int source_ctrl_id = wxWindow::NewControlId();

  m_wiimote_index_from_ctrl_id.emplace(source_ctrl_id, WIIMOTE_BALANCE_BOARD);

  static const std::array<wxString, 2> src_choices = {{_("None"), _("Real Balance Board")}};

  wxChoice* const bb_source = new wxChoice(this, source_ctrl_id, wxDefaultPosition, wxDefaultSize,
                                           src_choices.size(), src_choices.data());
  bb_source->Bind(wxEVT_CHOICE, &ControllerConfigDiag::SelectSource, this);

  m_orig_wiimote_sources[WIIMOTE_BALANCE_BOARD] = g_wiimote_sources[WIIMOTE_BALANCE_BOARD];
  bb_source->Select(m_orig_wiimote_sources[WIIMOTE_BALANCE_BOARD] ? 1 : 0);

  bb_sizer->Add(bb_source, 0, wxALIGN_CENTER_VERTICAL);

  bb_group->Add(bb_sizer, 1, wxEXPAND, 5);

  // Disable when emulation is running.
  if (Core::GetState() != Core::CORE_UNINITIALIZED)
    bb_source->Disable();

  return bb_group;
}

wxStaticBoxSizer* ControllerConfigDiag::CreateRealWiimoteSizer()
{
  // "Real wiimotes" controls
  wxButton* const refresh_btn = new wxButton(this, wxID_ANY, _("Refresh"));
  refresh_btn->Bind(wxEVT_BUTTON, &ControllerConfigDiag::RefreshRealWiimotes, this);

  wxStaticBoxSizer* const real_wiimotes_group =
      new wxStaticBoxSizer(wxVERTICAL, this, _("Real Wiimotes"));
  wxBoxSizer* const real_wiimotes_sizer = new wxBoxSizer(wxHORIZONTAL);

  if (!WiimoteReal::g_wiimote_scanner.IsReady())
    real_wiimotes_group->Add(
        new wxStaticText(this, wxID_ANY, _("A supported Bluetooth device could not be found.\n"
                                           "You must manually connect your Wiimotes.")),
        0, wxALIGN_CENTER | wxALL, 5);

  wxCheckBox* const continuous_scanning = new wxCheckBox(this, wxID_ANY, _("Continuous Scanning"));
  continuous_scanning->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnContinuousScanning, this);
  continuous_scanning->SetValue(SConfig::GetInstance().m_WiimoteContinuousScanning);

  real_wiimotes_sizer->Add(continuous_scanning, 0, wxALIGN_CENTER_VERTICAL);
  real_wiimotes_sizer->AddStretchSpacer();
  real_wiimotes_sizer->Add(refresh_btn, 0, wxALL | wxALIGN_CENTER, 5);

  real_wiimotes_group->Add(real_wiimotes_sizer, 0, wxEXPAND);

  return real_wiimotes_group;
}

wxStaticBoxSizer* ControllerConfigDiag::CreateGeneralWiimoteSettingsSizer()
{
  const wxString str[] = {_("Bottom"), _("Top")};
  wxChoice* const WiiSensBarPos =
      new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 2, str);
  wxSlider* const WiiSensBarSens = new wxSlider(this, wxID_ANY, 0, 0, 4);
  wxSlider* const WiimoteSpkVolume = new wxSlider(this, wxID_ANY, 0, 0, 127);
  wxCheckBox* const WiimoteMotor = new wxCheckBox(this, wxID_ANY, _("Wiimote Motor"));

  auto wiimote_speaker = new wxCheckBox(this, wxID_ANY, _("Enable Speaker Data"));
  wiimote_speaker->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnEnableSpeaker, this);
  wiimote_speaker->SetValue(SConfig::GetInstance().m_WiimoteEnableSpeaker);

  wxStaticText* const WiiSensBarPosText =
      new wxStaticText(this, wxID_ANY, _("Sensor Bar Position:"));
  wxStaticText* const WiiSensBarSensText = new wxStaticText(this, wxID_ANY, _("IR Sensitivity:"));
  wxStaticText* const WiiSensBarSensMinText = new wxStaticText(this, wxID_ANY, _("Min"));
  wxStaticText* const WiiSensBarSensMaxText = new wxStaticText(this, wxID_ANY, _("Max"));
  wxStaticText* const WiimoteSpkVolumeText = new wxStaticText(this, wxID_ANY, _("Speaker Volume:"));
  wxStaticText* const WiimoteSpkVolumeMinText = new wxStaticText(this, wxID_ANY, _("Min"));
  wxStaticText* const WiimoteSpkVolumeMaxText = new wxStaticText(this, wxID_ANY, _("Max"));

  // With some GTK themes, no minimum size will be applied - so do this manually here
  WiiSensBarSens->SetMinSize(wxSize(100, -1));
  WiimoteSpkVolume->SetMinSize(wxSize(100, -1));

  // Disable some controls when emulation is running
  if (Core::GetState() != Core::CORE_UNINITIALIZED)
  {
    WiiSensBarPos->Disable();
    WiiSensBarSens->Disable();
    WiimoteSpkVolume->Disable();
    WiimoteMotor->Disable();
    WiiSensBarPosText->Disable();
    WiiSensBarSensText->Disable();
    WiiSensBarSensMinText->Disable();
    WiiSensBarSensMaxText->Disable();
    WiimoteSpkVolumeText->Disable();
    WiimoteSpkVolumeMinText->Disable();
    WiimoteSpkVolumeMaxText->Disable();
  }

  // "General Settings" initialization
  WiiSensBarPos->SetSelection(SConfig::GetInstance().m_SYSCONF->GetData<u8>("BT.BAR"));
  WiiSensBarSens->SetValue(SConfig::GetInstance().m_SYSCONF->GetData<u32>("BT.SENS"));
  WiimoteSpkVolume->SetValue(SConfig::GetInstance().m_SYSCONF->GetData<u8>("BT.SPKV"));
  WiimoteMotor->SetValue(SConfig::GetInstance().m_SYSCONF->GetData<bool>("BT.MOT"));

  WiiSensBarPos->Bind(wxEVT_CHOICE, &ControllerConfigDiag::OnSensorBarPos, this);
  WiiSensBarSens->Bind(wxEVT_SLIDER, &ControllerConfigDiag::OnSensorBarSensitivity, this);
  WiimoteSpkVolume->Bind(wxEVT_SLIDER, &ControllerConfigDiag::OnSpeakerVolume, this);
  WiimoteMotor->Bind(wxEVT_CHECKBOX, &ControllerConfigDiag::OnMotor, this);

  // "General Settings" layout
  wxStaticBoxSizer* const general_sizer =
      new wxStaticBoxSizer(wxVERTICAL, this, _("General Settings"));
  wxFlexGridSizer* const choice_sizer = new wxFlexGridSizer(2, 5, 5);

  wxBoxSizer* const sensbarsens_sizer = new wxBoxSizer(wxHORIZONTAL);
  sensbarsens_sizer->Add(WiiSensBarSensMinText, 0, wxALIGN_CENTER_VERTICAL);
  sensbarsens_sizer->Add(WiiSensBarSens);
  sensbarsens_sizer->Add(WiiSensBarSensMaxText, 0, wxALIGN_CENTER_VERTICAL);

  wxBoxSizer* const spkvol_sizer = new wxBoxSizer(wxHORIZONTAL);
  spkvol_sizer->Add(WiimoteSpkVolumeMinText, 0, wxALIGN_CENTER_VERTICAL);
  spkvol_sizer->Add(WiimoteSpkVolume);
  spkvol_sizer->Add(WiimoteSpkVolumeMaxText, 0, wxALIGN_CENTER_VERTICAL);

  choice_sizer->Add(WiiSensBarPosText, 0, wxALIGN_CENTER_VERTICAL);
  choice_sizer->Add(WiiSensBarPos);
  choice_sizer->Add(WiiSensBarSensText, 0, wxALIGN_CENTER_VERTICAL);
  choice_sizer->Add(sensbarsens_sizer);
  choice_sizer->Add(WiimoteSpkVolumeText, 0, wxALIGN_CENTER_VERTICAL);
  choice_sizer->Add(spkvol_sizer);

  wxGridSizer* const general_wiimote_sizer = new wxGridSizer(1, 5, 5);
  general_wiimote_sizer->Add(WiimoteMotor);
  general_wiimote_sizer->Add(wiimote_speaker);

  general_sizer->Add(choice_sizer);
  general_sizer->Add(general_wiimote_sizer);

  return general_sizer;
}

void ControllerConfigDiag::ConfigEmulatedWiimote(wxCommandEvent& ev)
{
  InputConfig* const wiimote_plugin = Wiimote::GetConfig();

  HotkeyManagerEmu::Enable(false);

  InputConfigDialog m_ConfigFrame(this, *wiimote_plugin,
                                  _("Dolphin Emulated Wiimote Configuration"),
                                  m_wiimote_index_from_conf_bt_id[ev.GetId()]);
  m_ConfigFrame.ShowModal();

  HotkeyManagerEmu::Enable(true);
}

void ControllerConfigDiag::RefreshRealWiimotes(wxCommandEvent&)
{
  WiimoteReal::Refresh();
}

void ControllerConfigDiag::SelectSource(wxCommandEvent& event)
{
  // This needs to be changed now in order for refresh to work right.
  // Revert if the dialog is canceled.
  int index = m_wiimote_index_from_ctrl_id[event.GetId()];

  if (index != WIIMOTE_BALANCE_BOARD)
  {
    WiimoteReal::ChangeWiimoteSource(index, event.GetInt());
    if (g_wiimote_sources[index] != WIIMOTE_SRC_EMU &&
        g_wiimote_sources[index] != WIIMOTE_SRC_HYBRID)
      wiimote_configure_bt[index]->Disable();
    else
      wiimote_configure_bt[index]->Enable();
  }
  else
  {
    WiimoteReal::ChangeWiimoteSource(index, event.GetInt() ? WIIMOTE_SRC_REAL : WIIMOTE_SRC_NONE);
  }
}

void ControllerConfigDiag::RevertSource()
{
  for (int i = 0; i < MAX_BBMOTES; ++i)
    g_wiimote_sources[i] = m_orig_wiimote_sources[i];
}

void ControllerConfigDiag::Save(wxCommandEvent& event)
{
  std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + WIIMOTE_INI_NAME ".ini";

  IniFile inifile;
  inifile.Load(ini_filename);

  for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
  {
    std::string secname("Wiimote");
    secname += (char)('1' + i);
    IniFile::Section& sec = *inifile.GetOrCreateSection(secname);

    sec.Set("Source", (int)g_wiimote_sources[i]);
  }

  std::string secname("BalanceBoard");
  IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
  sec.Set("Source", (int)g_wiimote_sources[WIIMOTE_BALANCE_BOARD]);

  inifile.Save(ini_filename);

  event.Skip();
}

void ControllerConfigDiag::Cancel(wxCommandEvent& event)
{
  RevertSource();
  event.Skip();
}

void ControllerConfigDiag::OnGameCubePortChanged(wxCommandEvent& event)
{
  const unsigned int device_num = m_gc_port_choice_ids[event.GetId()];
  const wxString device_name = event.GetString();

  SIDevices tempType;
  if (device_name == m_gc_pad_type_strs[1])
  {
    tempType = SIDEVICE_GC_CONTROLLER;
    gamecube_configure_bt[device_num]->Enable();
  }
  else if (device_name == m_gc_pad_type_strs[2])
  {
    tempType = SIDEVICE_WIIU_ADAPTER;
    gamecube_configure_bt[device_num]->Enable();
  }
  else if (device_name == m_gc_pad_type_strs[3])
  {
    tempType = SIDEVICE_GC_STEERING;
    gamecube_configure_bt[device_num]->Enable();
  }
  else if (device_name == m_gc_pad_type_strs[4])
  {
    tempType = SIDEVICE_DANCEMAT;
    gamecube_configure_bt[device_num]->Enable();
  }
  else if (device_name == m_gc_pad_type_strs[5])
  {
    tempType = SIDEVICE_GC_TARUKONGA;
    gamecube_configure_bt[device_num]->Enable();
  }
  else if (device_name == m_gc_pad_type_strs[6])
  {
    tempType = SIDEVICE_GC_GBA;
    gamecube_configure_bt[device_num]->Disable();
  }
  else if (device_name == m_gc_pad_type_strs[7])
  {
    tempType = SIDEVICE_GC_KEYBOARD;
    gamecube_configure_bt[device_num]->Enable();
  }
  else if (device_name == m_gc_pad_type_strs[8])
  {
    tempType = SIDEVICE_AM_BASEBOARD;
    gamecube_configure_bt[device_num]->Enable();
  }
  else
  {
    tempType = SIDEVICE_NONE;
    gamecube_configure_bt[device_num]->Disable();
  }

  SConfig::GetInstance().m_SIDevice[device_num] = tempType;

  if (GCAdapter::UseAdapter())
    GCAdapter::StartScanThread();
  else
    GCAdapter::StopScanThread();

  if (Core::IsRunning())
    SerialInterface::ChangeDevice(tempType, device_num);
}

void ControllerConfigDiag::OnGameCubeConfigButton(wxCommandEvent& event)
{
  InputConfig* const pad_plugin = Pad::GetConfig();
  InputConfig* const key_plugin = Keyboard::GetConfig();
  const int port_num = m_gc_port_config_ids[event.GetId()];

  HotkeyManagerEmu::Enable(false);

  if (SConfig::GetInstance().m_SIDevice[port_num] == SIDEVICE_GC_KEYBOARD)
  {
    InputConfigDialog m_ConfigFrame(this, *key_plugin, _("GameCube Controller Configuration"),
                                    port_num);
    m_ConfigFrame.ShowModal();
  }
  else if (SConfig::GetInstance().m_SIDevice[port_num] == SIDEVICE_WIIU_ADAPTER)
  {
    GCAdapterConfigDiag m_ConfigFramg(this, _("Wii U Gamecube Controller Adapter Configuration"),
                                      port_num);
    m_ConfigFramg.ShowModal();
  }
  else
  {
    InputConfigDialog m_ConfigFrame(this, *pad_plugin, _("GameCube Controller Configuration"),
                                    port_num);
    m_ConfigFrame.ShowModal();
  }

  HotkeyManagerEmu::Enable(true);
}
