// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

#include <list>
#include <string>

#include "InputCommon/ControllerInterface/Device.h"

#ifdef _WIN32
#include <Windows.h>
#include "InputCommon/ControllerInterface/DInput/DInput8.h"
#elif __APPLE__
#include "InputCommon/ControllerInterface/ForceFeedback/OSX/DirectInputAdapter.h"
#endif

namespace ciface
{
namespace ForceFeedback
{
class ForceFeedbackDevice : public Core::Device
{
private:
  template <typename P>
  class Force : public Output
  {
  public:
    Force(const std::string& name, LPDIRECTINPUTEFFECT iface);
    ~Force();

    std::string GetName() const override;
    void SetState(ControlState state) override;
    void Update();
    void Stop();

  private:
    const std::string m_name;
    LPDIRECTINPUTEFFECT m_iface;
    P params;
  };
  typedef Force<DICONSTANTFORCE> ForceConstant;
  typedef Force<DIRAMPFORCE> ForceRamp;
  typedef Force<DIPERIODIC> ForcePeriodic;

public:
  bool InitForceFeedback(const LPDIRECTINPUTDEVICE8, int cAxes);
};
}
}
