// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include "Common/GL/GLInterface/EGLX11.h"
#include "Common/Logging/Log.h"

EGLDisplay cInterfaceEGLX11::OpenDisplay()
{
  dpy = XOpenDisplay(nullptr);
  XWindow.Initialize(dpy);
  return eglGetDisplay(dpy);
}

EGLNativeWindowType cInterfaceEGLX11::InitializePlatform(EGLNativeWindowType host_window,
                                                         EGLConfig config)
{
  EGLint vid;
  eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid);

  XVisualInfo visTemplate;
  visTemplate.visualid = vid;

  XVisualInfo* vi;
  int nVisuals;
  vi = XGetVisualInfo(dpy, VisualIDMask, &visTemplate, &nVisuals);

  XWindowAttributes attribs;
  if (!XGetWindowAttributes(dpy, (Window)host_window, &attribs))
  {
    ERROR_LOG(VIDEO, "Window attribute retrieval failed");
    return 0;
  }

  s_backbuffer_width = attribs.width;
  s_backbuffer_height = attribs.height;

  return (EGLNativeWindowType)XWindow.CreateXWindow((Window)host_window, vi);
}

void cInterfaceEGLX11::ShutdownPlatform()
{
  XWindow.DestroyXWindow();
  XCloseDisplay(dpy);
}
