// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

namespace LogTypes
{
enum LOG_TYPE
{
  ACTIONREPLAY,
  AUDIO,
  AUDIO_INTERFACE,
  BOOT,
  COMMANDPROCESSOR,
  COMMON,
  CONSOLE,
  DISCIO,
  DSPHLE,
  DSPLLE,
  DSP_MAIL,
  DSPINTERFACE,
  DVDINTERFACE,
  DYNA_REC,
  EXPANSIONINTERFACE,
  FILEMON,
  GDB_STUB,
  GPFIFO,
  HOST_GPU,
  MASTER_LOG,
  MEMMAP,
  MEMCARD_MANAGER,
  NETPLAY,
  OSHLE,
  OSREPORT,
  PAD,
  PIXELENGINE,
  PROCESSORINTERFACE,
  POWERPC,
  SERIALINTERFACE,
  SP1,
  VIDEO,
  VIDEOINTERFACE,
  WII_IPC,
  WII_IPC_DVD,
  WII_IPC_ES,
  WII_IPC_FILEIO,
  WII_IPC_HID,
  WII_IPC_HLE,
  WII_IPC_NET,
  WII_IPC_SD,
  WII_IPC_SSL,
  WII_IPC_STM,
  WII_IPC_WC24,
  WII_IPC_WIIMOTE,
  WIIMOTE,

  NUMBER_OF_LOGS  // Must be last
};

enum LOG_LEVELS
{
  LNOTICE = 1,   // VERY important information that is NOT errors. Like startup and OSReports.
  LERROR = 2,    // Critical errors
  LWARNING = 3,  // Something is suspicious.
  LINFO = 4,     // General information.
  LDEBUG = 5,    // Detailed debugging - might make things slow.
};

static const char LOG_LEVEL_TO_CHAR[7] = "-NEWID";

}  // namespace

void GenericLog(LogTypes::LOG_LEVELS level, LogTypes::LOG_TYPE type, const char* file, int line,
                const char* fmt, ...)
#ifdef __GNUC__
    __attribute__((format(printf, 5, 6)))
#endif
    ;

#if defined LOGGING || defined _DEBUG || defined DEBUGFAST
#define MAX_LOGLEVEL LogTypes::LOG_LEVELS::LDEBUG
#else
#ifndef MAX_LOGLEVEL
#define MAX_LOGLEVEL LogTypes::LOG_LEVELS::LWARNING
#endif  // loglevel
#endif  // logging

// Let the compiler optimize this out
#define GENERIC_LOG(t, v, ...)                                                                     \
  {                                                                                                \
    if (v <= MAX_LOGLEVEL)                                                                         \
      GenericLog(v, t, __FILE__, __LINE__, __VA_ARGS__);                                           \
  }

#define ERROR_LOG(t, ...)                                                                          \
  do                                                                                               \
  {                                                                                                \
    GENERIC_LOG(LogTypes::t, LogTypes::LERROR, __VA_ARGS__)                                        \
  } while (0)
#define WARN_LOG(t, ...)                                                                           \
  do                                                                                               \
  {                                                                                                \
    GENERIC_LOG(LogTypes::t, LogTypes::LWARNING, __VA_ARGS__)                                      \
  } while (0)
#define NOTICE_LOG(t, ...)                                                                         \
  do                                                                                               \
  {                                                                                                \
    GENERIC_LOG(LogTypes::t, LogTypes::LNOTICE, __VA_ARGS__)                                       \
  } while (0)
#define INFO_LOG(t, ...)                                                                           \
  do                                                                                               \
  {                                                                                                \
    GENERIC_LOG(LogTypes::t, LogTypes::LINFO, __VA_ARGS__)                                         \
  } while (0)
#define DEBUG_LOG(t, ...)                                                                          \
  do                                                                                               \
  {                                                                                                \
    GENERIC_LOG(LogTypes::t, LogTypes::LDEBUG, __VA_ARGS__)                                        \
  } while (0)
