// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

#include <wx/arrstr.h>
#include <wx/panel.h>

class wxButton;
class wxCheckBox;
class wxChoice;
class wxString;

class GameCubeConfigPane final : public wxPanel
{
public:
  GameCubeConfigPane(wxWindow* parent, wxWindowID id);

private:
  void InitializeGUI();
  void LoadGUIValues();
  void RefreshGUI();

  void OnSystemLanguageChange(wxCommandEvent&);
  void OnOverrideLanguageCheckBoxChanged(wxCommandEvent&);
  void OnSkipBiosCheckBoxChanged(wxCommandEvent&);
  void OnSlotAChanged(wxCommandEvent&);
  void OnSlotBChanged(wxCommandEvent&);
  void OnSP1Changed(wxCommandEvent&);
  void OnSlotAButtonClick(wxCommandEvent&);
  void OnSlotBButtonClick(wxCommandEvent&);

  void ChooseEXIDevice(const wxString& device_name, int device_id);
  void ChooseSlotPath(bool is_slot_a, TEXIDevices device_type);

  wxArrayString m_ipl_language_strings;

  wxChoice* m_system_lang_choice;
  wxCheckBox* m_override_lang_checkbox;
  wxCheckBox* m_skip_bios_checkbox;
  wxChoice* m_exi_devices[3];
  wxButton* m_memcard_path[2];
};
