// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

#include <cstring>
#include <functional>  // for hash

#include "Common/CommonTypes.h"
#include "Common/Hash.h"
#include "Common/NonCopyable.h"

// m_components
enum
{
  VB_HAS_POSMTXIDX = (1 << 1),
  VB_HAS_TEXMTXIDX0 = (1 << 2),
  VB_HAS_TEXMTXIDX1 = (1 << 3),
  VB_HAS_TEXMTXIDX2 = (1 << 4),
  VB_HAS_TEXMTXIDX3 = (1 << 5),
  VB_HAS_TEXMTXIDX4 = (1 << 6),
  VB_HAS_TEXMTXIDX5 = (1 << 7),
  VB_HAS_TEXMTXIDX6 = (1 << 8),
  VB_HAS_TEXMTXIDX7 = (1 << 9),
  VB_HAS_TEXMTXIDXALL = (0xff << 2),

  // VB_HAS_POS=0, // Implied, it always has pos! don't bother testing
  VB_HAS_NRM0 = (1 << 10),
  VB_HAS_NRM1 = (1 << 11),
  VB_HAS_NRM2 = (1 << 12),
  VB_HAS_NRMALL = (7 << 10),

  VB_COL_SHIFT = 13,
  VB_HAS_COL0 = (1 << 13),
  VB_HAS_COL1 = (1 << 14),

  VB_HAS_UV0 = (1 << 15),
  VB_HAS_UV1 = (1 << 16),
  VB_HAS_UV2 = (1 << 17),
  VB_HAS_UV3 = (1 << 18),
  VB_HAS_UV4 = (1 << 19),
  VB_HAS_UV5 = (1 << 20),
  VB_HAS_UV6 = (1 << 21),
  VB_HAS_UV7 = (1 << 22),
  VB_HAS_UVALL = (0xff << 15),
  VB_HAS_UVTEXMTXSHIFT = 13,
};

enum VarType
{
  VAR_UNSIGNED_BYTE,   // GX_U8  = 0
  VAR_BYTE,            // GX_S8  = 1
  VAR_UNSIGNED_SHORT,  // GX_U16 = 2
  VAR_SHORT,           // GX_S16 = 3
  VAR_FLOAT,           // GX_F32 = 4
};

struct AttributeFormat
{
  VarType type;
  int components;
  int offset;
  bool enable;
  bool integer;
};

struct PortableVertexDeclaration
{
  int stride;

  AttributeFormat position;
  AttributeFormat normals[3];
  AttributeFormat colors[2];
  AttributeFormat texcoords[8];
  AttributeFormat posmtx;

  inline bool operator<(const PortableVertexDeclaration& b) const
  {
    return memcmp(this, &b, sizeof(PortableVertexDeclaration)) < 0;
  }
  inline bool operator==(const PortableVertexDeclaration& b) const
  {
    return memcmp(this, &b, sizeof(PortableVertexDeclaration)) == 0;
  }
};

namespace std
{
template <>
struct hash<PortableVertexDeclaration>
{
  size_t operator()(const PortableVertexDeclaration& decl) const
  {
    return HashFletcher((u8*)&decl, sizeof(decl));
  }
};
}

// The implementation of this class is specific for GL/DX, so NativeVertexFormat.cpp
// is in the respective backend, not here in VideoCommon.

// Note that this class can't just invent arbitrary vertex formats out of its input -
// all the data loading code must always be made compatible.
class NativeVertexFormat : NonCopyable
{
public:
  virtual ~NativeVertexFormat() {}
  virtual void SetupVertexPointers() = 0;

  u32 GetVertexStride() const { return vtx_decl.stride; }
  const PortableVertexDeclaration& GetVertexDeclaration() const { return vtx_decl; }
protected:
  // Let subclasses construct.
  NativeVertexFormat() {}
  PortableVertexDeclaration vtx_decl;
};
