// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

#ifdef __APPLE__
#include <AudioUnit/AudioUnit.h>
#endif

#include "AudioCommon/SoundStream.h"

class CoreAudioSound final : public SoundStream
{
#ifdef __APPLE__
public:
  bool Start() override;
  void SetVolume(int volume) override;
  void SoundLoop() override;
  void Stop() override;
  void Update() override;

  static bool isValid() { return true; }
private:
  AudioUnit audioUnit;
  int m_volume;

  static OSStatus callback(void* inRefCon, AudioUnitRenderActionFlags* ioActionFlags,
                           const AudioTimeStamp* inTimeStamp, UInt32 inBusNumber,
                           UInt32 inNumberFrames, AudioBufferList* ioData);
#endif
};
