// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

#include <atomic>
#include <mutex>
#include <thread>

#include "AudioCommon/SoundStream.h"
#include "Common/Event.h"
#include "Common/Thread.h"

#if defined(HAVE_AO) && HAVE_AO
#include <ao/ao.h>
#endif

class AOSound final : public SoundStream
{
#if defined(HAVE_AO) && HAVE_AO
  std::thread thread;
  std::atomic<bool> m_run_thread;
  std::mutex soundCriticalSection;
  Common::Event soundSyncEvent;

  int buf_size;

  ao_device* device;
  ao_sample_format format;
  int default_driver;

  short realtimeBuffer[1024 * 1024];

public:
  bool Start() override;
  void SoundLoop() override;
  void Stop() override;
  void Update() override;

  static bool isValid() { return true; }
#endif
};
