// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include <QAbstractEventDispatcher>
#include <QApplication>

#include "Common/Common.h"
#include "Core/Host.h"
#include "DolphinQt2/Host.h"

Host::Host() = default;

Host* Host::GetInstance()
{
  static Host* s_instance = new Host();
  return s_instance;
}

void* Host::GetRenderHandle()
{
  return m_render_handle;
}

void Host::SetRenderHandle(void* handle)
{
  m_render_handle = handle;
}

bool Host::GetRenderFocus()
{
  return m_render_focus;
}

void Host::SetRenderFocus(bool focus)
{
  m_render_focus = focus;
}

bool Host::GetRenderFullscreen()
{
  return m_render_fullscreen;
}

void Host::SetRenderFullscreen(bool fullscreen)
{
  m_render_fullscreen = fullscreen;
}

void Host_Message(int id)
{
  if (id == WM_USER_STOP)
  {
    emit Host::GetInstance()->RequestStop();
  }
  else if (id == WM_USER_JOB_DISPATCH)
  {
    // Just poke the main thread to get it to wake up, job dispatch
    // will happen automatically before it goes back to sleep again.
    QAbstractEventDispatcher::instance(qApp->thread())->wakeUp();
  }
}

void Host_UpdateTitle(const std::string& title)
{
  emit Host::GetInstance()->RequestTitle(QString::fromStdString(title));
}

void* Host_GetRenderHandle()
{
  return Host::GetInstance()->GetRenderHandle();
}

bool Host_RendererHasFocus()
{
  return Host::GetInstance()->GetRenderFocus();
}

bool Host_RendererIsFullscreen()
{
  return Host::GetInstance()->GetRenderFullscreen();
}
void Host_YieldToUI()
{
  qApp->processEvents(QEventLoop::ExcludeUserInputEvents);
}
void Host_UpdateProgressDialog(const char* caption, int position, int total)
{
}

// We ignore these, and their purpose should be questioned individually.
// In particular, RequestRenderWindowSize, RequestFullscreen, and
// UpdateMainFrame should almost certainly be removed.
void Host_UpdateMainFrame()
{
}
void Host_RequestRenderWindowSize(int w, int h)
{
}
bool Host_UINeedsControllerState()
{
  return false;
}
void Host_NotifyMapLoaded()
{
}
void Host_UpdateDisasmDialog()
{
}
void Host_ShowVideoConfig(void* parent, const std::string& backend_name)
{
}
void Host_RefreshDSPDebuggerWindow()
{
}
