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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#include "PluginWiimote.h"
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								namespace Common {
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								PluginWiimote::PluginWiimote(const char *_Filename)
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									: CPlugin(_Filename), validWiimote(false)
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								{
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									Wiimote_ControlChannel = reinterpret_cast<TWiimote_Output>   
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										(LoadSymbol("Wiimote_ControlChannel"));
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									Wiimote_InterruptChannel = reinterpret_cast<TWiimote_Input>
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										(LoadSymbol("Wiimote_InterruptChannel"));
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									Wiimote_Update = reinterpret_cast<TWiimote_Update>
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										(LoadSymbol("Wiimote_Update"));
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									Wiimote_GetAttachedControllers = reinterpret_cast<TWiimote_GetAttachedControllers>
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										(LoadSymbol("Wiimote_GetAttachedControllers"));
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									if ((Wiimote_ControlChannel != 0) &&
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										(Wiimote_InterruptChannel != 0) &&
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										(Wiimote_Update != 0) &&
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										(Wiimote_GetAttachedControllers != 0))
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										validWiimote = true;
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								}
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								PluginWiimote::~PluginWiimote() { }
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								} // Namespace
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