2015-09-26 17:59:27 +03:00
										 
									 
								 
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								// Copyright 2015 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <functional>
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								namespace Common
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								{
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								class ScopeGuard final
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								{
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								public:
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								  template <class Callable>
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								  ScopeGuard(Callable&& finalizer) : m_finalizer(std::forward<Callable>(finalizer))
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								  {
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								  }
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								  ScopeGuard(ScopeGuard&& other) : m_finalizer(std::move(other.m_finalizer))
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								  {
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								    other.m_finalizer = nullptr;
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								  }
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								  ~ScopeGuard() { Exit(); }
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								  void Dismiss() { m_finalizer = nullptr; }
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								  void Exit()
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								  {
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								    if (m_finalizer)
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								    {
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								      m_finalizer();  // must not throw
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								      m_finalizer = nullptr;
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								    }
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								  }
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								  ScopeGuard(const ScopeGuard&) = delete;
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								  void operator=(const ScopeGuard&) = delete;
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								private:
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								  std::function<void()> m_finalizer;
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								};
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								}  // Namespace Common
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