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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#pragma once
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								// Top vertex loaders
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								// Metroid Prime: P I16-flt N I16-s16 T0 I16-u16 T1 i16-flt
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								#include <algorithm>
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								#include <string>
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								#include "Common/Common.h"
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								#include "Common/x64Emitter.h"
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								#include "VideoCommon/CPMemory.h"
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								#include "VideoCommon/DataReader.h"
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								#include "VideoCommon/NativeVertexFormat.h"
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								#ifdef _M_X86
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								#ifndef __APPLE__
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								#define USE_VERTEX_LOADER_JIT
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								#endif
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								#endif
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								class VertexLoaderUID
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								{
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									u32 vid[5];
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									size_t hash;
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								public:
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									VertexLoaderUID()
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									{
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									}
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									void InitFromCurrentState(int vtx_attr_group)
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									{
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										vid[0] = g_VtxDesc.Hex & 0xFFFFFFFF;
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										vid[1] = g_VtxDesc.Hex >> 32;
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										vid[2] = g_VtxAttr[vtx_attr_group].g0.Hex & ~VAT_0_FRACBITS;
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										vid[3] = g_VtxAttr[vtx_attr_group].g1.Hex & ~VAT_1_FRACBITS;
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										vid[4] = g_VtxAttr[vtx_attr_group].g2.Hex & ~VAT_2_FRACBITS;
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										hash = CalculateHash();
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									}
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									bool operator < (const VertexLoaderUID &other) const
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									{
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										// This is complex because of speed.
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										if (vid[0] < other.vid[0])
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											return true;
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										else if (vid[0] > other.vid[0])
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											return false;
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										for (int i = 1; i < 5; ++i)
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										{
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											if (vid[i] < other.vid[i])
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												return true;
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											else if (vid[i] > other.vid[i])
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												return false;
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										}
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										return false;
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									}
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									bool operator == (const VertexLoaderUID& rh) const
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									{
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										return hash == rh.hash && std::equal(vid, vid + sizeof(vid) / sizeof(vid[0]), rh.vid);
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									}
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									size_t GetHash() const
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									{
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										return hash;
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									}
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								private:
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									size_t CalculateHash()
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									{
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										size_t h = -1;
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										for (auto word : vid)
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										{
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											h = h * 137 + word;
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										}
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										return h;
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									}
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								};
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								// ARMTODO: This should be done in a better way
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								#ifndef _M_GENERIC
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								class VertexLoader : public Gen::X64CodeBlock
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								#else
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								class VertexLoader
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								#endif
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								{
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								public:
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									VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr);
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									~VertexLoader();
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									int GetVertexSize() const {return m_VertexSize;}
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									void SetupRunVertices(int vtx_attr_group, int primitive, int const count);
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									void RunVertices(int vtx_attr_group, int primitive, int count);
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									// For debugging / profiling
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									void AppendToString(std::string *dest) const;
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									int GetNumLoadedVerts() const { return m_numLoadedVertices; }
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								private:
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									int m_VertexSize;      // number of bytes of a raw GC vertex. Computed by CompileVertexTranslator.
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									// GC vertex format
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									TVtxAttr m_VtxAttr;  // VAT decoded into easy format
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									TVtxDesc m_VtxDesc;  // Not really used currently - or well it is, but could be easily avoided.
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									// PC vertex format
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									NativeVertexFormat *m_NativeFmt;
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									int native_stride;
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								#ifndef USE_VERTEX_LOADER_JIT
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									// Pipeline.
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									TPipelineFunction m_PipelineStages[64];  // TODO - figure out real max. it's lower.
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									int m_numPipelineStages;
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								#endif
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									const u8 *m_compiledCode;
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									int m_numLoadedVertices;
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									void SetVAT(u32 _group0, u32 _group1, u32 _group2);
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									void CompileVertexTranslator();
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									void ConvertVertices(int count);
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									void WriteCall(TPipelineFunction);
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								#ifndef _M_GENERIC
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									void WriteGetVariable(int bits, Gen::OpArg dest, void *address);
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									void WriteSetVariable(int bits, void *address, Gen::OpArg dest);
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								#endif
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								};
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