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								// Copyright 2016 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#include "VideoBackends/Vulkan/TextureConverter.h"
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								#include <algorithm>
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								#include <cstddef>
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								#include <cstring>
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								#include <string>
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								#include "Common/Assert.h"
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								#include "Common/CommonFuncs.h"
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								#include "Common/Logging/Log.h"
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								#include "Common/MsgHandler.h"
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								#include "VideoBackends/Vulkan/CommandBufferManager.h"
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								#include "VideoBackends/Vulkan/FramebufferManager.h"
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								#include "VideoBackends/Vulkan/ObjectCache.h"
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								#include "VideoBackends/Vulkan/Renderer.h"
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								#include "VideoBackends/Vulkan/StagingTexture2D.h"
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								#include "VideoBackends/Vulkan/StateTracker.h"
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								#include "VideoBackends/Vulkan/StreamBuffer.h"
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								#include "VideoBackends/Vulkan/Texture2D.h"
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								#include "VideoBackends/Vulkan/Util.h"
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								#include "VideoBackends/Vulkan/VulkanContext.h"
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								#include "VideoCommon/TextureConversionShader.h"
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								#include "VideoCommon/TextureDecoder.h"
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								namespace Vulkan
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								{
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								TextureConverter::TextureConverter()
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								{
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								}
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								TextureConverter::~TextureConverter()
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								{
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								  for (const auto& it : m_palette_conversion_shaders)
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								  {
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								    if (it != VK_NULL_HANDLE)
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								      vkDestroyShaderModule(g_vulkan_context->GetDevice(), it, nullptr);
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								  }
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								  if (m_texel_buffer_view_r16_uint != VK_NULL_HANDLE)
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								    vkDestroyBufferView(g_vulkan_context->GetDevice(), m_texel_buffer_view_r16_uint, nullptr);
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								  if (m_texel_buffer_view_rgba8_unorm != VK_NULL_HANDLE)
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								    vkDestroyBufferView(g_vulkan_context->GetDevice(), m_texel_buffer_view_rgba8_unorm, nullptr);
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								  if (m_encoding_render_pass != VK_NULL_HANDLE)
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								    vkDestroyRenderPass(g_vulkan_context->GetDevice(), m_encoding_render_pass, nullptr);
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								  if (m_encoding_render_framebuffer != VK_NULL_HANDLE)
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								    vkDestroyFramebuffer(g_vulkan_context->GetDevice(), m_encoding_render_framebuffer, nullptr);
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								  for (VkShaderModule shader : m_encoding_shaders)
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								  {
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								    if (shader != VK_NULL_HANDLE)
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								      vkDestroyShaderModule(g_vulkan_context->GetDevice(), shader, nullptr);
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								  }
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								  if (m_rgb_to_yuyv_shader != VK_NULL_HANDLE)
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								    vkDestroyShaderModule(g_vulkan_context->GetDevice(), m_rgb_to_yuyv_shader, nullptr);
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								  if (m_yuyv_to_rgb_shader != VK_NULL_HANDLE)
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								    vkDestroyShaderModule(g_vulkan_context->GetDevice(), m_yuyv_to_rgb_shader, nullptr);
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								}
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								bool TextureConverter::Initialize()
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								{
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								  if (!CreateTexelBuffer())
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								  {
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								    PanicAlert("Failed to create uniform buffer");
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								    return false;
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								  }
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								  if (!CompilePaletteConversionShaders())
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								  {
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								    PanicAlert("Failed to compile palette conversion shaders");
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								    return false;
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								  }
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								  if (!CompileEncodingShaders())
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								  {
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								    PanicAlert("Failed to compile texture encoding shaders");
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								    return false;
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								  }
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								  if (!CreateEncodingRenderPass())
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								  {
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								    PanicAlert("Failed to create encode render pass");
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								    return false;
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								  }
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								  if (!CreateEncodingTexture())
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								  {
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								    PanicAlert("Failed to create encoding texture");
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								    return false;
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								  }
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								  if (!CreateEncodingDownloadTexture())
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								  {
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								    PanicAlert("Failed to create download texture");
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								    return false;
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								  }
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								  if (!CompileYUYVConversionShaders())
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								  {
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								    PanicAlert("Failed to compile YUYV conversion shaders");
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								    return false;
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								  }
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								  return true;
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								}
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								bool TextureConverter::ReserveTexelBufferStorage(size_t size, size_t alignment)
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								{
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								  // Enforce the minimum alignment for texture buffers on the device.
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								  size_t actual_alignment =
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								      std::max(static_cast<size_t>(g_vulkan_context->GetTexelBufferAlignment()), alignment);
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								  if (m_texel_buffer->ReserveMemory(size, actual_alignment))
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								    return true;
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								  WARN_LOG(VIDEO, "Executing command list while waiting for space in palette buffer");
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								  Util::ExecuteCurrentCommandsAndRestoreState(false);
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								  // This next call should never fail, since a command buffer is now in-flight and we can
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								  // wait on the fence for the GPU to finish. If this returns false, it's probably because
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								  // the device has been lost, which is fatal anyway.
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								  if (!m_texel_buffer->ReserveMemory(size, actual_alignment))
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								  {
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								    PanicAlert("Failed to allocate space for texture conversion");
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								    return false;
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								  }
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								  return true;
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								}
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								VkCommandBuffer
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								TextureConverter::GetCommandBufferForTextureConversion(const TextureCache::TCacheEntry* src_entry)
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								{
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								  // EFB copies can be used as paletted textures as well. For these, we can't assume them to be
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								  // contain the correct data before the frame begins (when the init command buffer is executed),
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								  // so we must convert them at the appropriate time, during the drawing command buffer.
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								  if (src_entry->IsEfbCopy())
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								  {
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								    StateTracker::GetInstance()->EndRenderPass();
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								    StateTracker::GetInstance()->SetPendingRebind();
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							 | 
							
								
							 | 
							
							
								    return g_command_buffer_mgr->GetCurrentCommandBuffer();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // Use initialization command buffer and perform conversion before the drawing commands.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return g_command_buffer_mgr->GetCurrentInitCommandBuffer();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:08:24 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void TextureConverter::ConvertTexture(TextureCache::TCacheEntry* dst_entry,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                      TextureCache::TCacheEntry* src_entry,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                      VkRenderPass render_pass, const void* palette,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                      TlutFormat palette_format)
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-19 23:25:23 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  struct PSUniformBlock
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    float multiplier;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    int texel_buffer_offset;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    int pad[2];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  };
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:08:24 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  _assert_(static_cast<size_t>(palette_format) < NUM_PALETTE_CONVERSION_SHADERS);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  _assert_(dst_entry->config.rendertarget);
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-19 23:25:23 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:08:24 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  // We want to align to 2 bytes (R16) or the device's texel buffer alignment, whichever is greater.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  size_t palette_size = (src_entry->format & 0xF) == GX_TF_I4 ? 32 : 512;
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 01:16:27 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  if (!ReserveTexelBufferStorage(palette_size, sizeof(u16)))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return;
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-19 23:25:23 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:08:24 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  // Copy in palette to texel buffer.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  u32 palette_offset = static_cast<u32>(m_texel_buffer->GetCurrentOffset());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  memcpy(m_texel_buffer->GetCurrentHostPointer(), palette, palette_size);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  m_texel_buffer->CommitMemory(palette_size);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 01:16:27 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  VkCommandBuffer command_buffer = GetCommandBufferForTextureConversion(src_entry);
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-21 01:59:19 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  src_entry->GetTexture()->TransitionToLayout(command_buffer,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                              VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  dst_entry->GetTexture()->TransitionToLayout(command_buffer,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                              VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:08:24 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Bind and draw to the destination.
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-19 23:25:23 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  UtilityShaderDraw draw(command_buffer,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                         g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_TEXTURE_CONVERSION),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                         render_pass, g_object_cache->GetScreenQuadVertexShader(), VK_NULL_HANDLE,
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:08:24 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                         m_palette_conversion_shaders[palette_format]);
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-19 23:25:23 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:08:24 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  VkRect2D region = {{0, 0}, {dst_entry->config.width, dst_entry->config.height}};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  draw.BeginRenderPass(dst_entry->GetFramebuffer(), region);
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-19 23:25:23 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  PSUniformBlock uniforms = {};
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:08:24 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  uniforms.multiplier = (src_entry->format & 0xF) == GX_TF_I4 ? 15.0f : 255.0f;
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-19 23:25:23 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  uniforms.texel_buffer_offset = static_cast<int>(palette_offset / sizeof(u16));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  draw.SetPushConstants(&uniforms, sizeof(uniforms));
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:08:24 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  draw.SetPSSampler(0, src_entry->GetTexture()->GetView(), g_object_cache->GetPointSampler());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  draw.SetPSTexelBuffer(m_texel_buffer_view_r16_uint);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  draw.SetViewportAndScissor(0, 0, dst_entry->config.width, dst_entry->config.height);
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-19 23:25:23 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  draw.DrawWithoutVertexBuffer(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 4);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  draw.EndRenderPass();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void TextureConverter::EncodeTextureToMemory(VkImageView src_texture, u8* dest_ptr, u32 format,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                             u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                             u32 memory_stride, PEControl::PixelFormat src_format,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                             bool is_intensity, int scale_by_half,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                             const EFBRectangle& src_rect)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:08:24 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  if (m_encoding_shaders[format] == VK_NULL_HANDLE)
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-19 23:25:23 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    ERROR_LOG(VIDEO, "Missing encoding fragment shader for format %u", format);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Can't do our own draw within a render pass.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  StateTracker::GetInstance()->EndRenderPass();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-21 01:59:19 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  m_encoding_render_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                                VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-19 23:25:23 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                         g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_PUSH_CONSTANT),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                         m_encoding_render_pass, g_object_cache->GetScreenQuadVertexShader(),
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:08:24 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                         VK_NULL_HANDLE, m_encoding_shaders[format]);
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-19 23:25:23 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Uniform - int4 of left,top,native_width,scale
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  s32 position_uniform[4] = {src_rect.left, src_rect.top, static_cast<s32>(native_width),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                             scale_by_half ? 2 : 1};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  draw.SetPushConstants(position_uniform, sizeof(position_uniform));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Doesn't make sense to linear filter depth values
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  draw.SetPSSampler(0, src_texture, (scale_by_half && src_format != PEControl::Z24) ?
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                        g_object_cache->GetLinearSampler() :
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                        g_object_cache->GetPointSampler());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  u32 render_width = bytes_per_row / sizeof(u32);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  u32 render_height = num_blocks_y;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  Util::SetViewportAndScissor(g_command_buffer_mgr->GetCurrentCommandBuffer(), 0, 0, render_width,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                              render_height);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkRect2D render_region = {{0, 0}, {render_width, render_height}};
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:08:24 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  draw.BeginRenderPass(m_encoding_render_framebuffer, render_region);
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-19 23:25:23 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  draw.DrawWithoutVertexBuffer(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 4);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  draw.EndRenderPass();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Transition the image before copying
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-21 01:59:19 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  m_encoding_render_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                                VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:08:24 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  m_encoding_download_texture->CopyFromImage(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      g_command_buffer_mgr->GetCurrentCommandBuffer(), m_encoding_render_texture->GetImage(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, render_width, render_height, 0, 0);
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-19 23:25:23 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Block until the GPU has finished copying to the staging texture.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  Util::ExecuteCurrentCommandsAndRestoreState(false, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Copy from staging texture to the final destination, adjusting pitch if necessary.
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:08:24 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  m_encoding_download_texture->ReadTexels(0, 0, render_width, render_height, dest_ptr,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          memory_stride);
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-19 23:25:23 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:43:50 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void TextureConverter::EncodeTextureToMemoryYUYV(void* dst_ptr, u32 dst_width, u32 dst_stride,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                                 u32 dst_height, Texture2D* src_texture,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                                 const MathUtil::Rectangle<int>& src_rect)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  StateTracker::GetInstance()->EndRenderPass();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Borrow framebuffer from EFB2RAM encoder.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkCommandBuffer command_buffer = g_command_buffer_mgr->GetCurrentCommandBuffer();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  src_texture->TransitionToLayout(command_buffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  m_encoding_render_texture->TransitionToLayout(command_buffer,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                                VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Use fragment shader to convert RGBA to YUYV.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Use linear sampler for downscaling. This texture is in BGRA order, so the data is already in
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // the order the guest is expecting and we don't have to swap it at readback time. The width
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // is halved because we're using an RGBA8 texture, but the YUYV data is two bytes per pixel.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  u32 output_width = dst_width / 2;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  UtilityShaderDraw draw(command_buffer,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                         g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                         m_encoding_render_pass, g_object_cache->GetPassthroughVertexShader(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                         VK_NULL_HANDLE, m_rgb_to_yuyv_shader);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkRect2D region = {{0, 0}, {output_width, dst_height}};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  draw.BeginRenderPass(m_encoding_render_framebuffer, region);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  draw.SetPSSampler(0, src_texture->GetView(), g_object_cache->GetLinearSampler());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  draw.DrawQuad(0, 0, static_cast<int>(output_width), static_cast<int>(dst_height), src_rect.left,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                src_rect.top, 0, src_rect.GetWidth(), src_rect.GetHeight(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                static_cast<int>(src_texture->GetWidth()),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                static_cast<int>(src_texture->GetHeight()));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  draw.EndRenderPass();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Render pass transitions to TRANSFER_SRC.
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-21 01:59:19 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  m_encoding_render_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                                VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:43:50 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Copy from encoding texture to download buffer.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  m_encoding_download_texture->CopyFromImage(command_buffer, m_encoding_render_texture->GetImage(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                             VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, output_width,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                             dst_height, 0, 0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  Util::ExecuteCurrentCommandsAndRestoreState(false, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Finally, copy to guest memory. This may have a different stride.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  m_encoding_download_texture->ReadTexels(0, 0, output_width, dst_height, dst_ptr, dst_stride);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void TextureConverter::DecodeYUYVTextureFromMemory(TextureCache::TCacheEntry* dst_texture,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                                   const void* src_ptr, u32 src_width,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                                   u32 src_stride, u32 src_height)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Copies (and our decoding step) cannot be done inside a render pass.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  StateTracker::GetInstance()->EndRenderPass();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  StateTracker::GetInstance()->SetPendingRebind();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 01:16:27 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  // Pack each row without any padding in the texel buffer.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  size_t upload_stride = src_width * sizeof(u16);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  size_t upload_size = upload_stride * src_height;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Reserve space in the texel buffer for storing the raw image.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (!ReserveTexelBufferStorage(upload_size, sizeof(u16)))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Handle pitch differences here.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (src_stride != upload_stride)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    const u8* src_row_ptr = reinterpret_cast<const u8*>(src_ptr);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    u8* dst_row_ptr = m_texel_buffer->GetCurrentHostPointer();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    size_t copy_size = std::min(upload_stride, static_cast<size_t>(src_stride));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    for (u32 row = 0; row < src_height; row++)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      std::memcpy(dst_row_ptr, src_row_ptr, copy_size);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      src_row_ptr += src_stride;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      dst_row_ptr += upload_stride;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  else
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:43:50 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 01:16:27 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    std::memcpy(m_texel_buffer->GetCurrentHostPointer(), src_ptr, upload_size);
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:43:50 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 01:16:27 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  VkDeviceSize texel_buffer_offset = m_texel_buffer->GetCurrentOffset();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  m_texel_buffer->CommitMemory(upload_size);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  dst_texture->GetTexture()->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:43:50 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                                                VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 01:16:27 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  // We divide the offset by 4 here because we're fetching RGBA8 elements.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // The stride is in RGBA8 elements, so we divide by two because our data is two bytes per pixel.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  struct PSUniformBlock
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    int buffer_offset;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    int src_stride;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  };
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  PSUniformBlock push_constants = {static_cast<int>(texel_buffer_offset / sizeof(u32)),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                   static_cast<int>(src_width / 2)};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:43:50 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  // Convert from the YUYV data now in the intermediate texture to RGBA in the destination.
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 01:16:27 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                         g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_TEXTURE_CONVERSION),
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:43:50 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                         m_encoding_render_pass, g_object_cache->GetScreenQuadVertexShader(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                         VK_NULL_HANDLE, m_yuyv_to_rgb_shader);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkRect2D region = {{0, 0}, {src_width, src_height}};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  draw.BeginRenderPass(dst_texture->GetFramebuffer(), region);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  draw.SetViewportAndScissor(0, 0, static_cast<int>(src_width), static_cast<int>(src_height));
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 01:16:27 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  draw.SetPSTexelBuffer(m_texel_buffer_view_rgba8_unorm);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  draw.SetPushConstants(&push_constants, sizeof(push_constants));
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:43:50 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  draw.DrawWithoutVertexBuffer(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 4);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  draw.EndRenderPass();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:08:24 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								bool TextureConverter::CreateTexelBuffer()
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-19 23:25:23 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:08:24 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  // Prefer an 8MB buffer if possible, but use less if the device doesn't support this.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // This buffer is potentially going to be addressed as R8s in the future, so we assume
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // that one element is one byte.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  m_texel_buffer_size =
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      std::min(TEXTURE_CONVERSION_TEXEL_BUFFER_SIZE,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								               static_cast<size_t>(g_vulkan_context->GetDeviceLimits().maxTexelBufferElements));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  m_texel_buffer = StreamBuffer::Create(VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                        m_texel_buffer_size, m_texel_buffer_size);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (!m_texel_buffer)
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-19 23:25:23 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:08:24 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  // Create views of the formats that we will be using.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  m_texel_buffer_view_r16_uint = CreateTexelBufferView(VK_FORMAT_R16_UINT);
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 01:16:27 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  m_texel_buffer_view_rgba8_unorm = CreateTexelBufferView(VK_FORMAT_R8G8B8A8_UNORM);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  return m_texel_buffer_view_r16_uint != VK_NULL_HANDLE &&
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								         m_texel_buffer_view_rgba8_unorm != VK_NULL_HANDLE;
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:08:24 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								VkBufferView TextureConverter::CreateTexelBufferView(VkFormat format) const
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-19 23:25:23 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Create a view of the whole buffer, we'll offset our texel load into it
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkBufferViewCreateInfo view_info = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO,  // VkStructureType            sType
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      nullptr,                                    // const void*                pNext
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      0,                                          // VkBufferViewCreateFlags    flags
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:08:24 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								      m_texel_buffer->GetBuffer(),                // VkBuffer                   buffer
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      format,                                     // VkFormat                   format
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-19 23:25:23 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      0,                                          // VkDeviceSize               offset
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:08:24 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								      m_texel_buffer_size                         // VkDeviceSize               range
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-19 23:25:23 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  };
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:08:24 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  VkBufferView view;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkResult res = vkCreateBufferView(g_vulkan_context->GetDevice(), &view_info, nullptr, &view);
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-19 23:25:23 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (res != VK_SUCCESS)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    LOG_VULKAN_ERROR(res, "vkCreateBufferView failed: ");
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:08:24 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    return VK_NULL_HANDLE;
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-19 23:25:23 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:08:24 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  return view;
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-19 23:25:23 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								bool TextureConverter::CompilePaletteConversionShaders()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  static const char PALETTE_CONVERSION_FRAGMENT_SHADER_SOURCE[] = R"(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    layout(std140, push_constant) uniform PCBlock
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      float multiplier;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      int texture_buffer_offset;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    } PC;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:08:24 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    SAMPLER_BINDING(0) uniform sampler2DArray samp0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    TEXEL_BUFFER_BINDING(0) uniform usamplerBuffer samp1;
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-19 23:25:23 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    layout(location = 0) in vec3 f_uv0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    layout(location = 0) out vec4 ocol0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    int Convert3To8(int v)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      // Swizzle bits: 00000123 -> 12312312
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      return (v << 5) | (v << 2) | (v >> 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    int Convert4To8(int v)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      // Swizzle bits: 00001234 -> 12341234
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      return (v << 4) | v;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    int Convert5To8(int v)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      // Swizzle bits: 00012345 -> 12345123
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      return (v << 3) | (v >> 2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    int Convert6To8(int v)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      // Swizzle bits: 00123456 -> 12345612
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      return (v << 2) | (v >> 4);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    float4 DecodePixel_RGB5A3(int val)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      int r,g,b,a;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      if ((val&0x8000) > 0)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        r=Convert5To8((val>>10) & 0x1f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        g=Convert5To8((val>>5 ) & 0x1f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        b=Convert5To8((val    ) & 0x1f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        a=0xFF;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        a=Convert3To8((val>>12) & 0x7);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        r=Convert4To8((val>>8 ) & 0xf);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        g=Convert4To8((val>>4 ) & 0xf);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        b=Convert4To8((val    ) & 0xf);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      return float4(r, g, b, a) / 255.0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    float4 DecodePixel_RGB565(int val)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      int r, g, b, a;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      r = Convert5To8((val >> 11) & 0x1f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      g = Convert6To8((val >> 5) & 0x3f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      b = Convert5To8((val) & 0x1f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      a = 0xFF;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      return float4(r, g, b, a) / 255.0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    float4 DecodePixel_IA8(int val)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      int i = val & 0xFF;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      int a = val >> 8;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      return float4(i, i, i, a) / 255.0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    void main()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      int src = int(round(texture(samp0, f_uv0).r * PC.multiplier));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      src = int(texelFetch(samp1, src + PC.texture_buffer_offset).r);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      src = ((src << 8) & 0xFF00) | (src >> 8);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      ocol0 = DECODE(src);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  )";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::string palette_ia8_program = StringFromFormat("%s\n%s", "#define DECODE DecodePixel_IA8",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                                     PALETTE_CONVERSION_FRAGMENT_SHADER_SOURCE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::string palette_rgb565_program = StringFromFormat(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      "%s\n%s", "#define DECODE DecodePixel_RGB565", PALETTE_CONVERSION_FRAGMENT_SHADER_SOURCE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::string palette_rgb5a3_program = StringFromFormat(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      "%s\n%s", "#define DECODE DecodePixel_RGB5A3", PALETTE_CONVERSION_FRAGMENT_SHADER_SOURCE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  m_palette_conversion_shaders[GX_TL_IA8] =
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      Util::CompileAndCreateFragmentShader(palette_ia8_program);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  m_palette_conversion_shaders[GX_TL_RGB565] =
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      Util::CompileAndCreateFragmentShader(palette_rgb565_program);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  m_palette_conversion_shaders[GX_TL_RGB5A3] =
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      Util::CompileAndCreateFragmentShader(palette_rgb5a3_program);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  return m_palette_conversion_shaders[GX_TL_IA8] != VK_NULL_HANDLE &&
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								         m_palette_conversion_shaders[GX_TL_RGB565] != VK_NULL_HANDLE &&
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								         m_palette_conversion_shaders[GX_TL_RGB5A3] != VK_NULL_HANDLE;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								bool TextureConverter::CompileEncodingShaders()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Texture encoding shaders
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  static const u32 texture_encoding_shader_formats[] = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      GX_TF_I4,   GX_TF_I8,   GX_TF_IA4,  GX_TF_IA8,  GX_TF_RGB565, GX_TF_RGB5A3, GX_TF_RGBA8,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      GX_CTF_R4,  GX_CTF_RA4, GX_CTF_RA8, GX_CTF_A8,  GX_CTF_R8,    GX_CTF_G8,    GX_CTF_B8,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      GX_CTF_RG8, GX_CTF_GB8, GX_CTF_Z8H, GX_TF_Z8,   GX_CTF_Z16R,  GX_TF_Z16,    GX_TF_Z24X8,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      GX_CTF_Z4,  GX_CTF_Z8M, GX_CTF_Z8L, GX_CTF_Z16L};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  for (u32 format : texture_encoding_shader_formats)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    const char* shader_source =
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        TextureConversionShader::GenerateEncodingShader(format, APIType::Vulkan);
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:08:24 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    m_encoding_shaders[format] = Util::CompileAndCreateFragmentShader(shader_source);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if (m_encoding_shaders[format] == VK_NULL_HANDLE)
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-19 23:25:23 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  return true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								bool TextureConverter::CreateEncodingRenderPass()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkAttachmentDescription attachments[] = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      {0, ENCODING_TEXTURE_FORMAT, VK_SAMPLE_COUNT_1_BIT, VK_ATTACHMENT_LOAD_OP_DONT_CARE,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								       VK_ATTACHMENT_STORE_OP_STORE, VK_ATTACHMENT_LOAD_OP_DONT_CARE,
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-21 01:59:19 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								       VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								       VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL}};
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-19 23:25:23 +10:00
										 
									 
								 
							 | 
							
								
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								  VkAttachmentReference color_attachment_references[] = {
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							 | 
							
							
								      {0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL}};
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								  VkSubpassDescription subpass_descriptions[] = {{0, VK_PIPELINE_BIND_POINT_GRAPHICS, 0, nullptr, 1,
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							 | 
							
							
								                                                  color_attachment_references, nullptr, nullptr, 0,
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								                                                  nullptr}};
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								  VkRenderPassCreateInfo pass_info = {VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
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							 | 
							
							
								                                      nullptr,
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								                                      0,
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								                                      static_cast<u32>(ArraySize(attachments)),
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								                                      attachments,
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								                                      static_cast<u32>(ArraySize(subpass_descriptions)),
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							 | 
							
							
								                                      subpass_descriptions,
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											2016-11-21 01:59:19 +10:00
										 
									 
								 
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								                                      0,
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								                                      nullptr};
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											2016-11-19 23:25:23 +10:00
										 
									 
								 
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								  VkResult res = vkCreateRenderPass(g_vulkan_context->GetDevice(), &pass_info, nullptr,
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								                                    &m_encoding_render_pass);
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								  if (res != VK_SUCCESS)
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								  {
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								    LOG_VULKAN_ERROR(res, "vkCreateRenderPass (Encode) failed: ");
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								    return false;
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								  }
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								  return true;
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								}
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								bool TextureConverter::CreateEncodingTexture()
							 | 
						
					
						
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							 | 
							
							
								{
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											2016-11-20 00:08:24 +10:00
										 
									 
								 
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								  m_encoding_render_texture = Texture2D::Create(
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											2016-11-19 23:25:23 +10:00
										 
									 
								 
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								      ENCODING_TEXTURE_WIDTH, ENCODING_TEXTURE_HEIGHT, 1, 1, ENCODING_TEXTURE_FORMAT,
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							 | 
							
							
								      VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_TILING_OPTIMAL,
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								      VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT |
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								          VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
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											2016-11-20 00:08:24 +10:00
										 
									 
								 
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								  if (!m_encoding_render_texture)
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											2016-11-19 23:25:23 +10:00
										 
									 
								 
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								    return false;
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											2016-11-20 00:08:24 +10:00
										 
									 
								 
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								  VkImageView framebuffer_attachments[] = {m_encoding_render_texture->GetView()};
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											2016-11-19 23:25:23 +10:00
										 
									 
								 
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								  VkFramebufferCreateInfo framebuffer_info = {VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
							 | 
						
					
						
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								                                              nullptr,
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								                                              0,
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								                                              m_encoding_render_pass,
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								                                              static_cast<u32>(ArraySize(framebuffer_attachments)),
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								                                              framebuffer_attachments,
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											2016-11-20 00:08:24 +10:00
										 
									 
								 
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								                                              m_encoding_render_texture->GetWidth(),
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								                                              m_encoding_render_texture->GetHeight(),
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								                                              m_encoding_render_texture->GetLayers()};
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											2016-11-19 23:25:23 +10:00
										 
									 
								 
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								  VkResult res = vkCreateFramebuffer(g_vulkan_context->GetDevice(), &framebuffer_info, nullptr,
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:08:24 +10:00
										 
									 
								 
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								                                     &m_encoding_render_framebuffer);
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-19 23:25:23 +10:00
										 
									 
								 
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							 | 
							
							
								  if (res != VK_SUCCESS)
							 | 
						
					
						
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							 | 
							
							
								  {
							 | 
						
					
						
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							 | 
							
							
								    LOG_VULKAN_ERROR(res, "vkCreateFramebuffer failed: ");
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							 | 
							
							
								    return false;
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							 | 
							
							
								  }
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								  return true;
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							 | 
							
							
								}
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											2016-11-20 00:08:24 +10:00
										 
									 
								 
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								bool TextureConverter::CreateEncodingDownloadTexture()
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-19 23:25:23 +10:00
										 
									 
								 
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							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:08:24 +10:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								  m_encoding_download_texture =
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-19 23:25:23 +10:00
										 
									 
								 
							 | 
							
								
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							 | 
							
							
								      StagingTexture2D::Create(STAGING_BUFFER_TYPE_READBACK, ENCODING_TEXTURE_WIDTH,
							 | 
						
					
						
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							 | 
							
							
								                               ENCODING_TEXTURE_HEIGHT, ENCODING_TEXTURE_FORMAT);
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											2016-11-20 00:08:24 +10:00
										 
									 
								 
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							 | 
							
							
								  return m_encoding_download_texture && m_encoding_download_texture->Map();
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											2016-11-19 23:25:23 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
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											2016-11-20 00:43:50 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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								bool TextureConverter::CompileYUYVConversionShaders()
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								{
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								  static const char RGB_TO_YUYV_SHADER_SOURCE[] = R"(
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								    SAMPLER_BINDING(0) uniform sampler2DArray source;
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								    layout(location = 0) in vec3 uv0;
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								    layout(location = 0) out vec4 ocol0;
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							 | 
							
							
								    const vec3 y_const = vec3(0.257,0.504,0.098);
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								    const vec3 u_const = vec3(-0.148,-0.291,0.439);
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								    const vec3 v_const = vec3(0.439,-0.368,-0.071);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    const vec4 const3 = vec4(0.0625,0.5,0.0625,0.5);
							 | 
						
					
						
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								    void main()
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								      vec3 c0 = texture(source, vec3(uv0.xy - dFdx(uv0.xy) * 0.25, 0.0)).rgb;
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								      vec3 c1 = texture(source, vec3(uv0.xy + dFdx(uv0.xy) * 0.25, 0.0)).rgb;
							 | 
						
					
						
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								      vec3 c01 = (c0 + c1) * 0.5;
							 | 
						
					
						
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							 | 
							
							
								      ocol0 = vec4(dot(c1, y_const),
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								                   dot(c01,u_const),
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								                   dot(c0,y_const),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                   dot(c01, v_const)) + const3;
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
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							 | 
							
							
								  )";
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							| 
								
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							 | 
							
							
								  static const char YUYV_TO_RGB_SHADER_SOURCE[] = R"(
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 01:16:27 +10:00
										 
									 
								 
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								    layout(std140, push_constant) uniform PCBlock
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
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							 | 
							
							
								      int buffer_offset;
							 | 
						
					
						
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							 | 
							
							
								      int src_stride;
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								    } PC;
							 | 
						
					
						
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							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								    TEXEL_BUFFER_BINDING(0) uniform samplerBuffer source;
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:43:50 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    layout(location = 0) in vec3 uv0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    layout(location = 0) out vec4 ocol0;
							 | 
						
					
						
							| 
								
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							 | 
							
								
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							 | 
							
								
							 | 
							
							
								    void main()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      ivec2 uv = ivec2(gl_FragCoord.xy);
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 01:16:27 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								      int buffer_pos = PC.buffer_offset + uv.y * PC.src_stride + (uv.x / 2);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      vec4 c0 = texelFetch(source, buffer_pos);
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-20 00:43:50 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
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							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								      float y = mix(c0.r, c0.b, (uv.x & 1) == 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      float yComp = 1.164 * (y - 0.0625);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      float uComp = c0.g - 0.5;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      float vComp = c0.a - 0.5;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      ocol0 = vec4(yComp + (1.596 * vComp),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                   yComp - (0.813 * vComp) - (0.391 * uComp),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                   yComp + (2.018 * uComp),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                   1.0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  )";
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
							
								  std::string header = g_object_cache->GetUtilityShaderHeader();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::string source = header + RGB_TO_YUYV_SHADER_SOURCE;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  m_rgb_to_yuyv_shader = Util::CompileAndCreateFragmentShader(source);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  source = header + YUYV_TO_RGB_SHADER_SOURCE;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  m_yuyv_to_rgb_shader = Util::CompileAndCreateFragmentShader(source);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  return m_rgb_to_yuyv_shader != VK_NULL_HANDLE && m_yuyv_to_rgb_shader != VK_NULL_HANDLE;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-11-19 23:25:23 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}  // namespace Vulkan
							 |