2012-12-17 15:01:52 -06:00
										 
									 
								 
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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#include "VideoConfig.h"
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								#include "Host.h"
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								#include "RenderBase.h"
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								#include "VertexShaderManager.h"
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								#include "../GLInterface.h"
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								#include "WGL.h"
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								#include "EmuWindow.h"
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								static HDC hDC = NULL;       // Private GDI Device Context
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								static HGLRC hRC = NULL;     // Permanent Rendering Context
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								void cInterfaceWGL::SwapBuffers()
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								{
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									SwapBuffers(hDC);
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								}
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								// Draw messages on top of the screen
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								bool cInterfaceWGL::PeekMessages()
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								{
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									// TODO: peekmessage
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									MSG msg;
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									while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
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									{
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										if (msg.message == WM_QUIT)
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											return FALSE;
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										TranslateMessage(&msg);
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										DispatchMessage(&msg);
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									}
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									return TRUE;
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								}
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								// Show the current FPS
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								void cInterfaceWGL::UpdateFPSDisplay(const char *text)
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								{
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									TCHAR temp[512];
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									swprintf_s(temp, sizeof(temp)/sizeof(TCHAR), _T("%hs"), text);
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									EmuWindow::SetWindowText(temp);
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								}
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								// Create rendering window.
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								//		Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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								bool cInterfaceWGL::CreateWindow(void *&window_handle)
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								{
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									int _tx, _ty, _twidth, _theight;
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									Host_GetRenderWindowSize(_tx, _ty, _twidth, _theight);
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									// Control window size and picture scaling
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									s_backbuffer_width = _twidth;
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									s_backbuffer_height = _theight;
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									window_handle = (void*)EmuWindow::Create((HWND)window_handle, GetModuleHandle(0), _T("Please wait..."));
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									if (window_handle == NULL)
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									{
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										Host_SysMessage("failed to create window");
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										return false;
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									}
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									// Show the window
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									EmuWindow::Show();
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									PIXELFORMATDESCRIPTOR pfd =         // pfd Tells Windows How We Want Things To Be
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									{
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										sizeof(PIXELFORMATDESCRIPTOR),  // Size Of This Pixel Format Descriptor
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										1,                              // Version Number
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										PFD_DRAW_TO_WINDOW |            // Format Must Support Window
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											PFD_SUPPORT_OPENGL |        // Format Must Support OpenGL
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											PFD_DOUBLEBUFFER,           // Must Support Double Buffering
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										PFD_TYPE_RGBA,                  // Request An RGBA Format
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										32,                             // Select Our Color Depth
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										0, 0, 0, 0, 0, 0,               // Color Bits Ignored
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										0,                              // 8bit Alpha Buffer
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										0,                              // Shift Bit Ignored
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										0,                              // No Accumulation Buffer
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										0, 0, 0, 0,                     // Accumulation Bits Ignored
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										24,                             // 24Bit Z-Buffer (Depth Buffer)  
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										8,                              // 8bit Stencil Buffer
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										0,                              // No Auxiliary Buffer
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										PFD_MAIN_PLANE,                 // Main Drawing Layer
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										0,                              // Reserved
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										0, 0, 0                         // Layer Masks Ignored
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									};
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									GLuint      PixelFormat;            // Holds The Results After Searching For A Match
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									if (!(hDC=GetDC(EmuWindow::GetWnd()))) {
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										PanicAlert("(1) Can't create an OpenGL Device context. Fail.");
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										return false;
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									}
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									if (!(PixelFormat = ChoosePixelFormat(hDC, &pfd))) {
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										PanicAlert("(2) Can't find a suitable PixelFormat.");
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										return false;
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									}
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									if (!SetPixelFormat(hDC, PixelFormat, &pfd)) {
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										PanicAlert("(3) Can't set the PixelFormat.");
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										return false;
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									}
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									if (!(hRC = wglCreateContext(hDC))) {
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										PanicAlert("(4) Can't create an OpenGL rendering context.");
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										return false;
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									}
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									return true;
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								}
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								bool cInterfaceWGL::MakeCurrent()
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								{
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									return wglMakeCurrent(hDC, hRC) ? true : false;
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								}
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								// Update window width, size and etc. Called from Render.cpp
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								void cInterfaceWGL::Update()
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								{
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									RECT rcWindow;
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									if (!EmuWindow::GetParentWnd())
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									{
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										// We are not rendering to a child window - use client size.
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										GetClientRect(EmuWindow::GetWnd(), &rcWindow);
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									}
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									else
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									{
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										// We are rendering to a child window - use parent size.
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										GetWindowRect(EmuWindow::GetParentWnd(), &rcWindow);
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									}
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									// Get the new window width and height
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									// See below for documentation
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									int width = rcWindow.right - rcWindow.left;
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									int height = rcWindow.bottom - rcWindow.top;
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									// If we are rendering to a child window
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									if (EmuWindow::GetParentWnd() != 0 &&
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											(s_backbuffer_width != width || s_backbuffer_height != height) &&
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											width >= 4 && height >= 4)
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									{
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										::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
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										s_backbuffer_width = width;
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										s_backbuffer_height = height;
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									}
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								}
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								// Close backend
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								void cInterfaceWGL::Shutdown()
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								{
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									if (hRC)
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									{
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										if (!wglMakeCurrent(NULL, NULL))
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											NOTICE_LOG(VIDEO, "Could not release drawing context.");
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										if (!wglDeleteContext(hRC))
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											ERROR_LOG(VIDEO, "Release Rendering Context Failed.");
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										hRC = NULL;
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									}
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									if (hDC && !ReleaseDC(EmuWindow::GetWnd(), hDC))
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									{
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										ERROR_LOG(VIDEO, "Release Device Context Failed.");
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										hDC = NULL;
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									}
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								}
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							 |