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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <utility>
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								#include "VideoBackends/OGL/FramebufferManager.h"
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								#include "VideoBackends/OGL/GLUtil.h"
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								#include "VideoCommon/VideoCommon.h"
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								namespace OGL
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								{
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								class StreamBuffer
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								{
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								public:
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									static StreamBuffer* Create(u32 type, u32 size);
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									virtual ~StreamBuffer();
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									/* This mapping function will return a pair of:
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									 * - the pointer to the mapped buffer
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									 * - the offset into the real GPU buffer (always multiple of stride)
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									 * On mapping, the maximum of size for allocation has to be set.
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									 * The size really pushed into this fifo only has to be known on Unmapping.
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									 * Mapping invalidates the current buffer content,
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									 * so it isn't allowed to access the old content any more.
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									 */
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									virtual std::pair<u8*, u32> Map(u32 size) = 0;
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									virtual void Unmap(u32 used_size) = 0;
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									inline std::pair<u8*, u32> Map(u32 size, u32 stride)
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									{
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										u32 padding = m_iterator % stride;
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										if (padding)
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										{
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											m_iterator += stride - padding;
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										}
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										return Map(size);
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									}
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									const u32 m_buffer;
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								protected:
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									StreamBuffer(u32 type, u32 size);
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									void CreateFences();
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									void DeleteFences();
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									void AllocMemory(u32 size);
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									const u32 m_buffertype;
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									const u32 m_size;
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									u32 m_iterator;
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									u32 m_used_iterator;
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									u32 m_free_iterator;
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								private:
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									static const int SYNC_POINTS = 16;
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									inline int SLOT(u32 x) const { return x >> m_bit_per_slot; }
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									const int m_bit_per_slot;
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									GLsync fences[SYNC_POINTS];
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								};
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								}
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