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										 |  |  | // Copyright 2009 Dolphin Emulator Project
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											2015-05-18 01:08:10 +02:00
										 |  |  | // Licensed under GPLv2+
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											2013-04-17 23:09:55 -04:00
										 |  |  | // Refer to the license.txt file included.
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										 |  |  | #include "Common/CommonTypes.h"
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										 |  |  | #include "Common/Logging/Log.h"
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										 |  |  | 
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							|  |  |  | #include "Core/ConfigManager.h"
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							|  |  |  | #include "VideoCommon/BPFunctions.h"
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										 |  |  | #include "VideoCommon/BPMemory.h"
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										 |  |  | #include "VideoCommon/RenderBase.h"
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							|  |  |  | #include "VideoCommon/VertexManagerBase.h"
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										 |  |  | #include "VideoCommon/VideoCommon.h"
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										 |  |  | #include "VideoCommon/VideoConfig.h"
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										 |  |  | 
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							|  |  |  | namespace BPFunctions | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | // ----------------------------------------------
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							|  |  |  | // State translation lookup tables
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											2014-06-07 11:30:39 +09:00
										 |  |  | // Reference: Yet Another GameCube Documentation
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										 |  |  | // ----------------------------------------------
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										 |  |  | void FlushPipeline() | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  |   VertexManagerBase::Flush(); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void SetGenerationMode() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |   g_renderer->SetGenerationMode(); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void SetScissor() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |   /* NOTE: the minimum value here for the scissor rect and offset is -342.
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							|  |  |  |    * GX internally adds on an offset of 342 to both the offset and scissor | 
					
						
							|  |  |  |    * coords to ensure that the register was always unsigned. | 
					
						
							|  |  |  |    * | 
					
						
							|  |  |  |    * The code that was here before tried to "undo" this offset, but | 
					
						
							|  |  |  |    * since we always take the difference, the +342 added to both | 
					
						
							|  |  |  |    * sides cancels out. */ | 
					
						
							|  |  |  | 
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							|  |  |  |   /* The scissor offset is always even, so to save space, the scissor offset
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							|  |  |  |    * register is scaled down by 2. So, if somebody calls | 
					
						
							|  |  |  |    * GX_SetScissorBoxOffset(20, 20); the registers will be set to 10, 10. */ | 
					
						
							|  |  |  |   const int xoff = bpmem.scissorOffset.x * 2; | 
					
						
							|  |  |  |   const int yoff = bpmem.scissorOffset.y * 2; | 
					
						
							|  |  |  | 
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							|  |  |  |   EFBRectangle rc(bpmem.scissorTL.x - xoff, bpmem.scissorTL.y - yoff, bpmem.scissorBR.x - xoff + 1, | 
					
						
							|  |  |  |                   bpmem.scissorBR.y - yoff + 1); | 
					
						
							|  |  |  | 
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							|  |  |  |   if (rc.left < 0) | 
					
						
							|  |  |  |     rc.left = 0; | 
					
						
							|  |  |  |   if (rc.top < 0) | 
					
						
							|  |  |  |     rc.top = 0; | 
					
						
							|  |  |  |   if (rc.right > EFB_WIDTH) | 
					
						
							|  |  |  |     rc.right = EFB_WIDTH; | 
					
						
							|  |  |  |   if (rc.bottom > EFB_HEIGHT) | 
					
						
							|  |  |  |     rc.bottom = EFB_HEIGHT; | 
					
						
							|  |  |  | 
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							|  |  |  |   if (rc.left > rc.right) | 
					
						
							|  |  |  |     rc.right = rc.left; | 
					
						
							|  |  |  |   if (rc.top > rc.bottom) | 
					
						
							|  |  |  |     rc.bottom = rc.top; | 
					
						
							|  |  |  | 
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							|  |  |  |   g_renderer->SetScissorRect(rc); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void SetDepthMode() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |   g_renderer->SetDepthMode(); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void SetBlendMode() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |   g_renderer->SetBlendMode(false); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void SetDitherMode() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |   g_renderer->SetDitherMode(); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void SetLogicOpMode() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |   g_renderer->SetLogicOpMode(); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void SetColorMask() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |   g_renderer->SetColorMask(); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | 
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											2010-12-20 16:57:29 +00:00
										 |  |  | /* Explanation of the magic behind ClearScreen:
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										 |  |  |   There's numerous possible formats for the pixel data in the EFB. | 
					
						
							|  |  |  |   However, in the HW accelerated backends we're always using RGBA8 | 
					
						
							|  |  |  |   for the EFB format, which causes some problems: | 
					
						
							|  |  |  |   - We're using an alpha channel although the game doesn't | 
					
						
							|  |  |  |   - If the actual EFB format is RGBA6_Z24 or R5G6B5_Z16, we are using more bits per channel than the | 
					
						
							|  |  |  |   native HW | 
					
						
							|  |  |  | 
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							|  |  |  |   To properly emulate the above points, we're doing the following: | 
					
						
							|  |  |  |   (1) | 
					
						
							|  |  |  |     - disable alpha channel writing of any kind of rendering if the actual EFB format doesn't use an | 
					
						
							|  |  |  |   alpha channel | 
					
						
							|  |  |  |     - NOTE: Always make sure that the EFB has been cleared to an alpha value of 0xFF in this case! | 
					
						
							|  |  |  |     - Same for color channels, these need to be cleared to 0x00 though. | 
					
						
							|  |  |  |   (2) | 
					
						
							|  |  |  |     - convert the RGBA8 color to RGBA6/RGB8/RGB565 and convert it to RGBA8 again | 
					
						
							|  |  |  |     - convert the Z24 depth value to Z16 and back to Z24 | 
					
						
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										 |  |  | */ | 
					
						
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										 |  |  | void ClearScreen(const EFBRectangle& rc) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |   bool colorEnable = (bpmem.blendmode.colorupdate != 0); | 
					
						
							|  |  |  |   bool alphaEnable = (bpmem.blendmode.alphaupdate != 0); | 
					
						
							|  |  |  |   bool zEnable = (bpmem.zmode.updateenable != 0); | 
					
						
							|  |  |  |   auto pixel_format = bpmem.zcontrol.pixel_format; | 
					
						
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							|  |  |  |   // (1): Disable unused color channels
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							|  |  |  |   if (pixel_format == PEControl::RGB8_Z24 || pixel_format == PEControl::RGB565_Z16 || | 
					
						
							|  |  |  |       pixel_format == PEControl::Z24) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     alphaEnable = false; | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   if (colorEnable || alphaEnable || zEnable) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     u32 color = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB; | 
					
						
							|  |  |  |     u32 z = bpmem.clearZValue; | 
					
						
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							|  |  |  |     // (2) drop additional accuracy
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							|  |  |  |     if (pixel_format == PEControl::RGBA6_Z24) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       color = RGBA8ToRGBA6ToRGBA8(color); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     else if (pixel_format == PEControl::RGB565_Z16) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       color = RGBA8ToRGB565ToRGBA8(color); | 
					
						
							|  |  |  |       z = Z24ToZ16ToZ24(z); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     g_renderer->ClearScreen(rc, colorEnable, alphaEnable, zEnable, color, z); | 
					
						
							|  |  |  |   } | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void OnPixelFormatChange() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |   int convtype = -1; | 
					
						
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							|  |  |  |   // TODO : Check for Z compression format change
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							|  |  |  |   // When using 16bit Z, the game may enable a special compression format which we need to handle
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							|  |  |  |   // If we don't, Z values will be completely screwed up, currently only Star Wars:RS2 uses that.
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							|  |  |  |   /*
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							|  |  |  |    * When changing the EFB format, the pixel data won't get converted to the new format but stays | 
					
						
							|  |  |  |    * the same. | 
					
						
							|  |  |  |    * Since we are always using an RGBA8 buffer though, this causes issues in some games. | 
					
						
							|  |  |  |    * Thus, we reinterpret the old EFB data with the new format here. | 
					
						
							|  |  |  |    */ | 
					
						
							|  |  |  |   if (!g_ActiveConfig.bEFBEmulateFormatChanges) | 
					
						
							|  |  |  |     return; | 
					
						
							|  |  |  | 
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							|  |  |  |   auto old_format = Renderer::GetPrevPixelFormat(); | 
					
						
							|  |  |  |   auto new_format = bpmem.zcontrol.pixel_format; | 
					
						
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							|  |  |  |   // no need to reinterpret pixel data in these cases
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							|  |  |  |   if (new_format == old_format || old_format == PEControl::INVALID_FMT) | 
					
						
							|  |  |  |     goto skip; | 
					
						
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							|  |  |  |   // Check for pixel format changes
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							|  |  |  |   switch (old_format) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |   case PEControl::RGB8_Z24: | 
					
						
							|  |  |  |   case PEControl::Z24: | 
					
						
							|  |  |  |     // Z24 and RGB8_Z24 are treated equal, so just return in this case
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							|  |  |  |     if (new_format == PEControl::RGB8_Z24 || new_format == PEControl::Z24) | 
					
						
							|  |  |  |       goto skip; | 
					
						
							|  |  |  | 
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							|  |  |  |     if (new_format == PEControl::RGBA6_Z24) | 
					
						
							|  |  |  |       convtype = 0; | 
					
						
							|  |  |  |     else if (new_format == PEControl::RGB565_Z16) | 
					
						
							|  |  |  |       convtype = 1; | 
					
						
							|  |  |  |     break; | 
					
						
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							|  |  |  |   case PEControl::RGBA6_Z24: | 
					
						
							|  |  |  |     if (new_format == PEControl::RGB8_Z24 || new_format == PEControl::Z24) | 
					
						
							|  |  |  |       convtype = 2; | 
					
						
							|  |  |  |     else if (new_format == PEControl::RGB565_Z16) | 
					
						
							|  |  |  |       convtype = 3; | 
					
						
							|  |  |  |     break; | 
					
						
							|  |  |  | 
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							|  |  |  |   case PEControl::RGB565_Z16: | 
					
						
							|  |  |  |     if (new_format == PEControl::RGB8_Z24 || new_format == PEControl::Z24) | 
					
						
							|  |  |  |       convtype = 4; | 
					
						
							|  |  |  |     else if (new_format == PEControl::RGBA6_Z24) | 
					
						
							|  |  |  |       convtype = 5; | 
					
						
							|  |  |  |     break; | 
					
						
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							|  |  |  |   default: | 
					
						
							|  |  |  |     break; | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   if (convtype == -1) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     ERROR_LOG(VIDEO, "Unhandled EFB format change: %d to %d\n", static_cast<int>(old_format), | 
					
						
							|  |  |  |               static_cast<int>(new_format)); | 
					
						
							|  |  |  |     goto skip; | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | 
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							|  |  |  |   g_renderer->ReinterpretPixelData(convtype); | 
					
						
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										 |  |  | skip: | 
					
						
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										 |  |  |   DEBUG_LOG(VIDEO, "pixelfmt: pixel=%d, zc=%d", static_cast<int>(new_format), | 
					
						
							|  |  |  |             static_cast<int>(bpmem.zcontrol.zformat)); | 
					
						
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										 |  |  |   Renderer::StorePixelFormat(new_format); | 
					
						
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										 |  |  | } | 
					
						
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											2010-12-27 03:09:11 +00:00
										 |  |  | 
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										 |  |  | void SetInterlacingMode(const BPCmd& bp) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |   // TODO
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							|  |  |  |   switch (bp.address) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |   case BPMEM_FIELDMODE: | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     // SDK always sets bpmem.lineptwidth.lineaspect via BPMEM_LINEPTWIDTH
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							|  |  |  |     // just before this cmd
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							|  |  |  |     const char* action[] = {"don't adjust", "adjust"}; | 
					
						
							|  |  |  |     DEBUG_LOG(VIDEO, "BPMEM_FIELDMODE texLOD:%s lineaspect:%s", action[bpmem.fieldmode.texLOD], | 
					
						
							|  |  |  |               action[bpmem.lineptwidth.lineaspect]); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |   break; | 
					
						
							|  |  |  |   case BPMEM_FIELDMASK: | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     // Determines if fields will be written to EFB (always computed)
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							|  |  |  |     const char* action[] = {"skip", "write"}; | 
					
						
							|  |  |  |     DEBUG_LOG(VIDEO, "BPMEM_FIELDMASK even:%s odd:%s", action[bpmem.fieldmask.even], | 
					
						
							|  |  |  |               action[bpmem.fieldmask.odd]); | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |   break; | 
					
						
							|  |  |  |   default: | 
					
						
							|  |  |  |     ERROR_LOG(VIDEO, "SetInterlacingMode default"); | 
					
						
							|  |  |  |     break; | 
					
						
							|  |  |  |   } | 
					
						
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										 |  |  | } | 
					
						
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											2010-06-02 20:35:12 +00:00
										 |  |  | }; |