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										 |  |  | // Copyright 2010 Dolphin Emulator Project
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										 |  |  | // Licensed under GPLv2+
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										 |  |  | // Refer to the license.txt file included.
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							|  |  |  | // ---------------------------------------------------------------------------------------------
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							|  |  |  | // GC graphics pipeline
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							|  |  |  | // ---------------------------------------------------------------------------------------------
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										 |  |  | // 3d commands are issued through the fifo. The GPU draws to the 2MB EFB.
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										 |  |  | // The efb can be copied back into ram in two forms: as textures or as XFB.
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							|  |  |  | // The XFB is the region in RAM that the VI chip scans out to the television.
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							|  |  |  | // So, after all rendering to EFB is done, the image is copied into one of two XFBs in RAM.
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							|  |  |  | // Next frame, that one is scanned out and the other one gets the copy. = double buffering.
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							|  |  |  | // ---------------------------------------------------------------------------------------------
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										 |  |  | #pragma once
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										 |  |  | #include <memory>
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										 |  |  | #include <mutex>
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										 |  |  | #include <string>
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										 |  |  | #include <vector>
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										 |  |  | #include "Common/CommonTypes.h"
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										 |  |  | #include "Common/Event.h"
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										 |  |  | #include "Common/Flag.h"
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										 |  |  | #include "Common/MathUtil.h"
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							|  |  |  | #include "VideoCommon/BPMemory.h"
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										 |  |  | #include "VideoCommon/FPSCounter.h"
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										 |  |  | #include "VideoCommon/VideoBackendBase.h"
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										 |  |  | #include "VideoCommon/VideoCommon.h"
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										 |  |  | class PostProcessingShaderImplementation; | 
					
						
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										 |  |  | struct EfbPokeData | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  |   u16 x, y; | 
					
						
							|  |  |  |   u32 data; | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | // TODO: Move these out of here.
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							|  |  |  | extern int frameCount; | 
					
						
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										 |  |  | extern int OSDChoice; | 
					
						
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							|  |  |  | // Renderer really isn't a very good name for this class - it's more like "Misc".
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							|  |  |  | // The long term goal is to get rid of this class and replace it with others that make
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							|  |  |  | // more sense.
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							|  |  |  | class Renderer | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | public: | 
					
						
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										 |  |  |   Renderer(); | 
					
						
							|  |  |  |   virtual ~Renderer(); | 
					
						
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							|  |  |  |   enum PixelPerfQuery | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     PP_ZCOMP_INPUT_ZCOMPLOC, | 
					
						
							|  |  |  |     PP_ZCOMP_OUTPUT_ZCOMPLOC, | 
					
						
							|  |  |  |     PP_ZCOMP_INPUT, | 
					
						
							|  |  |  |     PP_ZCOMP_OUTPUT, | 
					
						
							|  |  |  |     PP_BLEND_INPUT, | 
					
						
							|  |  |  |     PP_EFB_COPY_CLOCKS | 
					
						
							|  |  |  |   }; | 
					
						
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							|  |  |  |   virtual void SetColorMask() {} | 
					
						
							|  |  |  |   virtual void SetBlendMode(bool forceUpdate) {} | 
					
						
							|  |  |  |   virtual void SetScissorRect(const EFBRectangle& rc) {} | 
					
						
							|  |  |  |   virtual void SetGenerationMode() {} | 
					
						
							|  |  |  |   virtual void SetDepthMode() {} | 
					
						
							|  |  |  |   virtual void SetLogicOpMode() {} | 
					
						
							|  |  |  |   virtual void SetDitherMode() {} | 
					
						
							|  |  |  |   virtual void SetSamplerState(int stage, int texindex, bool custom_tex) {} | 
					
						
							|  |  |  |   virtual void SetInterlacingMode() {} | 
					
						
							|  |  |  |   virtual void SetViewport() {} | 
					
						
							|  |  |  |   virtual void ApplyState(bool bUseDstAlpha) {} | 
					
						
							|  |  |  |   virtual void RestoreState() {} | 
					
						
							|  |  |  |   virtual void ResetAPIState() {} | 
					
						
							|  |  |  |   virtual void RestoreAPIState() {} | 
					
						
							|  |  |  |   // Ideal internal resolution - determined by display resolution (automatic scaling) and/or a
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							|  |  |  |   // multiple of the native EFB resolution
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							|  |  |  |   static int GetTargetWidth() { return s_target_width; } | 
					
						
							|  |  |  |   static int GetTargetHeight() { return s_target_height; } | 
					
						
							|  |  |  |   // Display resolution
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							|  |  |  |   static int GetBackbufferWidth() { return s_backbuffer_width; } | 
					
						
							|  |  |  |   static int GetBackbufferHeight() { return s_backbuffer_height; } | 
					
						
							|  |  |  |   static void SetWindowSize(int width, int height); | 
					
						
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							|  |  |  |   // EFB coordinate conversion functions
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							|  |  |  |   // Use this to convert a whole native EFB rect to backbuffer coordinates
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							|  |  |  |   virtual TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) = 0; | 
					
						
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							|  |  |  |   static const TargetRectangle& GetTargetRectangle() { return target_rc; } | 
					
						
							|  |  |  |   static void UpdateDrawRectangle(int backbuffer_width, int backbuffer_height); | 
					
						
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							|  |  |  |   // Use this to convert a single target rectangle to two stereo rectangles
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							|  |  |  |   static void ConvertStereoRectangle(const TargetRectangle& rc, TargetRectangle& leftRc, | 
					
						
							|  |  |  |                                      TargetRectangle& rightRc); | 
					
						
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							|  |  |  |   // Use this to upscale native EFB coordinates to IDEAL internal resolution
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							|  |  |  |   static int EFBToScaledX(int x); | 
					
						
							|  |  |  |   static int EFBToScaledY(int y); | 
					
						
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							|  |  |  |   // Floating point versions of the above - only use them if really necessary
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							|  |  |  |   static float EFBToScaledXf(float x) { return x * ((float)GetTargetWidth() / (float)EFB_WIDTH); } | 
					
						
							|  |  |  |   static float EFBToScaledYf(float y) { return y * ((float)GetTargetHeight() / (float)EFB_HEIGHT); } | 
					
						
							|  |  |  |   // Random utilities
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							|  |  |  |   static void SetScreenshot(const std::string& filename); | 
					
						
							|  |  |  |   static void DrawDebugText(); | 
					
						
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							|  |  |  |   virtual void RenderText(const std::string& text, int left, int top, u32 color) = 0; | 
					
						
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							|  |  |  |   virtual void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, | 
					
						
							|  |  |  |                            u32 color, u32 z) = 0; | 
					
						
							|  |  |  |   virtual void ReinterpretPixelData(unsigned int convtype) = 0; | 
					
						
							|  |  |  |   static void RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStride, u32 fbHeight, | 
					
						
							|  |  |  |                           float Gamma = 1.0f); | 
					
						
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							|  |  |  |   virtual u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) = 0; | 
					
						
							|  |  |  |   virtual void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) = 0; | 
					
						
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							|  |  |  |   virtual u16 BBoxRead(int index) = 0; | 
					
						
							|  |  |  |   virtual void BBoxWrite(int index, u16 value) = 0; | 
					
						
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							|  |  |  |   static void FlipImageData(u8* data, int w, int h, int pixel_width = 3); | 
					
						
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							|  |  |  |   // Finish up the current frame, print some stats
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							|  |  |  |   static void Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc, | 
					
						
							|  |  |  |                    float Gamma = 1.0f); | 
					
						
							|  |  |  |   virtual void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, | 
					
						
							|  |  |  |                         const EFBRectangle& rc, float Gamma = 1.0f) = 0; | 
					
						
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							|  |  |  |   virtual bool SaveScreenshot(const std::string& filename, const TargetRectangle& rc) = 0; | 
					
						
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							|  |  |  |   static PEControl::PixelFormat GetPrevPixelFormat() { return prev_efb_format; } | 
					
						
							|  |  |  |   static void StorePixelFormat(PEControl::PixelFormat new_format) { prev_efb_format = new_format; } | 
					
						
							|  |  |  |   PostProcessingShaderImplementation* GetPostProcessor() { return m_post_processor.get(); } | 
					
						
							|  |  |  |   // Max height/width
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							|  |  |  |   virtual int GetMaxTextureSize() = 0; | 
					
						
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							|  |  |  |   static Common::Event s_screenshotCompleted; | 
					
						
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							|  |  |  |   // Final surface changing
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							|  |  |  |   static Common::Flag s_SurfaceNeedsChanged; | 
					
						
							|  |  |  |   static Common::Event s_ChangedSurface; | 
					
						
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										 |  |  |   static void CalculateTargetScale(int x, int y, int* scaledX, int* scaledY); | 
					
						
							|  |  |  |   bool CalculateTargetSize(unsigned int framebuffer_width, unsigned int framebuffer_height); | 
					
						
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										 |  |  |   static void CheckFifoRecording(); | 
					
						
							|  |  |  |   static void RecordVideoMemory(); | 
					
						
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										 |  |  |   static volatile bool s_bScreenshot; | 
					
						
							|  |  |  |   static std::mutex s_criticalScreenshot; | 
					
						
							|  |  |  |   static std::string s_sScreenshotName; | 
					
						
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										 |  |  |   bool bAVIDumping; | 
					
						
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										 |  |  |   std::vector<u8> frame_data; | 
					
						
							|  |  |  |   bool bLastFrameDumped; | 
					
						
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										 |  |  |   // The framebuffer size
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							|  |  |  |   static int s_target_width; | 
					
						
							|  |  |  |   static int s_target_height; | 
					
						
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										 |  |  |   // TODO: Add functionality to reinit all the render targets when the window is resized.
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							|  |  |  |   static int s_backbuffer_width; | 
					
						
							|  |  |  |   static int s_backbuffer_height; | 
					
						
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										 |  |  |   static TargetRectangle target_rc; | 
					
						
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										 |  |  |   // TODO: Can probably eliminate this static var.
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							|  |  |  |   static int s_last_efb_scale; | 
					
						
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										 |  |  |   static bool XFBWrited; | 
					
						
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										 |  |  |   FPSCounter m_fps_counter; | 
					
						
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										 |  |  |   static std::unique_ptr<PostProcessingShaderImplementation> m_post_processor; | 
					
						
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										 |  |  |   static PEControl::PixelFormat prev_efb_format; | 
					
						
							|  |  |  |   static unsigned int efb_scale_numeratorX; | 
					
						
							|  |  |  |   static unsigned int efb_scale_numeratorY; | 
					
						
							|  |  |  |   static unsigned int efb_scale_denominatorX; | 
					
						
							|  |  |  |   static unsigned int efb_scale_denominatorY; | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | extern std::unique_ptr<Renderer> g_renderer; |