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										 |  |  | // Copyright 2011 Dolphin Emulator Project
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										 |  |  | // Licensed under GPLv2+
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										 |  |  | // Refer to the license.txt file included.
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										 |  |  | #include <algorithm>
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							|  |  |  | #include <memory>
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										 |  |  | #include <string>
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							|  |  |  | #include <vector>
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										 |  |  | // TODO: ugly
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							|  |  |  | #ifdef _WIN32
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										 |  |  | #include "VideoBackends/D3D/VideoBackend.h"
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										 |  |  | #include "VideoBackends/D3D12/VideoBackend.h"
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										 |  |  | #endif
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										 |  |  | #include "VideoBackends/Null/VideoBackend.h"
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										 |  |  | #include "VideoBackends/OGL/VideoBackend.h"
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							|  |  |  | #include "VideoBackends/Software/VideoBackend.h"
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										 |  |  | #include "VideoCommon/VideoBackendBase.h"
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										 |  |  | std::vector<std::unique_ptr<VideoBackendBase>> g_available_video_backends; | 
					
						
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										 |  |  | VideoBackendBase* g_video_backend = nullptr; | 
					
						
							|  |  |  | static VideoBackendBase* s_default_backend = nullptr; | 
					
						
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										 |  |  | #ifdef _WIN32
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										 |  |  | #include <windows.h>
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										 |  |  | // Nvidia drivers >= v302 will check if the application exports a global
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							|  |  |  | // variable named NvOptimusEnablement to know if it should run the app in high
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							|  |  |  | // performance graphics mode or using the IGP.
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							|  |  |  | extern "C" { | 
					
						
							|  |  |  | __declspec(dllexport) DWORD NvOptimusEnablement = 1; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | #endif
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										 |  |  | void VideoBackendBase::PopulateList() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |   // OGL > D3D11 > D3D12 > SW > Null
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										 |  |  |   g_available_video_backends.push_back(std::make_unique<OGL::VideoBackend>()); | 
					
						
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										 |  |  | #ifdef _WIN32
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										 |  |  |   g_available_video_backends.push_back(std::make_unique<DX11::VideoBackend>()); | 
					
						
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							|  |  |  |   // More robust way to check for D3D12 support than (unreliable) OS version checks.
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							|  |  |  |   HMODULE d3d12_module = LoadLibraryA("d3d12.dll"); | 
					
						
							|  |  |  |   if (d3d12_module != nullptr) | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     FreeLibrary(d3d12_module); | 
					
						
							|  |  |  |     g_available_video_backends.push_back(std::make_unique<DX12::VideoBackend>()); | 
					
						
							|  |  |  |   } | 
					
						
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										 |  |  | #endif
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										 |  |  |   g_available_video_backends.push_back(std::make_unique<SW::VideoSoftware>()); | 
					
						
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										 |  |  |   g_available_video_backends.push_back(std::make_unique<Null::VideoBackend>()); | 
					
						
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										 |  |  |   const auto iter = | 
					
						
							|  |  |  |       std::find_if(g_available_video_backends.begin(), g_available_video_backends.end(), | 
					
						
							|  |  |  |                    [](const auto& backend) { return backend != nullptr; }); | 
					
						
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										 |  |  |   if (iter == g_available_video_backends.end()) | 
					
						
							|  |  |  |     return; | 
					
						
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										 |  |  |   s_default_backend = iter->get(); | 
					
						
							|  |  |  |   g_video_backend = iter->get(); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void VideoBackendBase::ClearList() | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |   g_available_video_backends.clear(); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void VideoBackendBase::ActivateBackend(const std::string& name) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |   // If empty, set it to the default backend (expected behavior)
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							|  |  |  |   if (name.empty()) | 
					
						
							|  |  |  |     g_video_backend = s_default_backend; | 
					
						
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										 |  |  |   const auto iter = | 
					
						
							|  |  |  |       std::find_if(g_available_video_backends.begin(), g_available_video_backends.end(), | 
					
						
							|  |  |  |                    [&name](const auto& backend) { return name == backend->GetName(); }); | 
					
						
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										 |  |  |   if (iter == g_available_video_backends.end()) | 
					
						
							|  |  |  |     return; | 
					
						
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										 |  |  |   g_video_backend = iter->get(); | 
					
						
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										 |  |  | } |