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										 |  |  | // Copyright 2008 Dolphin Emulator Project
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										 |  |  | // Licensed under GPLv2+
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										 |  |  | // Refer to the license.txt file included.
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										 |  |  | #pragma once
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										 |  |  | #ifdef _WIN32
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							|  |  |  | #include <windows.h>
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							|  |  |  | #endif
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										 |  |  | #include "Common/CommonTypes.h"
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										 |  |  | #include "Common/MathUtil.h"
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										 |  |  | // Global flag to signal if FifoRecorder is active.
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							|  |  |  | extern bool g_bRecordFifoData; | 
					
						
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										 |  |  | // These are accurate (disregarding AA modes).
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							|  |  |  | enum | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  |   EFB_WIDTH = 640, | 
					
						
							|  |  |  |   EFB_HEIGHT = 528, | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | // Max XFB width is 720. You can only copy out 640 wide areas of efb to XFB
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							|  |  |  | // so you need multiple copies to do the full width.
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							|  |  |  | // The VI can do horizontal scaling (TODO: emulate).
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							|  |  |  | const u32 MAX_XFB_WIDTH = 720; | 
					
						
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										 |  |  | // Although EFB height is 528, 574-line XFB's can be created either with
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							|  |  |  | // vertical scaling by the EFB copy operation or copying to multiple XFB's
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							|  |  |  | // that are next to each other in memory (TODO: handle that situation).
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							|  |  |  | const u32 MAX_XFB_HEIGHT = 574; | 
					
						
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										 |  |  | // This structure should only be used to represent a rectangle in EFB
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							|  |  |  | // coordinates, where the origin is at the upper left and the frame dimensions
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							|  |  |  | // are 640 x 528.
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										 |  |  | typedef MathUtil::Rectangle<int> EFBRectangle; | 
					
						
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										 |  |  | // This structure should only be used to represent a rectangle in standard target
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							|  |  |  | // coordinates, where the origin is at the lower left and the frame dimensions
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							|  |  |  | // depend on the resolution settings. Use Renderer::ConvertEFBRectangle to
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							|  |  |  | // convert an EFBRectangle to a TargetRectangle.
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							|  |  |  | struct TargetRectangle : public MathUtil::Rectangle<int> | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | #ifdef _WIN32
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										 |  |  |   // Only used by D3D backend.
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							|  |  |  |   const RECT* AsRECT() const | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     // The types are binary compatible so this works.
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							|  |  |  |     return (const RECT*)this; | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |   RECT* AsRECT() | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     // The types are binary compatible so this works.
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							|  |  |  |     return (RECT*)this; | 
					
						
							|  |  |  |   } | 
					
						
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										 |  |  | #endif
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							|  |  |  | }; | 
					
						
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							|  |  |  | #ifdef _WIN32
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										 |  |  | #define PRIM_LOG(...) DEBUG_LOG(VIDEO, __VA_ARGS__)
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										 |  |  | #else
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										 |  |  | #define PRIM_LOG(...) DEBUG_LOG(VIDEO, ##__VA_ARGS__)
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										 |  |  | #endif
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										 |  |  | // warning: mapping buffer should be disabled to use this
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										 |  |  | // #define LOG_VTX() DEBUG_LOG(VIDEO, "vtx: %f %f %f, ", ((float*)g_vertex_manager_write_ptr)[-3],
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							|  |  |  | // ((float*)g_vertex_manager_write_ptr)[-2], ((float*)g_vertex_manager_write_ptr)[-1]);
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										 |  |  | 
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							|  |  |  | #define LOG_VTX()
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										 |  |  | enum API_TYPE | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |   API_OPENGL = 1, | 
					
						
							|  |  |  |   API_D3D = 2, | 
					
						
							|  |  |  |   API_NONE = 3 | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | inline u32 RGBA8ToRGBA6ToRGBA8(u32 src) | 
					
						
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										 |  |  |   u32 color = src; | 
					
						
							|  |  |  |   color &= 0xFCFCFCFC; | 
					
						
							|  |  |  |   color |= (color >> 6) & 0x03030303; | 
					
						
							|  |  |  |   return color; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | inline u32 RGBA8ToRGB565ToRGBA8(u32 src) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |   u32 color = (src & 0xF8FCF8); | 
					
						
							|  |  |  |   color |= (color >> 5) & 0x070007; | 
					
						
							|  |  |  |   color |= (color >> 6) & 0x000300; | 
					
						
							|  |  |  |   color |= 0xFF000000; | 
					
						
							|  |  |  |   return color; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | inline u32 Z24ToZ16ToZ24(u32 src) | 
					
						
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										 |  |  |   return (src & 0xFFFF00) | (src >> 16); | 
					
						
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										 |  |  | } |