forked from dolphin-emu/dolphin
		
	
		
			
	
	
		
			734 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			734 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								// Copyright (C) 2003-2008 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifdef _WIN32
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								#define XINPUT_ENABLE
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								#endif
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								#include <stdio.h>
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								#include <math.h>
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								#include <wx/aboutdlg.h>
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								#include "Common.h"
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								#include "pluginspecs_pad.h"
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								#include "PadSimple.h"
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								#include "IniFile.h"
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								#include "GUI/ConfigDlg.h"
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								#ifdef XINPUT_ENABLE
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								#include "XInput.h"
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								#endif
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								#ifdef _WIN32
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								#include "DirectInputBase.h"
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								DInput dinput;
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								#else
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								#include <X11/Xlib.h>
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								#include <X11/Xutil.h>
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								#include <X11/keysym.h>
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								Display* GXdsp;
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								bool KeyStatus[23];
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								#endif
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								SPads pad[4];
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								HINSTANCE g_hInstance;
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								SPADInitialize g_PADInitialize;
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								#define RECORD_SIZE (1024 * 128)
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								SPADStatus recordBuffer[RECORD_SIZE];
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								int count = 0;
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								void RecordInput(const SPADStatus& _rPADStatus)
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								{
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									if (count >= RECORD_SIZE)
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									{
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										return;
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									}
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									recordBuffer[count++] = _rPADStatus;
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								}
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								const SPADStatus& PlayRecord()
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								{
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									if (count >= RECORD_SIZE){return(recordBuffer[0]);}
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									return(recordBuffer[count++]);
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								}
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								void LoadRecord()
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								{
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									FILE* pStream = fopen("c:\\pad-record.bin", "rb");
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									if (pStream != NULL)
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									{
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										fread(recordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
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										fclose(pStream);
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									}
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								}
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								void SaveRecord()
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								{
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									FILE* pStream = fopen("c:\\pad-record.bin", "wb");
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									if (pStream != NULL)
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									{
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										fwrite(recordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
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										fclose(pStream);
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									}
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								}
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								#ifdef _WIN32
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								class wxDLLApp : public wxApp
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								{
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									bool OnInit()
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									{
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										return true;
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									}
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								};
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								IMPLEMENT_APP_NO_MAIN(wxDLLApp)
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								WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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								BOOL APIENTRY DllMain(HINSTANCE hinstDLL,	// DLL module handle
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													  DWORD dwReason,		// reason called
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													  LPVOID lpvReserved)	// reserved
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								{
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									switch (dwReason)
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									{
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									case DLL_PROCESS_ATTACH:
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										{       //use wxInitialize() if you don't want GUI instead of the following 12 lines
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											wxSetInstance((HINSTANCE)hinstDLL);
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											int argc = 0;
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											char **argv = NULL;
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											wxEntryStart(argc, argv);
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											if ( !wxTheApp || !wxTheApp->CallOnInit() )
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												return FALSE;
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										}
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										break; 
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									case DLL_PROCESS_DETACH:
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										wxEntryCleanup(); //use wxUninitialize() if you don't want GUI 
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										break;
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									default:
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										break;
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									}
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									g_hInstance = hinstDLL;
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									return(TRUE);
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								}
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								#endif
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								void GetDllInfo(PLUGIN_INFO* _PluginInfo)
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								{
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									_PluginInfo->Version = 0x0100;
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									_PluginInfo->Type = PLUGIN_TYPE_PAD;
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								#ifdef DEBUGFAST 
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									sprintf(_PluginInfo->Name, "Dolphin KB/X360pad (DebugFast)");
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								#else
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								#ifndef _DEBUG
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									sprintf(_PluginInfo->Name, "Dolphin KB/X360pad");
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								#else
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									sprintf(_PluginInfo->Name, "Dolphin KB/X360pad (Debug)");
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								#endif
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								#endif
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								}
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								void DllAbout(HWND _hParent)
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								{
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									wxAboutDialogInfo info;
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									info.AddDeveloper(_T("ector"));
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									info.AddDeveloper(_T("F|RES"));
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									info.SetDescription(_T("Simple keyboard and XInput plugin for dolphin"));
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									wxAboutBox(info);
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								}
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								void DllConfig(HWND _hParent)
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								{
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									LoadConfig();
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								#ifdef _WIN32
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									wxWindow win;
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									win.SetHWND(_hParent);
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									ConfigDialog frame(&win);
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									frame.ShowModal();
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									win.SetHWND(0);
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								#else
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									ConfigDialog frame(NULL);
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									frame.ShowModal();
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								#endif
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									SaveConfig();
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								}
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								void PAD_Initialize(SPADInitialize _PADInitialize)
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								{
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								#ifdef RECORD_REPLAY
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									LoadRecord();
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								#endif
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									g_PADInitialize = _PADInitialize;
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								#ifdef _WIN32
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									dinput.Init((HWND)g_PADInitialize.hWnd);
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								#else
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									GXdsp = (Display*)g_PADInitialize.hWnd;
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								#endif
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									LoadConfig();
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								}
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								void PAD_Shutdown()
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								{
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								#ifdef RECORD_STORE
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									SaveRecord();
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								#endif
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								#ifdef _WIN32
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									dinput.Free();
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								#endif
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									SaveConfig();
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								}
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								const float kDeadZone = 0.1f;
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								// Implement circular deadzone
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								void ScaleStickValues(unsigned char* outx,
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										unsigned char* outy,
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										short inx, short iny)
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								{
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									float x = ((float)inx + 0.5f) / 32767.5f;
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									float y = ((float)iny + 0.5f) / 32767.5f;
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									if ((x == 0.0f) && (y == 0.0f)) // to be safe
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									{
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										*outx = 0;
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										*outy = 0;
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										return;
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									}
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									float magnitude = sqrtf(x * x + y * y);
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									float nx = x / magnitude;
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									float ny = y / magnitude;
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									if (magnitude < kDeadZone){magnitude = kDeadZone;}
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									magnitude  = (magnitude - kDeadZone) / (1.0f - kDeadZone);
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									magnitude *= magnitude; // another power may be more appropriate
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									nx *= magnitude;
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									ny *= magnitude;
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									int ix = (int)(nx * 100);
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									int iy = (int)(ny * 100);
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									*outx = 0x80 + ix;
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									*outy = 0x80 + iy;
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								}
							 | 
						||
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						||
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								 | 
							
								
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						||
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								#ifdef _WIN32
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						||
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								void DInput_Read(int _numPad, SPADStatus* _pPADStatus)
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						||
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								{
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						||
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									/*We can do all now :D
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						||
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									if (_numPad != 0)
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									{
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						||
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										return;
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						||
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									}*/
							 | 
						||
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								 | 
							
								
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									dinput.Read();
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						||
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								 | 
							
								
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						||
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									int mainvalue =    (dinput.diks[pad[_numPad].keyForControl[CTL_HALFMAIN]]   & 0xFF) ? 40 : 100;
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						||
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									int subvalue =     (dinput.diks[pad[_numPad].keyForControl[CTL_HALFSUB]]    & 0xFF) ? 40 : 100;
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						||
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									int triggervalueL = (dinput.diks[pad[_numPad].keyForControl[CTL_TRIGGER_L]] & 0xFF) ? 100 : 255;
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						||
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									int triggervalueR = (dinput.diks[pad[_numPad].keyForControl[CTL_TRIGGER_R]] & 0xFF) ? 100 : 255;
							 | 
						||
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								 | 
							
								
							 | 
						||
| 
								 | 
							
									// get the new keys
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						||
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								 | 
							
									if (dinput.diks[pad[_numPad].keyForControl[CTL_MAINLEFT]] & 0xFF){_pPADStatus->stickX -= mainvalue;}
							 | 
						||
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								 | 
							
								
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						||
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								 | 
							
									if (dinput.diks[pad[_numPad].keyForControl[CTL_MAINRIGHT]] & 0xFF){_pPADStatus->stickX += mainvalue;}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
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								 | 
							
									if (dinput.diks[pad[_numPad].keyForControl[CTL_MAINDOWN]] & 0xFF){_pPADStatus->stickY -= mainvalue;}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (dinput.diks[pad[_numPad].keyForControl[CTL_MAINUP]]   & 0xFF){_pPADStatus->stickY += mainvalue;}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (dinput.diks[pad[_numPad].keyForControl[CTL_SUBLEFT]]  & 0xFF){_pPADStatus->substickX -= subvalue;}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (dinput.diks[pad[_numPad].keyForControl[CTL_SUBRIGHT]] & 0xFF){_pPADStatus->substickX += subvalue;}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (dinput.diks[pad[_numPad].keyForControl[CTL_SUBDOWN]]  & 0xFF){_pPADStatus->substickY -= subvalue;}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (dinput.diks[pad[_numPad].keyForControl[CTL_SUBUP]]    & 0xFF){_pPADStatus->substickY += subvalue;}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (dinput.diks[pad[_numPad].keyForControl[CTL_L]] & 0xFF)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										_pPADStatus->button |= PAD_TRIGGER_L;
							 | 
						||
| 
								 | 
							
										_pPADStatus->triggerLeft = triggervalueL;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (dinput.diks[pad[_numPad].keyForControl[CTL_R]] & 0xFF)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										_pPADStatus->button |= PAD_TRIGGER_R;
							 | 
						||
| 
								 | 
							
										_pPADStatus->triggerRight = triggervalueR;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (dinput.diks[pad[_numPad].keyForControl[CTL_A]] & 0xFF)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										_pPADStatus->button |= PAD_BUTTON_A;
							 | 
						||
| 
								 | 
							
										_pPADStatus->analogA = 255;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (dinput.diks[pad[_numPad].keyForControl[CTL_B]] & 0xFF)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										_pPADStatus->button |= PAD_BUTTON_B;
							 | 
						||
| 
								 | 
							
										_pPADStatus->analogB = 255;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (dinput.diks[pad[_numPad].keyForControl[CTL_X]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_X;}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (dinput.diks[pad[_numPad].keyForControl[CTL_Y]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_Y;}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (dinput.diks[pad[_numPad].keyForControl[CTL_Z]] & 0xFF){_pPADStatus->button |= PAD_TRIGGER_Z;}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (dinput.diks[pad[_numPad].keyForControl[CTL_DPADUP]]   & 0xFF){_pPADStatus->button |= PAD_BUTTON_UP;}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (dinput.diks[pad[_numPad].keyForControl[CTL_DPADDOWN]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_DOWN;}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (dinput.diks[pad[_numPad].keyForControl[CTL_DPADLEFT]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_LEFT;}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (dinput.diks[pad[_numPad].keyForControl[CTL_DPADRIGHT]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_RIGHT;}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (dinput.diks[pad[_numPad].keyForControl[CTL_START]]    & 0xFF){_pPADStatus->button |= PAD_BUTTON_START;}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void XInput_Read(int _numPAD, SPADStatus* _pPADStatus)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								#ifdef XINPUT_ENABLE
							 | 
						||
| 
								 | 
							
									const int base = 0x80;
							 | 
						||
| 
								 | 
							
									XINPUT_STATE xstate;
							 | 
						||
| 
								 | 
							
									DWORD xresult = XInputGetState(_numPAD, &xstate);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ((xresult != ERROR_SUCCESS) && (_numPAD != 0))
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										return;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// In addition, let's .. yes, let's use XINPUT!
							 | 
						||
| 
								 | 
							
									if (xresult == ERROR_SUCCESS)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										const XINPUT_GAMEPAD& pad = xstate.Gamepad;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ((_pPADStatus->stickX == base) && (_pPADStatus->stickY == base))
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											ScaleStickValues(
							 | 
						||
| 
								 | 
							
													&_pPADStatus->stickX,
							 | 
						||
| 
								 | 
							
													&_pPADStatus->stickY,
							 | 
						||
| 
								 | 
							
													pad.sThumbLX,
							 | 
						||
| 
								 | 
							
													pad.sThumbLY);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if ((_pPADStatus->substickX == base) && (_pPADStatus->substickY == base))
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											ScaleStickValues(
							 | 
						||
| 
								 | 
							
													&_pPADStatus->substickX,
							 | 
						||
| 
								 | 
							
													&_pPADStatus->substickY,
							 | 
						||
| 
								 | 
							
													pad.sThumbRX,
							 | 
						||
| 
								 | 
							
													pad.sThumbRY);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										_pPADStatus->triggerLeft  = pad.bLeftTrigger;
							 | 
						||
| 
								 | 
							
										_pPADStatus->triggerRight = pad.bRightTrigger;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (pad.bLeftTrigger > 20){_pPADStatus->button |= PAD_TRIGGER_L;}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (pad.bRightTrigger > 20){_pPADStatus->button |= PAD_TRIGGER_R;}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (pad.wButtons & XINPUT_GAMEPAD_A){_pPADStatus->button |= PAD_BUTTON_A;}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (pad.wButtons & XINPUT_GAMEPAD_X){_pPADStatus->button |= PAD_BUTTON_B;}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (pad.wButtons & XINPUT_GAMEPAD_B){_pPADStatus->button |= PAD_BUTTON_X;}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (pad.wButtons & XINPUT_GAMEPAD_Y){_pPADStatus->button |= PAD_BUTTON_Y;}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (pad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER){_pPADStatus->button |= PAD_TRIGGER_Z;}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (pad.wButtons & XINPUT_GAMEPAD_START){_pPADStatus->button |= PAD_BUTTON_START;}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (pad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT){_pPADStatus->button |= PAD_BUTTON_LEFT;}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (pad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT){_pPADStatus->button |= PAD_BUTTON_RIGHT;}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (pad.wButtons & XINPUT_GAMEPAD_DPAD_UP){_pPADStatus->button |= PAD_BUTTON_UP;}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (pad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN){_pPADStatus->button |= PAD_BUTTON_DOWN;}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#if defined(__linux__)
							 | 
						||
| 
								 | 
							
								// The graphics plugin in the PCSX2 design leaves a lot of the window processing to the pad plugin, weirdly enough.
							 | 
						||
| 
								 | 
							
								void X11_Read(int _numPAD, SPADStatus* _pPADStatus)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    // Do all the stuff we need to do once per frame here
							 | 
						||
| 
								 | 
							
								    if (_numPAD != 0)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
								            return;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								    int i;
							 | 
						||
| 
								 | 
							
								    // This code is from Zerofrog's pcsx2 pad plugin
							 | 
						||
| 
								 | 
							
								    XEvent E;
							 | 
						||
| 
								 | 
							
								    //int keyPress=0, keyRelease=0;
							 | 
						||
| 
								 | 
							
								    KeySym key;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    // keyboard input
							 | 
						||
| 
								 | 
							
								    while (XPending(GXdsp) > 0) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        XNextEvent(GXdsp, &E);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        switch (E.type) {
							 | 
						||
| 
								 | 
							
								          case KeyPress:
							 | 
						||
| 
								 | 
							
								              //_KeyPress(pad, XLookupKeysym((XKeyEvent *)&E, 0)); break;
							 | 
						||
| 
								 | 
							
								              key = XLookupKeysym((XKeyEvent*)&E, 0);
							 | 
						||
| 
								 | 
							
								              
							 | 
						||
| 
								 | 
							
								              for (i = 0; i < NUMCONTROLS; i++) {
							 | 
						||
| 
								 | 
							
								                  if (key == pad[_numPAD].keyForControl[i]) {
							 | 
						||
| 
								 | 
							
								                      KeyStatus[i] = true;
							 | 
						||
| 
								 | 
							
								                      break;
							 | 
						||
| 
								 | 
							
								                  }
							 | 
						||
| 
								 | 
							
								              }
							 | 
						||
| 
								 | 
							
								              break;
							 | 
						||
| 
								 | 
							
								              
							 | 
						||
| 
								 | 
							
								          case KeyRelease:
							 | 
						||
| 
								 | 
							
								              key = XLookupKeysym((XKeyEvent*)&E, 0);
							 | 
						||
| 
								 | 
							
								              
							 | 
						||
| 
								 | 
							
								              //_KeyRelease(pad, XLookupKeysym((XKeyEvent *)&E, 0));
							 | 
						||
| 
								 | 
							
								              for (i = 0; i < NUMCONTROLS; i++) {
							 | 
						||
| 
								 | 
							
								                  if (key == pad[_numPAD].keyForControl[i]) {
							 | 
						||
| 
								 | 
							
								                      KeyStatus[i] = false;
							 | 
						||
| 
								 | 
							
								                      break;
							 | 
						||
| 
								 | 
							
								                  }
							 | 
						||
| 
								 | 
							
								              }
							 | 
						||
| 
								 | 
							
								              break;
							 | 
						||
| 
								 | 
							
								              
							 | 
						||
| 
								 | 
							
								          case FocusIn:
							 | 
						||
| 
								 | 
							
								              XAutoRepeatOff(GXdsp);
							 | 
						||
| 
								 | 
							
								              break;
							 | 
						||
| 
								 | 
							
								              
							 | 
						||
| 
								 | 
							
								          case FocusOut:
							 | 
						||
| 
								 | 
							
								              XAutoRepeatOn(GXdsp);
							 | 
						||
| 
								 | 
							
								              break;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    int mainvalue =    (KeyStatus[20]) ? 40 : 100;
							 | 
						||
| 
								 | 
							
								    int subvalue =     (KeyStatus[21]) ? 40 : 100;
							 | 
						||
| 
								 | 
							
								    int triggervalue = (KeyStatus[23]) ? 100 : 255;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
								    if (KeyStatus[0]){_pPADStatus->stickX -= mainvalue;}
							 | 
						||
| 
								 | 
							
								    if (KeyStatus[1]){_pPADStatus->stickY += mainvalue;}
							 | 
						||
| 
								 | 
							
								    if (KeyStatus[2]){_pPADStatus->stickX += mainvalue;}
							 | 
						||
| 
								 | 
							
								    if (KeyStatus[3]){_pPADStatus->stickY -= mainvalue;}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
								    if (KeyStatus[4]){_pPADStatus->substickX -= subvalue;}
							 | 
						||
| 
								 | 
							
								    if (KeyStatus[5]){_pPADStatus->substickY += subvalue;}
							 | 
						||
| 
								 | 
							
								    if (KeyStatus[6]){_pPADStatus->substickX += subvalue;}
							 | 
						||
| 
								 | 
							
								    if (KeyStatus[7]){_pPADStatus->substickY -= subvalue;}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
								    if (KeyStatus[8]){_pPADStatus->button |= PAD_BUTTON_LEFT;}
							 | 
						||
| 
								 | 
							
								    if (KeyStatus[9]){_pPADStatus->button |= PAD_BUTTON_UP;}
							 | 
						||
| 
								 | 
							
								    if (KeyStatus[10]){_pPADStatus->button |= PAD_BUTTON_RIGHT;}
							 | 
						||
| 
								 | 
							
								    if (KeyStatus[11]){_pPADStatus->button |= PAD_BUTTON_DOWN;}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (KeyStatus[12]) {
							 | 
						||
| 
								 | 
							
								        _pPADStatus->button |= PAD_BUTTON_A;
							 | 
						||
| 
								 | 
							
								        _pPADStatus->analogA = 255;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    
							 | 
						||
| 
								 | 
							
								    if (KeyStatus[13]) {
							 | 
						||
| 
								 | 
							
								        _pPADStatus->button |= PAD_BUTTON_B;
							 | 
						||
| 
								 | 
							
								        _pPADStatus->analogB = 255;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (KeyStatus[14]){_pPADStatus->button |= PAD_BUTTON_X;}
							 | 
						||
| 
								 | 
							
								    if (KeyStatus[15]){_pPADStatus->button |= PAD_BUTTON_Y;}
							 | 
						||
| 
								 | 
							
								    if (KeyStatus[16]){_pPADStatus->button |= PAD_TRIGGER_Z;}
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
								    if (KeyStatus[17]) {
							 | 
						||
| 
								 | 
							
								        _pPADStatus->button |= PAD_TRIGGER_L;
							 | 
						||
| 
								 | 
							
								        _pPADStatus->triggerLeft = triggervalue;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (KeyStatus[18]) {
							 | 
						||
| 
								 | 
							
								        _pPADStatus->button |= PAD_TRIGGER_R;
							 | 
						||
| 
								 | 
							
								        _pPADStatus->triggerRight = triggervalue;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    if (KeyStatus[19]){_pPADStatus->button |= PAD_BUTTON_START;}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									// check if all is okay
							 | 
						||
| 
								 | 
							
									if ((_pPADStatus == NULL))
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										return;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#ifdef RECORD_REPLAY
							 | 
						||
| 
								 | 
							
									*_pPADStatus = PlayRecord();
							 | 
						||
| 
								 | 
							
									return;
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const int base = 0x80;
							 | 
						||
| 
								 | 
							
									// clear pad
							 | 
						||
| 
								 | 
							
									memset(_pPADStatus, 0, sizeof(SPADStatus));
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									_pPADStatus->stickY = base;
							 | 
						||
| 
								 | 
							
									_pPADStatus->stickX = base;
							 | 
						||
| 
								 | 
							
									_pPADStatus->substickX = base;
							 | 
						||
| 
								 | 
							
									_pPADStatus->substickY = base;
							 | 
						||
| 
								 | 
							
									_pPADStatus->button |= PAD_USE_ORIGIN;
							 | 
						||
| 
								 | 
							
								#ifdef _WIN32
							 | 
						||
| 
								 | 
							
									// just update pad on focus
							 | 
						||
| 
								 | 
							
									//if (g_PADInitialize.hWnd != ::GetForegroundWindow())
							 | 
						||
| 
								 | 
							
									//	return;
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
									_pPADStatus->err = PAD_ERR_NONE;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// keyboard is hardwired to player 1.
							 | 
						||
| 
								 | 
							
								#ifdef _WIN32
							 | 
						||
| 
								 | 
							
									DInput_Read(_numPAD, _pPADStatus);
							 | 
						||
| 
								 | 
							
									XInput_Read(_numPAD, _pPADStatus);
							 | 
						||
| 
								 | 
							
								#elif defined(__linux__)
							 | 
						||
| 
								 | 
							
									X11_Read(_numPAD, _pPADStatus);
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#ifdef RECORD_STORE
							 | 
						||
| 
								 | 
							
									RecordInput(*_pPADStatus);
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Rough approximation of GC behaviour - needs improvement.
							 | 
						||
| 
								 | 
							
								void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								#ifdef _WIN32
							 | 
						||
| 
								 | 
							
									static int a = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if ((_uType == 0) || (_uType == 2))
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										a = 0;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									else if (_uType == 1)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										a = _uStrength > 2 ? 8000 : 0;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									a = int ((float)a * 0.96f);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (!pad[_numPAD].rumble)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										a = 0;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#ifdef XINPUT_ENABLE
							 | 
						||
| 
								 | 
							
									XINPUT_VIBRATION vib;
							 | 
						||
| 
								 | 
							
									vib.wLeftMotorSpeed  = a; //_uStrength*100;
							 | 
						||
| 
								 | 
							
									vib.wRightMotorSpeed = a; //_uStrength*100;
							 | 
						||
| 
								 | 
							
									XInputSetState(_numPAD, &vib);
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								unsigned int PAD_GetAttachedPads()
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									unsigned int connected = 0;
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
									LoadConfig();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if(pad[0].attached)
							 | 
						||
| 
								 | 
							
										connected |= 1;		
							 | 
						||
| 
								 | 
							
									if(pad[1].attached)
							 | 
						||
| 
								 | 
							
										connected |= 2;
							 | 
						||
| 
								 | 
							
									if(pad[2].attached)
							 | 
						||
| 
								 | 
							
										connected |= 4;
							 | 
						||
| 
								 | 
							
									if(pad[3].attached)
							 | 
						||
| 
								 | 
							
										connected |= 8;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return connected;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								unsigned int SaveLoadState(char* _ptr, BOOL _bSave)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									return(0);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void LoadConfig()
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									// Initialize pads to standard controls
							 | 
						||
| 
								 | 
							
								#ifdef _WIN32	
							 | 
						||
| 
								 | 
							
									const int defaultKeyForControl[NUMCONTROLS] =
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										DIK_X,	//A
							 | 
						||
| 
								 | 
							
										DIK_Z,
							 | 
						||
| 
								 | 
							
										DIK_S,
							 | 
						||
| 
								 | 
							
										DIK_C,
							 | 
						||
| 
								 | 
							
										DIK_D,
							 | 
						||
| 
								 | 
							
										DIK_RETURN,
							 | 
						||
| 
								 | 
							
										DIK_Q,
							 | 
						||
| 
								 | 
							
										DIK_LCONTROL,
							 | 
						||
| 
								 | 
							
										DIK_W,
							 | 
						||
| 
								 | 
							
										DIK_LCONTROL,
							 | 
						||
| 
								 | 
							
										DIK_UP,	//mainstick
							 | 
						||
| 
								 | 
							
										DIK_DOWN,
							 | 
						||
| 
								 | 
							
										DIK_LEFT,
							 | 
						||
| 
								 | 
							
										DIK_RIGHT,
							 | 
						||
| 
								 | 
							
										DIK_LSHIFT,
							 | 
						||
| 
								 | 
							
										DIK_I,	//substick
							 | 
						||
| 
								 | 
							
										DIK_K,
							 | 
						||
| 
								 | 
							
										DIK_J,
							 | 
						||
| 
								 | 
							
										DIK_L,
							 | 
						||
| 
								 | 
							
										DIK_LSHIFT,
							 | 
						||
| 
								 | 
							
										DIK_T,	//dpad
							 | 
						||
| 
								 | 
							
										DIK_G,
							 | 
						||
| 
								 | 
							
										DIK_F,
							 | 
						||
| 
								 | 
							
										DIK_H
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								#else
							 | 
						||
| 
								 | 
							
									const int defaultKeyForControl[NUMCONTROLS] =
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										XK_Left, //mainstick
							 | 
						||
| 
								 | 
							
										XK_Up,
							 | 
						||
| 
								 | 
							
										XK_Right,
							 | 
						||
| 
								 | 
							
										XK_Down,
							 | 
						||
| 
								 | 
							
										XK_j, //substick
							 | 
						||
| 
								 | 
							
										XK_i,
							 | 
						||
| 
								 | 
							
										XK_l,
							 | 
						||
| 
								 | 
							
										XK_k,
							 | 
						||
| 
								 | 
							
										XK_f, //dpad
							 | 
						||
| 
								 | 
							
										XK_t,
							 | 
						||
| 
								 | 
							
										XK_h,
							 | 
						||
| 
								 | 
							
										XK_g,
							 | 
						||
| 
								 | 
							
										XK_x, //buttons
							 | 
						||
| 
								 | 
							
										XK_z,
							 | 
						||
| 
								 | 
							
										XK_s,
							 | 
						||
| 
								 | 
							
										XK_c,
							 | 
						||
| 
								 | 
							
										XK_d,
							 | 
						||
| 
								 | 
							
										XK_q,
							 | 
						||
| 
								 | 
							
										XK_w,
							 | 
						||
| 
								 | 
							
										XK_Return,
							 | 
						||
| 
								 | 
							
										XK_Shift_L,
							 | 
						||
| 
								 | 
							
										XK_Shift_L,
							 | 
						||
| 
								 | 
							
										XK_Control_L
							 | 
						||
| 
								 | 
							
									};
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
									IniFile file;
							 | 
						||
| 
								 | 
							
									file.Load("pad.ini");
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									for(int i = 0; i < 4; i++)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										char SectionName[32];
							 | 
						||
| 
								 | 
							
										sprintf(SectionName, "PAD%i", i+1);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if(pad[i].type == 0)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											//keyboard settings
							 | 
						||
| 
								 | 
							
											file.Get(SectionName, "Type", &pad[i].type);
							 | 
						||
| 
								 | 
							
											file.Get(SectionName, "Attached", &pad[i].attached, false);
							 | 
						||
| 
								 | 
							
											file.Get(SectionName, "Disable when window looses focus", &pad[i].disable, false);
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
											for (int x = 0; x < NUMCONTROLS; x++)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												file.Get(SectionName, controlNames[x], &pad[i].keyForControl[x], defaultKeyForControl[x]);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										else
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											//xpad settings
							 | 
						||
| 
								 | 
							
											file.Get(SectionName, "Type", &pad[i].type);
							 | 
						||
| 
								 | 
							
											file.Get(SectionName, "Attached", &pad[i].attached, false);
							 | 
						||
| 
								 | 
							
											file.Get(SectionName, "Disable when window looses focus", &pad[i].disable, false);
							 | 
						||
| 
								 | 
							
											file.Get(SectionName, "Rumble", &pad[i].rumble, true);
							 | 
						||
| 
								 | 
							
											file.Get(SectionName, "XPad#", &pad[i].XPad);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void SaveConfig()
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
									IniFile file;
							 | 
						||
| 
								 | 
							
									file.Load("pad.ini");
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									for(int i = 0; i < 4; i++)
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										char SectionName[32];
							 | 
						||
| 
								 | 
							
										sprintf(SectionName, "PAD%i", i+1);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if(pad[i].type == 0)
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											//keyboard settings
							 | 
						||
| 
								 | 
							
											file.Set(SectionName, "Type", pad[i].type);
							 | 
						||
| 
								 | 
							
											file.Set(SectionName, "Attached", pad[i].attached);
							 | 
						||
| 
								 | 
							
											file.Set(SectionName, "Disable when window looses focus", pad[i].disable);
							 | 
						||
| 
								 | 
							
											
							 | 
						||
| 
								 | 
							
											for (int x = 0; x < NUMCONTROLS; x++)
							 | 
						||
| 
								 | 
							
											{
							 | 
						||
| 
								 | 
							
												file.Set(SectionName, controlNames[x], pad[i].keyForControl[x]);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										else
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											//xpad settings
							 | 
						||
| 
								 | 
							
											file.Set(SectionName, "Type", pad[i].type);
							 | 
						||
| 
								 | 
							
											file.Set(SectionName, "Attached", pad[i].attached);
							 | 
						||
| 
								 | 
							
											file.Set(SectionName, "Disable when window looses focus", pad[i].disable);
							 | 
						||
| 
								 | 
							
											file.Set(SectionName, "Rumble", pad[i].rumble);
							 | 
						||
| 
								 | 
							
											file.Set(SectionName, "XPad#", pad[i].XPad);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									file.Save("pad.ini");
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 |