forked from dolphin-emu/dolphin
		
	
		
			
	
	
		
			150 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			150 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| 
								 | 
							
								// Copyright (C) 2003-2009 Dolphin Project.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// This program is free software: you can redistribute it and/or modify
							 | 
						||
| 
								 | 
							
								// it under the terms of the GNU General Public License as published by
							 | 
						||
| 
								 | 
							
								// the Free Software Foundation, version 2.0.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// This program is distributed in the hope that it will be useful,
							 | 
						||
| 
								 | 
							
								// but WITHOUT ANY WARRANTY; without even the implied warranty of
							 | 
						||
| 
								 | 
							
								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
							 | 
						||
| 
								 | 
							
								// GNU General Public License 2.0 for more details.
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// A copy of the GPL 2.0 should have been included with the program.
							 | 
						||
| 
								 | 
							
								// If not, see http://www.gnu.org/licenses/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Official SVN repository and contact information can be found at
							 | 
						||
| 
								 | 
							
								// http://code.google.com/p/dolphin-emu/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#include "pluginspecs_video.h"
							 | 
						||
| 
								 | 
							
								#include "../../../Core/VideoCommon/Src/VideoCommon.h"
							 | 
						||
| 
								 | 
							
								#include "main.h"
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#include "BPMemLoader.h"
							 | 
						||
| 
								 | 
							
								#include "EfbCopy.h"
							 | 
						||
| 
								 | 
							
								#include "Rasterizer.h"
							 | 
						||
| 
								 | 
							
								#include "PixelEngine.h"
							 | 
						||
| 
								 | 
							
								#include "../../../Core/VideoCommon/Src/TextureDecoder.h"
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								BPMemory bpmem;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void InitBPMemory()
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    memset(&bpmem, 0, sizeof(bpmem));
							 | 
						||
| 
								 | 
							
								    bpmem.bpMask = 0xFFFFFF;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void BPWritten(int address, int newvalue);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void LoadBPReg(u32 value)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    //handle the mask register
							 | 
						||
| 
								 | 
							
									int address = value >> 24;
							 | 
						||
| 
								 | 
							
									int oldval = ((u32*)&bpmem)[address];
							 | 
						||
| 
								 | 
							
									int newval = (oldval & ~bpmem.bpMask) | (value & bpmem.bpMask);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    ((u32*)&bpmem)[address] = newval;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									//reset the mask register
							 | 
						||
| 
								 | 
							
									if (address != 0xFE)
							 | 
						||
| 
								 | 
							
										bpmem.bpMask = 0xFFFFFF;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    BPWritten(address, newval);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void BPWritten(int address, int newvalue)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    switch (address)
							 | 
						||
| 
								 | 
							
									{	
							 | 
						||
| 
								 | 
							
								    case BPMEM_SCISSORTL:
							 | 
						||
| 
								 | 
							
								    case BPMEM_SCISSORBR:
							 | 
						||
| 
								 | 
							
								    case BPMEM_SCISSOROFFSET:
							 | 
						||
| 
								 | 
							
								        Rasterizer::SetScissor();
							 | 
						||
| 
								 | 
							
								        break;
							 | 
						||
| 
								 | 
							
									case BPMEM_SETDRAWDONE: // This is called when the game is done drawing (eg: like in DX: Begin(); Draw(); End();)
							 | 
						||
| 
								 | 
							
										switch (bpmem.drawdone & 0xFF)
							 | 
						||
| 
								 | 
							
								        {
							 | 
						||
| 
								 | 
							
								        case 0x02:
							 | 
						||
| 
								 | 
							
								            PixelEngine::SetFinish(); // may generate interrupt
							 | 
						||
| 
								 | 
							
								            DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (bpmem.drawdone & 0xFFFF));
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        default:
							 | 
						||
| 
								 | 
							
								            WARN_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (bpmem.drawdone & 0xFFFF));
							 | 
						||
| 
								 | 
							
								            break;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        break;
							 | 
						||
| 
								 | 
							
									case BPMEM_PE_TOKEN_ID: // Pixel Engine Token ID
							 | 
						||
| 
								 | 
							
								        DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (bpmem.petoken & 0xFFFF));
							 | 
						||
| 
								 | 
							
								        PixelEngine::SetToken(static_cast<u16>(bpmem.petokenint & 0xFFFF), false);
							 | 
						||
| 
								 | 
							
								        break;
							 | 
						||
| 
								 | 
							
								    case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID        
							 | 
						||
| 
								 | 
							
								        DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (bpmem.petokenint & 0xFFFF));
							 | 
						||
| 
								 | 
							
								        PixelEngine::SetToken(static_cast<u16>(bpmem.petokenint & 0xFFFF), TRUE);
							 | 
						||
| 
								 | 
							
								        break;
							 | 
						||
| 
								 | 
							
								    case BPMEM_TRIGGER_EFB_COPY:
							 | 
						||
| 
								 | 
							
								        EfbCopy::CopyEfb();
							 | 
						||
| 
								 | 
							
								        break;
							 | 
						||
| 
								 | 
							
								    case BPMEM_CLEARBBOX1:
							 | 
						||
| 
								 | 
							
								        PixelEngine::pereg.boxRight = newvalue >> 10;
							 | 
						||
| 
								 | 
							
								        PixelEngine::pereg.boxLeft = newvalue & 0x3ff;
							 | 
						||
| 
								 | 
							
								        break;
							 | 
						||
| 
								 | 
							
								    case BPMEM_CLEARBBOX2:
							 | 
						||
| 
								 | 
							
								        PixelEngine::pereg.boxBottom = newvalue >> 10;
							 | 
						||
| 
								 | 
							
								        PixelEngine::pereg.boxTop = newvalue & 0x3ff;
							 | 
						||
| 
								 | 
							
								        break;
							 | 
						||
| 
								 | 
							
								    case BPMEM_LOADTLUT0: // Load a Texture Look Up Table
							 | 
						||
| 
								 | 
							
									case BPMEM_LOADTLUT1:
							 | 
						||
| 
								 | 
							
								        {
							 | 
						||
| 
								 | 
							
								            u32 tlutTMemAddr = (newvalue & 0x3FF) << 9;
							 | 
						||
| 
								 | 
							
								            u32 tlutXferCount = (newvalue & 0x1FFC00) >> 5; 
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											u8 *ptr = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            // TODO - figure out a cleaner way.
							 | 
						||
| 
								 | 
							
											if (g_VideoInitialize.bWii)
							 | 
						||
| 
								 | 
							
												ptr = g_VideoInitialize.pGetMemoryPointer(bpmem.tlutXferSrc << 5);
							 | 
						||
| 
								 | 
							
											else
							 | 
						||
| 
								 | 
							
												ptr = g_VideoInitialize.pGetMemoryPointer((bpmem.tlutXferSrc & 0xFFFFF) << 5);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if (ptr)
							 | 
						||
| 
								 | 
							
												memcpy_gc(texMem + tlutTMemAddr, ptr, tlutXferCount);
							 | 
						||
| 
								 | 
							
											else
							 | 
						||
| 
								 | 
							
												PanicAlert("Invalid palette pointer %08x %08x %08x", bpmem.tlutXferSrc, bpmem.tlutXferSrc << 5, (bpmem.tlutXferSrc & 0xFFFFF)<< 5);
							 | 
						||
| 
								 | 
							
											break;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
									
							 | 
						||
| 
								 | 
							
								    case BPMEM_TEV_REGISTER_L:   // Reg 1
							 | 
						||
| 
								 | 
							
									case BPMEM_TEV_REGISTER_L+2: // Reg 2
							 | 
						||
| 
								 | 
							
									case BPMEM_TEV_REGISTER_L+4: // Reg 3
							 | 
						||
| 
								 | 
							
									case BPMEM_TEV_REGISTER_L+6: // Reg 4
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											int regNum = (address >> 1 ) & 0x3;
							 | 
						||
| 
								 | 
							
								            ColReg& reg = bpmem.tevregs[regNum].low;
							 | 
						||
| 
								 | 
							
								            bool konst = reg.type;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            Rasterizer::SetTevReg(regNum, 3, konst, reg.b); // A
							 | 
						||
| 
								 | 
							
								            Rasterizer::SetTevReg(regNum, 0, konst, reg.a); // R
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											break;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    case BPMEM_TEV_REGISTER_H:   // Reg 1
							 | 
						||
| 
								 | 
							
									case BPMEM_TEV_REGISTER_H+2: // Reg 2
							 | 
						||
| 
								 | 
							
									case BPMEM_TEV_REGISTER_H+4: // Reg 3
							 | 
						||
| 
								 | 
							
									case BPMEM_TEV_REGISTER_H+6: // Reg 4
							 | 
						||
| 
								 | 
							
										{
							 | 
						||
| 
								 | 
							
											int regNum = (address >> 1 ) & 0x3;
							 | 
						||
| 
								 | 
							
								            ColReg& reg = bpmem.tevregs[regNum].high;
							 | 
						||
| 
								 | 
							
								            bool konst = reg.type;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            Rasterizer::SetTevReg(regNum, 1, konst, reg.b); // G
							 | 
						||
| 
								 | 
							
								            Rasterizer::SetTevReg(regNum, 2, konst, reg.a); // B
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											break;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 |