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										 |  |  | // Copyright 2013 Dolphin Emulator Project
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							|  |  |  | // Licensed under GPLv2
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							|  |  |  | // Refer to the license.txt file included.
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										 |  |  | #pragma once
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										 |  |  | #include <cstddef>
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										 |  |  | #ifdef _WIN32
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							|  |  |  | #include <windows.h>
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							|  |  |  | #endif
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										 |  |  | #include "Common/CommonTypes.h"
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							|  |  |  | // This class lets you create a block of anonymous RAM, and then arbitrarily map views into it.
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										 |  |  | // Multiple views can mirror the same section of the block, which makes it very convenient for emulating
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										 |  |  | // memory mirrors.
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							|  |  |  | class MemArena | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	void GrabLowMemSpace(size_t size); | 
					
						
							|  |  |  | 	void ReleaseSpace(); | 
					
						
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										 |  |  | 	void *CreateView(s64 offset, size_t size, void *base = nullptr); | 
					
						
							|  |  |  | 	void ReleaseView(void *view, size_t size); | 
					
						
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							|  |  |  | 	// This only finds 1 GB in 32-bit
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										 |  |  | 	static u8 *Find4GBBase(); | 
					
						
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										 |  |  | private: | 
					
						
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							|  |  |  | #ifdef _WIN32
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							|  |  |  | 	HANDLE hMemoryMapping; | 
					
						
							|  |  |  | #else
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							|  |  |  | 	int fd; | 
					
						
							|  |  |  | #endif
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							|  |  |  | }; | 
					
						
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										 |  |  | enum { | 
					
						
							|  |  |  | 	MV_MIRROR_PREVIOUS = 1, | 
					
						
							|  |  |  | 	MV_FAKE_VMEM = 2, | 
					
						
							|  |  |  | 	MV_WII_ONLY = 4, | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | struct MemoryView | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	u8 **out_ptr_low; | 
					
						
							|  |  |  | 	u8 **out_ptr; | 
					
						
							|  |  |  | 	u32 virtual_address; | 
					
						
							|  |  |  | 	u32 size; | 
					
						
							|  |  |  | 	u32 flags; | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | // Uses a memory arena to set up an emulator-friendly memory map according to
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							|  |  |  | // a passed-in list of MemoryView structures.
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							|  |  |  | u8 *MemoryMap_Setup(const MemoryView *views, int num_views, u32 flags, MemArena *arena); | 
					
						
							|  |  |  | void MemoryMap_Shutdown(const MemoryView *views, int num_views, u32 flags, MemArena *arena); |