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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include "InputCommon/ControllerInterface/ControllerInterface.h"
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								#include "jni/ButtonManager.h"
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								namespace ciface
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								{
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								namespace Android
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								{
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								void PopulateDevices();
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								class Touchscreen : public Core::Device
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								{
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								private:
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								  class Button : public Input
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								  {
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								  public:
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								    std::string GetName() const;
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								    Button(int padID, ButtonManager::ButtonType index) : _padID(padID), _index(index) {}
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								    ControlState GetState() const;
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								  private:
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								    const int _padID;
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								    const ButtonManager::ButtonType _index;
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								  };
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								  class Axis : public Input
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								  {
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								  public:
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								    std::string GetName() const;
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								    Axis(int padID, ButtonManager::ButtonType index, float neg = 1.0f)
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								        : _padID(padID), _index(index), _neg(neg)
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								    {
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								    }
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								    ControlState GetState() const;
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								  private:
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								    const int _padID;
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								    const ButtonManager::ButtonType _index;
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								    const float _neg;
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								  };
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								public:
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								  Touchscreen(int padID);
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								  ~Touchscreen() {}
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								  std::string GetName() const;
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								  std::string GetSource() const;
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								private:
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								  const int _padID;
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								};
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								}
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								}
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