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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <functional>
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								#include <string>
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								#include "Common/CommonTypes.h"
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								namespace OSD
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								{
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								struct Message
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								{
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								  Message() {}
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								  Message(const std::string& s, u32 ts, u32 rgba) : m_str(s), m_timestamp(ts), m_rgba(rgba) {}
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								  std::string m_str;
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								  u32 m_timestamp;
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								  u32 m_rgba;
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								};
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								enum class MessageType
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								{
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								  NetPlayPing,
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								  NetPlayBuffer,
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								  // This entry must be kept last so that persistent typed messages are
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								  // displayed before other messages
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								  Typeless,
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								};
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								namespace Color
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								{
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								constexpr u32 CYAN = 0xFF00FFFF;
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								constexpr u32 GREEN = 0xFF00FF00;
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								constexpr u32 RED = 0xFFFF0000;
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								constexpr u32 YELLOW = 0xFFFFFF30;
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								};
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								namespace Duration
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								{
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								constexpr u32 SHORT = 2000;
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								constexpr u32 NORMAL = 5000;
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								constexpr u32 VERY_LONG = 10000;
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								};
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								// On-screen message display (colored yellow by default)
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								void AddMessage(const std::string& message, u32 ms = Duration::SHORT, u32 rgba = Color::YELLOW);
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								void AddTypedMessage(MessageType type, const std::string& message, u32 ms = Duration::SHORT,
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								                     u32 rgba = Color::YELLOW);
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								void DrawMessage(const Message& msg, int top, int left, int time_left);  // draw one message
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								void DrawMessages();  // draw the current messages on the screen. Only call once
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								                      // per frame.
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								void ClearMessages();
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								// On-screen callbacks
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								enum class CallbackType
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								{
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								  Initialization,
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								  OnFrame,
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								  Shutdown
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								};
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								using Callback = std::function<void()>;
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								void AddCallback(CallbackType type, Callback cb);
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								void DoCallbacks(CallbackType type);
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								}  // namespace OSD
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