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										 |  |  | // Copyright (C) 2003-2008 Dolphin Project.
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							|  |  |  | // This program is free software: you can redistribute it and/or modify
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							|  |  |  | // it under the terms of the GNU General Public License as published by
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							|  |  |  | // the Free Software Foundation, version 2.0.
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							|  |  |  | // This program is distributed in the hope that it will be useful,
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							|  |  |  | // but WITHOUT ANY WARRANTY; without even the implied warranty of
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							|  |  |  | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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							|  |  |  | // GNU General Public License 2.0 for more details.
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							|  |  |  | // A copy of the GPL 2.0 should have been included with the program.
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							|  |  |  | // If not, see http://www.gnu.org/licenses/
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							|  |  |  | // Official SVN repository and contact information can be found at
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							|  |  |  | // http://code.google.com/p/dolphin-emu/
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							|  |  |  | #ifndef _NATIVEVERTEXFORMAT_H
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							|  |  |  | #define _NATIVEVERTEXFORMAT_H
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										 |  |  | #include "Vec3.h"
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							|  |  |  | #ifdef WIN32
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							|  |  |  | #define LOADERDECL __cdecl
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							|  |  |  | #else
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							|  |  |  | #define LOADERDECL
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							|  |  |  | #endif
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							|  |  |  | typedef void (LOADERDECL *TPipelineFunction)(); | 
					
						
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							|  |  |  | struct Vec4 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	float x; | 
					
						
							|  |  |  | 	float y; | 
					
						
							|  |  |  | 	float z; | 
					
						
							|  |  |  | 	float w; | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | struct InputVertexData | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     u8 posMtx; | 
					
						
							|  |  |  |     u8 texMtx[8]; | 
					
						
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							|  |  |  |     Vec3 position;     | 
					
						
							|  |  |  |     Vec3 normal[3]; | 
					
						
							|  |  |  |     u8 color[2][4]; | 
					
						
							|  |  |  |     float texCoords[8][2]; | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | struct OutputVertexData | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | 	// components in color channels
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							|  |  |  | 	enum { RED_C, GRN_C, BLU_C, ALP_C }; | 
					
						
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							|  |  |  | 	Vec3 mvPosition; | 
					
						
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										 |  |  |     Vec4 projectedPosition; | 
					
						
							|  |  |  |     Vec3 screenPosition; | 
					
						
							|  |  |  |     Vec3 normal[3]; | 
					
						
							|  |  |  |     u8 color[2][4]; | 
					
						
							|  |  |  |     Vec3 texCoords[8]; | 
					
						
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							|  |  |  |     void Lerp(float t, OutputVertexData *a, OutputVertexData *b) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         #define LINTERP(T, OUT, IN) (OUT) + ((IN - OUT) * T)
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							|  |  |  |         #define LINTERP_INT(T, OUT, IN) (OUT) + (((IN - OUT) * T) >> 8)
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							|  |  |  |         mvPosition = LINTERP(t, a->mvPosition, b->mvPosition); | 
					
						
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							|  |  |  |         projectedPosition.x = LINTERP(t, a->projectedPosition.x, b->projectedPosition.x); | 
					
						
							|  |  |  | 		projectedPosition.y = LINTERP(t, a->projectedPosition.y, b->projectedPosition.y); | 
					
						
							|  |  |  | 		projectedPosition.z = LINTERP(t, a->projectedPosition.z, b->projectedPosition.z); | 
					
						
							|  |  |  | 		projectedPosition.w = LINTERP(t, a->projectedPosition.w, b->projectedPosition.w); | 
					
						
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							|  |  |  |         for (int i = 0; i < 3; ++i) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             normal[i] = LINTERP(t, a->normal[i], b->normal[i]); | 
					
						
							|  |  |  |         } | 
					
						
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							|  |  |  |         u16 t_int = (u16)(t * 256); | 
					
						
							|  |  |  |         for (int i = 0; i < 4; ++i) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             color[0][i] = LINTERP_INT(t_int, a->color[0][i], b->color[0][i]); | 
					
						
							|  |  |  |             color[1][i] = LINTERP_INT(t_int, a->color[1][i], b->color[1][i]); | 
					
						
							|  |  |  |         } | 
					
						
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							|  |  |  |         for (int i = 0; i < 8; ++i) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             texCoords[i] = LINTERP(t, a->texCoords[i], b->texCoords[i]); | 
					
						
							|  |  |  |         } | 
					
						
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							|  |  |  |         #undef LINTERP
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							|  |  |  |         #undef LINTERP_INT
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							|  |  |  |     } | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif
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