2009-07-28 21:32:10 +00:00
										 
									 
								 
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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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											2009-04-03 14:35:49 +00:00
										 
									 
								 
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								#ifndef _GLINIT_H_
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								#define _GLINIT_H_
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											2009-09-13 09:23:30 +00:00
										 
									 
								 
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								#include "VideoConfig.h"
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								#include "MathUtil.h"
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								#include "pluginspecs_video.h"
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								#ifdef _WIN32
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								#define GLEW_STATIC
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											2010-09-09 17:52:52 +00:00
										 
									 
								 
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								#include <GL/glew.h>
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								#include <GL/wglew.h>
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											2011-01-10 16:18:41 +00:00
										 
									 
								 
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								#else
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											2008-12-10 23:23:05 +00:00
										 
									 
								 
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								#if defined(USE_WX) && USE_WX
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								#include <GL/glew.h>
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								#include "wx/wx.h"
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								#include "wx/glcanvas.h"
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								#elif defined(HAVE_X11) && HAVE_X11
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								#include <GL/glxew.h>
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								#include <X11/Xlib.h>
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								#include <X11/keysym.h>
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								#include "Thread.h"
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								#elif defined(__APPLE__)
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								#include <GL/glew.h>
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								#include "cocoaGL.h"
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								#endif // end USE_WX
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								#ifdef __APPLE__
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								#include <OpenGL/gl.h>
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								#else
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								#include <GL/gl.h>
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								#endif
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								#endif
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								#ifndef GL_DEPTH24_STENCIL8_EXT // allows FBOs to support stencils
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								#define GL_DEPTH_STENCIL_EXT 0x84F9
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								#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
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								#define GL_DEPTH24_STENCIL8_EXT 0x88F0
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								#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
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								#endif
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								#ifndef _WIN32
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								#include <sys/types.h>
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								typedef struct {
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								#if defined(USE_WX) && USE_WX
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									wxGLCanvas *glCanvas;
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									wxGLContext *glCtxt;
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									wxPanel *panel;
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								#elif defined(__APPLE__)
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									NSWindow *cocoaWin;
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									NSOpenGLContext *cocoaCtx;
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								#elif defined(HAVE_X11) && HAVE_X11
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									int screen;
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									Window win;
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									Window parent;
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								 // dpy (mainly) used for glx stuff, evdpy for window events etc.
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								 // used to keep the two threads from eating each others events
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								 // evdpy is to be used by XEventThread only (when it is running)
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									Display *dpy, *evdpy;
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									XVisualInfo *vi;
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									GLXContext ctx;
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									XSetWindowAttributes attr;
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									Common::Thread *xEventThread;
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									int x, y;
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									unsigned int width, height;
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								#endif
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								} GLWindow;
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								extern GLWindow GLWin;
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								#endif
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											2009-03-22 11:21:44 +00:00
										 
									 
								 
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								// Public OpenGL util
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								// Initialization / upkeep
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								bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _width, int _height);
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								void OpenGL_Shutdown();
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								void OpenGL_Update();
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								bool OpenGL_MakeCurrent();
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								void OpenGL_SwapBuffers();
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								// Get status
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								u32 OpenGL_GetBackbufferWidth();
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								u32 OpenGL_GetBackbufferHeight();
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								// Set things
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								void OpenGL_SetWindowText(const char *text);
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											2009-03-22 11:21:44 +00:00
										 
									 
								 
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								// Error reporting - use the convenient macros.
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								void OpenGL_ReportARBProgramError();
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								GLuint OpenGL_ReportGLError(const char *function, const char *file, int line);
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								bool OpenGL_ReportFBOError(const char *function, const char *file, int line);
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											2010-08-03 10:48:49 +00:00
										 
									 
								 
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								#if defined(_DEBUG) || defined(DEBUGFAST)
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											2010-08-04 14:00:59 +00:00
										 
									 
								 
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								#define GL_REPORT_ERROR()         OpenGL_ReportGLError(__FUNCTION__, __FILE__, __LINE__)
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								#define GL_REPORT_ERRORD()        OpenGL_ReportGLError(__FUNCTION__, __FILE__, __LINE__)
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								#define GL_REPORT_FBO_ERROR()     OpenGL_ReportFBOError(__FUNCTION__, __FILE__, __LINE__)
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											2009-03-22 11:21:44 +00:00
										 
									 
								 
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								#define GL_REPORT_PROGRAM_ERROR() OpenGL_ReportARBProgramError()
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								#else
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								#define GL_REPORT_ERROR() GL_NO_ERROR
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								#define GL_REPORT_ERRORD() (void)GL_NO_ERROR
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								#define GL_REPORT_FBO_ERROR() (void)true
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								#define GL_REPORT_PROGRAM_ERROR() (void)0
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								#endif
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								#if defined __APPLE__ || defined __linux__ || defined _WIN32
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								#include <Cg/cg.h>
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								#include <Cg/cgGL.h>
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								#define HAVE_CG 1
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								extern CGcontext g_cgcontext;
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								extern CGprofile g_cgvProf, g_cgfProf;
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								#endif
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								// XXX: Dual-source blending in OpenGL does not work correctly yet. To make it
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								// work, we may need to use glBindFragDataLocation. To use that, we need to
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								// use GLSL shaders across the whole pipeline. Yikes!
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								//#define USE_DUAL_SOURCE_BLEND
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								#endif  // _GLINIT_H_
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