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										 |  |  | // Copyright 2008 Dolphin Emulator Project
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										 |  |  | // Licensed under GPLv2+
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										 |  |  | // Refer to the license.txt file included.
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										 |  |  | #pragma once
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										 |  |  | #include <thread>
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										 |  |  | // Don't include Common.h here as it will break LogManager
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										 |  |  | #include "Common/CommonTypes.h"
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										 |  |  | // This may not be defined outside _WIN32
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							|  |  |  | #ifndef _WIN32
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										 |  |  | #ifndef INFINITE
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							|  |  |  | #define INFINITE 0xffffffff
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							|  |  |  | #endif
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										 |  |  | #endif
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										 |  |  | namespace Common | 
					
						
							|  |  |  | { | 
					
						
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							|  |  |  | int CurrentThreadId(); | 
					
						
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							|  |  |  | void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask); | 
					
						
							|  |  |  | void SetCurrentThreadAffinity(u32 mask); | 
					
						
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										 |  |  | void SleepCurrentThread(int ms); | 
					
						
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										 |  |  | void SwitchCurrentThread(); // On Linux, this is equal to sleep 1ms
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							|  |  |  | // Use this function during a spin-wait to make the current thread
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							|  |  |  | // relax while another thread is working. This may be more efficient
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							|  |  |  | // than using events because event functions use kernel calls.
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							|  |  |  | inline void YieldCPU() | 
					
						
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							|  |  |  | 	std::this_thread::yield(); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void SetCurrentThreadName(const char* name); | 
					
						
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										 |  |  | } // namespace Common
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