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								// Copyright 2017 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#include "VideoCommon/TextureConfig.h"
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								#include "VideoCommon/AbstractTexture.h"
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								#include <tuple>
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								bool TextureConfig::operator==(const TextureConfig& o) const
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								{
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								  return std::tie(width, height, levels, layers, samples, format, rendertarget) ==
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								         std::tie(o.width, o.height, o.levels, o.layers, o.samples, o.format, o.rendertarget);
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								}
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								bool TextureConfig::operator!=(const TextureConfig& o) const
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								{
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								  return !operator==(o);
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								}
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								MathUtil::Rectangle<int> TextureConfig::GetRect() const
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								{
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								  return {0, 0, static_cast<int>(width), static_cast<int>(height)};
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								}
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								MathUtil::Rectangle<int> TextureConfig::GetMipRect(u32 level) const
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								{
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								  return {0, 0, static_cast<int>(std::max(width >> level, 1u)),
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								          static_cast<int>(std::max(height >> level, 1u))};
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								}
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								size_t TextureConfig::GetStride() const
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								{
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								  return AbstractTexture::CalculateStrideForFormat(format, width);
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								}
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								size_t TextureConfig::GetMipStride(u32 level) const
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								{
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								  return AbstractTexture::CalculateStrideForFormat(format, std::max(width >> level, 1u));
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								}
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											2018-01-21 15:03:06 +10:00
										 
									 
								 
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								bool TextureConfig::IsMultisampled() const
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								{
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								  return samples > 1;
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								}
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