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dolphin/Source/Core/VideoCommon/VertexLoaderManager.h
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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
// Refer to the license.txt file included.
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#pragma once
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#include <memory>
#include <string>
#include <unordered_map>
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#include "Common/CommonTypes.h"
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class DataReader;
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class NativeVertexFormat;
struct PortableVertexDeclaration;
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namespace VertexLoaderManager
{
using NativeVertexFormatMap =
std::unordered_map<PortableVertexDeclaration, std::unique_ptr<NativeVertexFormat>>;
void Init();
void Clear();
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void MarkAllDirty();
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NativeVertexFormatMap* GetNativeVertexFormatMap();
// Returns -1 if buf_size is insufficient, else the amount of bytes consumed
int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bool skip_drawing,
bool is_preprocess);
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// For debugging
void AppendListToString(std::string* dest);
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NativeVertexFormat* GetCurrentVertexFormat();
// Resolved pointers to array bases. Used by vertex loaders.
extern u8* cached_arraybases[12];
void UpdateVertexArrayPointers();
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// Position cache for zfreeze (3 vertices, 4 floats each to allow SIMD overwrite).
// These arrays are in reverse order.
extern float position_cache[3][4];
extern u32 position_matrix_index[4];
// VB_HAS_X. Bitmask telling what vertex components are present.
extern u32 g_current_components;
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}