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								// Copyright 2012 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <array>
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								#include <d3d11.h>
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								#include "VideoCommon/PerfQueryBase.h"
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								namespace DX11
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								{
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								class PerfQuery : public PerfQueryBase
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								{
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								public:
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								  PerfQuery();
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								  ~PerfQuery();
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								  void EnableQuery(PerfQueryGroup type) override;
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								  void DisableQuery(PerfQueryGroup type) override;
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								  void ResetQuery() override;
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								  u32 GetQueryResult(PerfQueryType type) override;
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								  void FlushResults() override;
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								  bool IsFlushed() const override;
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								private:
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								  struct ActiveQuery
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								  {
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								    ID3D11Query* query;
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								    PerfQueryGroup query_type;
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								  };
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								  void WeakFlush();
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								  // Only use when non-empty
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								  void FlushOne();
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								  // when testing in SMS: 64 was too small, 128 was ok
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								  static const int PERF_QUERY_BUFFER_SIZE = 512;
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								  std::array<ActiveQuery, PERF_QUERY_BUFFER_SIZE> m_query_buffer;
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								  int m_query_read_pos;
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								};
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								}  // namespace
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