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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#pragma once
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								#include "DolphinWX/Android/ButtonManager.h"
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								#include "InputCommon/ControllerInterface/Device.h"
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								namespace ciface
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								{
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								namespace Android
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								{
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								void Init( std::vector<Core::Device*>& devices );
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								class Touchscreen : public Core::Device
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								{
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								private:
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									class Button : public Input
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									{
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									public:
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										std::string GetName() const;
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										Button(int padID, ButtonManager::ButtonType index) :  _padID(padID), _index(index) {}
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										ControlState GetState() const;
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									private:
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										const int _padID;
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										const ButtonManager::ButtonType _index;
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									};
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									class Axis : public Input
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									{
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									public:
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										std::string GetName() const;
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										Axis(int padID, ButtonManager::ButtonType index, float neg = 1.0f) : _padID(padID), _index(index), _neg(neg) {}
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										ControlState GetState() const;
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									private:
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										const int _padID;
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										const ButtonManager::ButtonType _index;
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										const float _neg;
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									};
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											2014-03-29 11:05:44 +01:00
										 
									 
								 
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								public:
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									bool UpdateInput() { return true; }
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									bool UpdateOutput() { return true; }
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									Touchscreen(int padID);
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									~Touchscreen() {}
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									std::string GetName() const;
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									int GetId() const;
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									std::string GetSource() const;
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								private:
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									const int _padID;
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								};
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								}
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								}
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