| 
									
										
										
										
											2013-04-17 23:09:55 -04:00
										 |  |  | // Copyright 2013 Dolphin Emulator Project
 | 
					
						
							|  |  |  | // Licensed under GPLv2
 | 
					
						
							|  |  |  | // Refer to the license.txt file included.
 | 
					
						
							| 
									
										
										
										
											2011-02-06 01:56:45 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-10 13:54:46 -05:00
										 |  |  | #pragma once
 | 
					
						
							| 
									
										
										
										
											2011-02-06 01:56:45 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-30 16:17:30 +02:00
										 |  |  | #include "VideoCommon/ConstantManager.h"
 | 
					
						
							| 
									
										
										
										
											2014-02-17 05:18:15 -05:00
										 |  |  | #include "VideoCommon/NativeVertexFormat.h"
 | 
					
						
							| 
									
										
										
										
											2014-02-19 02:27:20 +01:00
										 |  |  | #include "VideoCommon/ShaderGenCommon.h"
 | 
					
						
							| 
									
										
										
										
											2014-02-17 05:18:15 -05:00
										 |  |  | #include "VideoCommon/XFMemory.h"
 | 
					
						
							| 
									
										
										
										
											2011-09-29 21:21:09 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-04-10 13:38:31 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-30 16:17:30 +02:00
										 |  |  | #define LIGHT_COL "%s[%d].color.%s"
 | 
					
						
							|  |  |  | #define LIGHT_COL_PARAMS(index, swizzle) (I_LIGHTS), (index), (swizzle)
 | 
					
						
							| 
									
										
										
										
											2013-04-10 13:38:31 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-30 16:17:30 +02:00
										 |  |  | #define LIGHT_COSATT "%s[%d].cosatt"
 | 
					
						
							|  |  |  | #define LIGHT_COSATT_PARAMS(index) (I_LIGHTS), (index)
 | 
					
						
							| 
									
										
										
										
											2013-04-10 13:38:31 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-30 16:17:30 +02:00
										 |  |  | #define LIGHT_DISTATT "%s[%d].distatt"
 | 
					
						
							|  |  |  | #define LIGHT_DISTATT_PARAMS(index) (I_LIGHTS), (index)
 | 
					
						
							| 
									
										
										
										
											2013-08-12 12:52:42 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-30 16:17:30 +02:00
										 |  |  | #define LIGHT_POS "%s[%d].pos"
 | 
					
						
							|  |  |  | #define LIGHT_POS_PARAMS(index) (I_LIGHTS), (index)
 | 
					
						
							| 
									
										
										
										
											2013-08-12 12:52:42 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-30 16:17:30 +02:00
										 |  |  | #define LIGHT_DIR "%s[%d].dir"
 | 
					
						
							|  |  |  | #define LIGHT_DIR_PARAMS(index) (I_LIGHTS), (index)
 | 
					
						
							| 
									
										
										
										
											2013-04-10 13:38:31 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-09-04 21:47:21 +02:00
										 |  |  | /**
 | 
					
						
							|  |  |  |  * Common uid data used for shader generators that use lighting calculations. | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | struct LightingUidData | 
					
						
							|  |  |  | { | 
					
						
							| 
									
										
										
										
											2014-02-09 18:29:13 -05:00
										 |  |  | 	u32 matsource      : 4;  // 4x1 bit
 | 
					
						
							|  |  |  | 	u32 enablelighting : 4;  // 4x1 bit
 | 
					
						
							|  |  |  | 	u32 ambsource      : 4;  // 4x1 bit
 | 
					
						
							|  |  |  | 	u32 diffusefunc    : 8;  // 4x2 bits
 | 
					
						
							|  |  |  | 	u32 attnfunc       : 8;  // 4x2 bits
 | 
					
						
							|  |  |  | 	u32 light_mask     : 32; // 4x8 bits
 | 
					
						
							| 
									
										
										
										
											2013-09-04 21:47:21 +02:00
										 |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-30 16:17:30 +02:00
										 |  |  | static const char s_lighting_struct[] = | 
					
						
							|  |  |  | 	"struct Light {\n" | 
					
						
							|  |  |  | 	"\tint4 color;\n" | 
					
						
							|  |  |  | 	"\tfloat4 cosatt;\n" | 
					
						
							|  |  |  | 	"\tfloat4 distatt;\n" | 
					
						
							|  |  |  | 	"\tfloat4 pos;\n" | 
					
						
							|  |  |  | 	"\tfloat4 dir;\n" | 
					
						
							|  |  |  | 	"};\n"; | 
					
						
							| 
									
										
										
										
											2013-04-10 13:38:31 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-03-31 23:29:33 +02:00
										 |  |  | template<class T> | 
					
						
							| 
									
										
										
										
											2014-05-30 16:17:30 +02:00
										 |  |  | static void GenerateLightShader(T& object, LightingUidData& uid_data, int index, int litchan_index, int coloralpha) | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2014-04-27 11:59:04 -07:00
										 |  |  | 	const LitChannel& chan = (litchan_index > 1) ? xfmem.alpha[litchan_index-2] : xfmem.color[litchan_index]; | 
					
						
							| 
									
										
										
										
											2013-10-27 14:34:59 +01:00
										 |  |  | 	const char* swizzle = (coloralpha == 1) ? "xyz" : (coloralpha == 2) ? "w" : "xyzw"; | 
					
						
							|  |  |  | 	const char* swizzle_components = (coloralpha == 1) ? "3" : (coloralpha == 2) ? "" : "4"; | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-05-01 11:39:30 +02:00
										 |  |  | 	uid_data.attnfunc |= chan.attnfunc << (2*litchan_index); | 
					
						
							|  |  |  | 	uid_data.diffusefunc |= chan.diffusefunc << (2*litchan_index); | 
					
						
							| 
									
										
										
										
											2013-04-25 14:01:07 +02:00
										 |  |  | 	if (!(chan.attnfunc & 1)) | 
					
						
							|  |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 		// atten disabled
 | 
					
						
							| 
									
										
										
										
											2013-04-25 14:01:07 +02:00
										 |  |  | 		switch (chan.diffusefunc) | 
					
						
							|  |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 			case LIGHTDIF_NONE: | 
					
						
							| 
									
										
										
										
											2014-05-30 16:17:30 +02:00
										 |  |  | 				object.Write("lacc.%s += " LIGHT_COL";\n", swizzle, LIGHT_COL_PARAMS(index, swizzle)); | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 				break; | 
					
						
							|  |  |  | 			case LIGHTDIF_SIGN: | 
					
						
							|  |  |  | 			case LIGHTDIF_CLAMP: | 
					
						
							| 
									
										
										
										
											2014-05-30 16:17:30 +02:00
										 |  |  | 				object.Write("ldir = normalize(" LIGHT_POS".xyz - pos.xyz);\n", LIGHT_POS_PARAMS(index)); | 
					
						
							| 
									
										
										
										
											2013-10-27 14:34:59 +01:00
										 |  |  | 				object.Write("lacc.%s += int%s(round(%sdot(ldir, _norm0)) * float%s(" LIGHT_COL")));\n", | 
					
						
							| 
									
										
										
										
											2014-03-06 20:08:47 +01:00
										 |  |  | 				             swizzle, swizzle_components, chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0," :"(", | 
					
						
							| 
									
										
										
										
											2014-05-30 16:17:30 +02:00
										 |  |  | 				             swizzle_components, LIGHT_COL_PARAMS(index, swizzle)); | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 				break; | 
					
						
							|  |  |  | 			default: _assert_(0); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2013-04-25 14:01:07 +02:00
										 |  |  | 	else // spec and spot
 | 
					
						
							|  |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 		if (chan.attnfunc == 3) | 
					
						
							|  |  |  | 		{ // spot
 | 
					
						
							| 
									
										
										
										
											2014-05-30 16:17:30 +02:00
										 |  |  | 			object.Write("ldir = " LIGHT_POS".xyz - pos.xyz;\n", LIGHT_POS_PARAMS(index)); | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 			object.Write("dist2 = dot(ldir, ldir);\n" | 
					
						
							| 
									
										
										
										
											2014-03-06 20:08:47 +01:00
										 |  |  | 			             "dist = sqrt(dist2);\n" | 
					
						
							|  |  |  | 			             "ldir = ldir / dist;\n" | 
					
						
							|  |  |  | 			             "attn = max(0.0, dot(ldir, " LIGHT_DIR".xyz));\n", | 
					
						
							| 
									
										
										
										
											2014-05-30 16:17:30 +02:00
										 |  |  | 			             LIGHT_DIR_PARAMS(index)); | 
					
						
							| 
									
										
										
										
											2013-09-16 17:10:19 +02:00
										 |  |  | 			// attn*attn may overflow
 | 
					
						
							| 
									
										
										
										
											2013-10-06 03:12:13 -05:00
										 |  |  | 			object.Write("attn = max(0.0, " LIGHT_COSATT".x + " LIGHT_COSATT".y*attn + " LIGHT_COSATT".z*attn*attn) / dot(" LIGHT_DISTATT".xyz, float3(1.0,dist,dist2));\n", | 
					
						
							| 
									
										
										
										
											2014-05-30 16:17:30 +02:00
										 |  |  | 			             LIGHT_COSATT_PARAMS(index), LIGHT_COSATT_PARAMS(index), LIGHT_COSATT_PARAMS(index), LIGHT_DISTATT_PARAMS(index)); | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 		} | 
					
						
							|  |  |  | 		else if (chan.attnfunc == 1) | 
					
						
							|  |  |  | 		{ // specular
 | 
					
						
							| 
									
										
										
										
											2014-05-30 16:17:30 +02:00
										 |  |  | 			object.Write("ldir = normalize(" LIGHT_POS".xyz);\n", LIGHT_POS_PARAMS(index)); | 
					
						
							|  |  |  | 			object.Write("attn = (dot(_norm0,ldir) >= 0.0) ? max(0.0, dot(_norm0, " LIGHT_DIR".xyz)) : 0.0;\n", LIGHT_DIR_PARAMS(index)); | 
					
						
							| 
									
										
										
										
											2013-09-16 17:10:19 +02:00
										 |  |  | 			// attn*attn may overflow
 | 
					
						
							| 
									
										
										
										
											2013-10-06 03:12:13 -05:00
										 |  |  | 			object.Write("attn = max(0.0, " LIGHT_COSATT".x + " LIGHT_COSATT".y*attn + " LIGHT_COSATT".z*attn*attn) / (" LIGHT_DISTATT".x + " LIGHT_DISTATT".y*attn + " LIGHT_DISTATT".z*attn*attn);\n", | 
					
						
							| 
									
										
										
										
											2014-05-30 16:17:30 +02:00
										 |  |  | 			             LIGHT_COSATT_PARAMS(index), LIGHT_COSATT_PARAMS(index), LIGHT_COSATT_PARAMS(index), | 
					
						
							|  |  |  | 			             LIGHT_DISTATT_PARAMS(index), LIGHT_DISTATT_PARAMS(index), LIGHT_DISTATT_PARAMS(index)); | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		switch (chan.diffusefunc) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			case LIGHTDIF_NONE: | 
					
						
							| 
									
										
										
										
											2013-10-27 14:34:59 +01:00
										 |  |  | 				object.Write("lacc.%s += int%s(round(attn * float%s(" LIGHT_COL")));\n", | 
					
						
							| 
									
										
										
										
											2014-03-06 20:08:47 +01:00
										 |  |  | 				             swizzle, swizzle_components, | 
					
						
							| 
									
										
										
										
											2014-05-30 16:17:30 +02:00
										 |  |  | 				             swizzle_components, LIGHT_COL_PARAMS(index, swizzle)); | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 				break; | 
					
						
							|  |  |  | 			case LIGHTDIF_SIGN: | 
					
						
							|  |  |  | 			case LIGHTDIF_CLAMP: | 
					
						
							| 
									
										
										
										
											2013-10-27 14:34:59 +01:00
										 |  |  | 				object.Write("lacc.%s += int%s(round(attn * %sdot(ldir, _norm0)) * float%s(" LIGHT_COL")));\n", | 
					
						
							| 
									
										
										
										
											2014-03-06 20:08:47 +01:00
										 |  |  | 				             swizzle, swizzle_components, | 
					
						
							|  |  |  | 				             chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0," :"(", | 
					
						
							| 
									
										
										
										
											2014-05-30 16:17:30 +02:00
										 |  |  | 				             swizzle_components, LIGHT_COL_PARAMS(index, swizzle)); | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 				break; | 
					
						
							|  |  |  | 			default: _assert_(0); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	object.Write("\n"); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // vertex shader
 | 
					
						
							|  |  |  | // lights/colors
 | 
					
						
							|  |  |  | // materials name is I_MATERIALS in vs and I_PMATERIALS in ps
 | 
					
						
							|  |  |  | // inColorName is color in vs and colors_ in ps
 | 
					
						
							|  |  |  | // dest is o.colors_ in vs and colors_ in ps
 | 
					
						
							| 
									
										
										
										
											2013-03-31 23:29:33 +02:00
										 |  |  | template<class T> | 
					
						
							| 
									
										
										
										
											2014-05-30 16:17:30 +02:00
										 |  |  | static void GenerateLightingShader(T& object, LightingUidData& uid_data, int components, const char* inColorName, const char* dest) | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2014-04-27 11:59:04 -07:00
										 |  |  | 	for (unsigned int j = 0; j < xfmem.numChan.numColorChans; j++) | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2014-04-27 11:59:04 -07:00
										 |  |  | 		const LitChannel& color = xfmem.color[j]; | 
					
						
							|  |  |  | 		const LitChannel& alpha = xfmem.alpha[j]; | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		object.Write("{\n"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-04-27 11:59:04 -07:00
										 |  |  | 		uid_data.matsource |= xfmem.color[j].matsource << j; | 
					
						
							| 
									
										
										
										
											2013-04-25 14:01:07 +02:00
										 |  |  | 		if (color.matsource) // from vertex
 | 
					
						
							|  |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 			if (components & (VB_HAS_COL0 << j)) | 
					
						
							| 
									
										
										
										
											2013-10-27 14:43:29 +01:00
										 |  |  | 				object.Write("int4 mat = int4(round(%s%d * 255.0));\n", inColorName, j); | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 			else if (components & VB_HAS_COL0) | 
					
						
							| 
									
										
										
										
											2013-10-27 14:43:29 +01:00
										 |  |  | 				object.Write("int4 mat = int4(round(%s0 * 255.0));\n", inColorName); | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 			else | 
					
						
							| 
									
										
										
										
											2013-10-27 14:43:29 +01:00
										 |  |  | 				object.Write("int4 mat = int4(255, 255, 255, 255);\n"); | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 		} | 
					
						
							|  |  |  | 		else // from color
 | 
					
						
							| 
									
										
										
										
											2013-04-25 14:01:07 +02:00
										 |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2014-05-30 16:17:30 +02:00
										 |  |  | 			object.Write("int4 mat = %s[%d];\n", I_MATERIALS, j+2); | 
					
						
							| 
									
										
										
										
											2013-04-25 14:01:07 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-04-27 11:59:04 -07:00
										 |  |  | 		uid_data.enablelighting |= xfmem.color[j].enablelighting << j; | 
					
						
							| 
									
										
										
										
											2013-04-25 14:01:07 +02:00
										 |  |  | 		if (color.enablelighting) | 
					
						
							|  |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2014-04-27 11:59:04 -07:00
										 |  |  | 			uid_data.ambsource |= xfmem.color[j].ambsource << j; | 
					
						
							| 
									
										
										
										
											2013-04-25 14:01:07 +02:00
										 |  |  | 			if (color.ambsource) // from vertex
 | 
					
						
							|  |  |  | 			{ | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 				if (components & (VB_HAS_COL0<<j) ) | 
					
						
							| 
									
										
										
										
											2013-10-27 14:34:59 +01:00
										 |  |  | 					object.Write("lacc = int4(round(%s%d * 255.0));\n", inColorName, j); | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 				else if (components & VB_HAS_COL0 ) | 
					
						
							| 
									
										
										
										
											2013-10-27 14:34:59 +01:00
										 |  |  | 					object.Write("lacc = int4(round(%s0 * 255.0));\n", inColorName); | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 				else | 
					
						
							| 
									
										
										
										
											2013-08-07 14:22:15 +02:00
										 |  |  | 					// TODO: this isn't verified. Here we want to read the ambient from the vertex,
 | 
					
						
							|  |  |  | 					// but the vertex itself has no color. So we don't know which value to read.
 | 
					
						
							|  |  |  | 					// Returing 1.0 is the same as disabled lightning, so this could be fine
 | 
					
						
							| 
									
										
										
										
											2013-10-27 14:34:59 +01:00
										 |  |  | 					object.Write("lacc = int4(255, 255, 255, 255);\n"); | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 			} | 
					
						
							|  |  |  | 			else // from color
 | 
					
						
							| 
									
										
										
										
											2013-04-25 14:01:07 +02:00
										 |  |  | 			{ | 
					
						
							| 
									
										
										
										
											2014-05-30 16:17:30 +02:00
										 |  |  | 				object.Write("lacc = %s[%d];\n", I_MATERIALS, j); | 
					
						
							| 
									
										
										
										
											2013-04-25 14:01:07 +02:00
										 |  |  | 			} | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 		} | 
					
						
							|  |  |  | 		else | 
					
						
							|  |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2013-10-27 14:34:59 +01:00
										 |  |  | 			object.Write("lacc = int4(255, 255, 255, 255);\n"); | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// check if alpha is different
 | 
					
						
							| 
									
										
										
										
											2014-04-27 11:59:04 -07:00
										 |  |  | 		uid_data.matsource |= xfmem.alpha[j].matsource << (j+2); | 
					
						
							| 
									
										
										
										
											2013-04-25 14:01:07 +02:00
										 |  |  | 		if (alpha.matsource != color.matsource) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			if (alpha.matsource) // from vertex
 | 
					
						
							|  |  |  | 			{ | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 				if (components & (VB_HAS_COL0<<j)) | 
					
						
							| 
									
										
										
										
											2013-10-27 14:43:29 +01:00
										 |  |  | 					object.Write("mat.w = int(round(%s%d.w * 255.0));\n", inColorName, j); | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 				else if (components & VB_HAS_COL0) | 
					
						
							| 
									
										
										
										
											2013-10-27 14:43:29 +01:00
										 |  |  | 					object.Write("mat.w = int(round(%s0.w * 255.0));\n", inColorName); | 
					
						
							|  |  |  | 				else object.Write("mat.w = 255;\n"); | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 			} | 
					
						
							|  |  |  | 			else // from color
 | 
					
						
							| 
									
										
										
										
											2013-04-25 14:01:07 +02:00
										 |  |  | 			{ | 
					
						
							| 
									
										
										
										
											2014-05-30 16:17:30 +02:00
										 |  |  | 				object.Write("mat.w = %s[%d].w;\n", I_MATERIALS, j+2); | 
					
						
							| 
									
										
										
										
											2013-04-25 14:01:07 +02:00
										 |  |  | 			} | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-04-27 11:59:04 -07:00
										 |  |  | 		uid_data.enablelighting |= xfmem.alpha[j].enablelighting << (j+2); | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 		if (alpha.enablelighting) | 
					
						
							|  |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2014-04-27 11:59:04 -07:00
										 |  |  | 			uid_data.ambsource |= xfmem.alpha[j].ambsource << (j+2); | 
					
						
							| 
									
										
										
										
											2013-04-25 14:01:07 +02:00
										 |  |  | 			if (alpha.ambsource) // from vertex
 | 
					
						
							|  |  |  | 			{ | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 				if (components & (VB_HAS_COL0<<j) ) | 
					
						
							| 
									
										
										
										
											2013-10-27 14:34:59 +01:00
										 |  |  | 					object.Write("lacc.w = int(round(%s%d.w * 255.0));\n", inColorName, j); | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 				else if (components & VB_HAS_COL0 ) | 
					
						
							| 
									
										
										
										
											2013-10-27 14:34:59 +01:00
										 |  |  | 					object.Write("lacc.w = int(round(%s0.w * 255.0));\n", inColorName); | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 				else | 
					
						
							| 
									
										
										
										
											2013-08-07 14:22:15 +02:00
										 |  |  | 					// TODO: The same for alpha: We want to read from vertex, but the vertex has no color
 | 
					
						
							| 
									
										
										
										
											2013-10-27 14:34:59 +01:00
										 |  |  | 					object.Write("lacc.w = 255;\n"); | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 			} | 
					
						
							|  |  |  | 			else // from color
 | 
					
						
							| 
									
										
										
										
											2013-04-25 14:01:07 +02:00
										 |  |  | 			{ | 
					
						
							| 
									
										
										
										
											2014-05-30 16:17:30 +02:00
										 |  |  | 				object.Write("lacc.w = %s[%d].w;\n", I_MATERIALS, j); | 
					
						
							| 
									
										
										
										
											2013-04-25 14:01:07 +02:00
										 |  |  | 			} | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 		} | 
					
						
							|  |  |  | 		else | 
					
						
							|  |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2013-10-27 14:34:59 +01:00
										 |  |  | 			object.Write("lacc.w = 255;\n"); | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-03-11 00:30:55 +13:00
										 |  |  | 		if (color.enablelighting && alpha.enablelighting) | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 		{ | 
					
						
							|  |  |  | 			// both have lighting, test if they use the same lights
 | 
					
						
							|  |  |  | 			int mask = 0; | 
					
						
							| 
									
										
										
										
											2013-05-01 11:39:30 +02:00
										 |  |  | 			uid_data.attnfunc |= color.attnfunc << (2*j); | 
					
						
							|  |  |  | 			uid_data.attnfunc |= alpha.attnfunc << (2*(j+2)); | 
					
						
							|  |  |  | 			uid_data.diffusefunc |= color.diffusefunc << (2*j); | 
					
						
							|  |  |  | 			uid_data.diffusefunc |= alpha.diffusefunc << (2*(j+2)); | 
					
						
							|  |  |  | 			uid_data.light_mask |= color.GetFullLightMask() << (8*j); | 
					
						
							|  |  |  | 			uid_data.light_mask |= alpha.GetFullLightMask() << (8*(j+2)); | 
					
						
							| 
									
										
										
										
											2014-03-11 00:30:55 +13:00
										 |  |  | 			if (color.lightparams == alpha.lightparams) | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 			{ | 
					
						
							|  |  |  | 				mask = color.GetFullLightMask() & alpha.GetFullLightMask(); | 
					
						
							| 
									
										
										
										
											2014-03-11 00:30:55 +13:00
										 |  |  | 				if (mask) | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 				{ | 
					
						
							|  |  |  | 					for (int i = 0; i < 8; ++i) | 
					
						
							|  |  |  | 					{ | 
					
						
							|  |  |  | 						if (mask & (1<<i)) | 
					
						
							|  |  |  | 						{ | 
					
						
							| 
									
										
										
										
											2014-05-30 16:17:30 +02:00
										 |  |  | 							GenerateLightShader<T>(object, uid_data, i, j, 3); | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 						} | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			// no shared lights
 | 
					
						
							|  |  |  | 			for (int i = 0; i < 8; ++i) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				if (!(mask&(1<<i)) && (color.GetFullLightMask() & (1<<i))) | 
					
						
							| 
									
										
										
										
											2014-05-30 16:17:30 +02:00
										 |  |  | 					GenerateLightShader<T>(object, uid_data, i, j, 1); | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 				if (!(mask&(1<<i)) && (alpha.GetFullLightMask() & (1<<i))) | 
					
						
							| 
									
										
										
										
											2014-05-30 16:17:30 +02:00
										 |  |  | 					GenerateLightShader<T>(object, uid_data, i, j+2, 2); | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		else if (color.enablelighting || alpha.enablelighting) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			// lights are disabled on one channel so process only the active ones
 | 
					
						
							|  |  |  | 			const LitChannel& workingchannel = color.enablelighting ? color : alpha; | 
					
						
							|  |  |  | 			const int lit_index = color.enablelighting ? j : (j+2); | 
					
						
							|  |  |  | 			int coloralpha = color.enablelighting ? 1 : 2; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-05-01 11:39:30 +02:00
										 |  |  | 			uid_data.light_mask |= workingchannel.GetFullLightMask() << (8*lit_index); | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 			for (int i = 0; i < 8; ++i) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				if (workingchannel.GetFullLightMask() & (1<<i)) | 
					
						
							| 
									
										
										
										
											2014-05-30 16:17:30 +02:00
										 |  |  | 					GenerateLightShader<T>(object, uid_data, i, lit_index, coloralpha); | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-05-11 12:53:02 -07:00
										 |  |  | 		object.Write("lacc = clamp(lacc, 0, 255);"); | 
					
						
							|  |  |  | 		object.Write("%s%d = float4((mat * (lacc + (lacc >> 7))) >> 8) / 255.0;\n", dest, j); | 
					
						
							| 
									
										
										
										
											2012-08-07 01:16:02 +02:00
										 |  |  | 		object.Write("}\n"); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } |