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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#include <map>
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								#include "D3DBase.h"
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								#include "D3DShader.h"
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								#include "Statistics.h"
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								#include "Utils.h"
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								#include "Profiler.h"
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								#include "VideoConfig.h"
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								#include "VertexShaderCache.h"
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								#include "VertexLoader.h"
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								#include "BPMemory.h"
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								#include "XFMemory.h"
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								#include "debugger/debugger.h"
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								VertexShaderCache::VSCache VertexShaderCache::vshaders;
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								const VertexShaderCache::VSCacheEntry *VertexShaderCache::last_entry;
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								static float GC_ALIGNED16(lastVSconstants[C_FOGPARAMS+8][4]);
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								void SetVSConstant4f(int const_number, float f1, float f2, float f3, float f4)
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								{
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									if (lastVSconstants[const_number][0] != f1 || 
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										lastVSconstants[const_number][1] != f2 ||
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										lastVSconstants[const_number][2] != f3 ||
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										lastVSconstants[const_number][3] != f4)
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									{
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										const float f[4] = {f1, f2, f3, f4};
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										D3D::dev->SetVertexShaderConstantF(const_number, f, 1);
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										lastVSconstants[const_number][0] = f1;
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										lastVSconstants[const_number][1] = f2;
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										lastVSconstants[const_number][2] = f3;
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										lastVSconstants[const_number][3] = f4;
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									}
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								}
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								void SetVSConstant4fv(int const_number, const float *f)
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								{
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									if (lastVSconstants[const_number][0] != f[0] || 
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										lastVSconstants[const_number][1] != f[1] ||
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										lastVSconstants[const_number][2] != f[2] ||
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										lastVSconstants[const_number][3] != f[3])
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									{
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										D3D::dev->SetVertexShaderConstantF(const_number, f, 1);
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										lastVSconstants[const_number][0] = f[0];
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										lastVSconstants[const_number][1] = f[1];
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										lastVSconstants[const_number][2] = f[2];
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										lastVSconstants[const_number][3] = f[3];
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									}
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								}
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								void SetMultiVSConstant4fv(int const_number, int count, const float *f)
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								{
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									bool change = false;
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									for (int i = 0; i < count; i++)
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									{
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										if (lastVSconstants[const_number + i][0] != f[0 + i*4] || 
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											lastVSconstants[const_number + i][1] != f[1 + i*4] ||
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											lastVSconstants[const_number + i][2] != f[2 + i*4] ||
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											lastVSconstants[const_number + i][3] != f[3 + i*4])
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										{
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											change = true;
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											break;
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										}
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									}
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									if (change)
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									{
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										D3D::dev->SetVertexShaderConstantF(const_number, f, count);
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										for (int i = 0; i < count; i++) {
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											lastVSconstants[const_number + i][0] = f[0 + i*4];
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											lastVSconstants[const_number + i][1] = f[1 + i*4];
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											lastVSconstants[const_number + i][2] = f[2 + i*4];
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											lastVSconstants[const_number + i][3] = f[3 + i*4];
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										}
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									}
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								}
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								void VertexShaderCache::Init()
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								{
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									Clear();
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								}
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								void VertexShaderCache::Clear()
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								{
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									VSCache::iterator iter = vshaders.begin();
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									for (; iter != vshaders.end(); ++iter)
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										iter->second.Destroy();
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									vshaders.clear();
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									for (int i = 0; i < (C_FOGPARAMS + 8) * 4; i++)
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										lastVSconstants[i / 4][i % 4] = -100000000.0f;
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									memset(&last_vertex_shader_uid, 0xFF, sizeof(last_vertex_shader_uid));
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								}
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								void VertexShaderCache::Shutdown()
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								{
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									Clear();
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								}
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								bool VertexShaderCache::SetShader(u32 components)
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								{
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									DVSTARTPROFILE();
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									VERTEXSHADERUID uid;
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									GetVertexShaderId(uid, components);
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									if (uid == last_vertex_shader_uid && vshaders[uid].frameCount == frameCount)
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									{
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										if (vshaders[uid].shader)
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											return true;
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										else
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											return false;
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									}
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									memcpy(&last_vertex_shader_uid, &uid, sizeof(VERTEXSHADERUID));
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 06:15:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VSCache::iterator iter;
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-28 22:10:38 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									iter = vshaders.find(uid);
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 06:15:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (iter != vshaders.end())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-28 22:10:38 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										iter->second.frameCount = frameCount;
							 | 
						
					
						
							
								
									
										
										
										
											2009-09-01 19:48:45 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										const VSCacheEntry &entry = iter->second;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										last_entry = &entry;
							 | 
						
					
						
							
								
									
										
										
										
											2009-09-03 02:21:14 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2009-09-18 02:03:56 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE,true);
							 | 
						
					
						
							
								
									
										
										
										
											2009-09-03 02:21:14 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										if (entry.shader)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											D3D::dev->SetVertexShader(entry.shader);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											return true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											return false;
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 06:15:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2009-09-02 04:10:40 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									const char *code = GenerateVertexShader(components, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									LPDIRECT3DVERTEXSHADER9 shader = D3D::CompileVertexShader(code, (int)strlen(code));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2009-09-03 02:21:14 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									// Make an entry in the table
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VSCacheEntry entry;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									entry.shader = shader;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									entry.frameCount = frameCount;
							 | 
						
					
						
							
								
									
										
										
										
											2009-09-02 21:19:35 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								#if defined(_DEBUG) || defined(DEBUGFAST)
							 | 
						
					
						
							
								
									
										
										
										
											2009-09-03 02:21:14 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									entry.code = code;
							 | 
						
					
						
							
								
									
										
										
										
											2009-09-01 19:48:45 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								#endif
							 | 
						
					
						
							
								
									
										
										
										
											2009-09-03 02:21:14 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									vshaders[uid] = entry;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									last_entry = &vshaders[uid];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									INCSTAT(stats.numVertexShadersCreated);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SETSTAT(stats.numVertexShadersAlive, (int)vshaders.size());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (shader)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							
								
									
										
										
										
											2009-03-01 10:38:04 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										D3D::dev->SetVertexShader(shader);
							 | 
						
					
						
							
								
									
										
										
										
											2009-09-02 21:19:35 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										return true;
							 | 
						
					
						
							
								
									
										
										
										
											2009-03-08 19:36:00 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2009-09-03 02:21:14 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									
							 | 
						
					
						
							
								
									
										
										
										
											2009-09-13 08:21:35 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (g_ActiveConfig.bShowShaderErrors)
							 | 
						
					
						
							
								
									
										
										
										
											2009-03-08 19:36:00 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							
								
									
										
										
										
											2009-03-07 18:08:34 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										PanicAlert("Failed to compile Vertex Shader:\n\n%s", code);
							 | 
						
					
						
							
								
									
										
										
										
											2009-03-08 19:36:00 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2009-09-02 21:19:35 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									return false;
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 06:15:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-28 22:10:38 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void VertexShaderCache::Cleanup()
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 06:15:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									for (VSCache::iterator iter = vshaders.begin(); iter != vshaders.end();)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										VSCacheEntry &entry = iter->second;
							 | 
						
					
						
							
								
									
										
										
										
											2009-09-02 18:55:36 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										if (entry.frameCount < frameCount - 1400)
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 06:15:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											entry.Destroy();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											iter = vshaders.erase(iter);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											++iter;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SETSTAT(stats.numVertexShadersAlive, (int)vshaders.size());
							 | 
						
					
						
							
								
									
										
										
										
											2009-09-01 19:48:45 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2009-09-02 21:19:35 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								#if defined(_DEBUG) || defined(DEBUGFAST)
							 | 
						
					
						
							
								
									
										
										
										
											2009-09-01 19:48:45 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								std::string VertexShaderCache::GetCurrentShaderCode()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (last_entry)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return last_entry->code;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return "(no shader)\n";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#endif
							 |