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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#pragma once
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								#include "VideoCommon/ShaderGenCommon.h"
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								#include "VideoCommon/VideoCommon.h"
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								#pragma pack(1)
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								struct geometry_shader_uid_data
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								{
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									u32 NumValues() const { return sizeof(geometry_shader_uid_data); }
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									u32 stereo : 1;
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									u32 numTexGens : 4;
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									u32 pixel_lighting : 1;
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								};
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								#pragma pack()
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								typedef ShaderUid<geometry_shader_uid_data> GeometryShaderUid;
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								void GenerateGeometryShaderCode(ShaderCode& object, u32 components, API_TYPE ApiType);
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								void GetGeometryShaderUid(GeometryShaderUid& object, u32 components, API_TYPE ApiType);
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