2010-07-06 16:16:07 +00:00
										 
									 
								 
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								// Copyright (C) 2003-2009 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef _VERTEXLOADER_H_
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								#define _VERTEXLOADER_H_
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								#include "Common.h"
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								#include "NativeVertexFormat.h"
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								#include "VertexFormatConverter.h"
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								#include "CPMemLoader.h"
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								class SetupUnit;
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								class VertexLoader
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								{
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								    u32 m_VertexSize;
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								    VAT* m_CurrentVat;
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								    TPipelineFunction m_positionLoader;
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								    TPipelineFunction m_normalLoader;
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								    TPipelineFunction m_colorLoader[2];
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								    TPipelineFunction m_texCoordLoader[8];
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								    VertexFormatConverter::NormalConverter m_normalConverter;
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								    InputVertexData m_Vertex;
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								    typedef void (*AttributeLoader)(VertexLoader*, InputVertexData*, u8);
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								    struct AttrLoaderCall
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								    {
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								        AttributeLoader loader;
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								        u8 index;
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								    };
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								    AttrLoaderCall m_AttributeLoaders[1+8+1+1+2+8];
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								    int m_NumAttributeLoaders;
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								    void AddAttributeLoader(AttributeLoader loader, u8 index=0);
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								    // attribute loader functions
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								    static void LoadPosMtx(VertexLoader *vertexLoader, InputVertexData *vertex, u8 unused);
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								    static void LoadTexMtx(VertexLoader *vertexLoader, InputVertexData *vertex, u8 index);
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								    static void LoadPosition(VertexLoader *vertexLoader, InputVertexData *vertex, u8 unused);
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								    static void LoadNormal(VertexLoader *vertexLoader, InputVertexData *vertex, u8 unused);
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								    static void LoadColor(VertexLoader *vertexLoader, InputVertexData *vertex, u8 index);
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								    static void LoadTexCoord(VertexLoader *vertexLoader, InputVertexData *vertex, u8 index);
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								    SetupUnit *m_SetupUnit;
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									bool m_TexGenSpecialCase;
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								public:
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								    VertexLoader();
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								    ~VertexLoader();
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								    void SetFormat(u8 attributeIndex, u8 primitiveType);
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								    u32 GetVertexSize() { return m_VertexSize; }
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								    void LoadVertex();   
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								};
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											2009-11-15 22:26:39 +00:00
										 
									 
								 
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								#endif
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