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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#ifndef _THUNK_H_
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								#define _THUNK_H_
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								#include <map>
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								#include "Common.h"
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								#include "x64Emitter.h"
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								// This simple class creates a wrapper around a C/C++ function that saves all fp state
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								// before entering it, and restores it upon exit. This is required to be able to selectively
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								// call functions from generated code, without inflicting the performance hit and increase
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								// of complexity that it means to protect the generated code from this problem.
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								// This process is called thunking.
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								// There will only ever be one level of thunking on the stack, plus,
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								// we don't want to pollute the stack, so we store away regs somewhere global.
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								// NOT THREAD SAFE. This may only be used from the CPU thread.
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								// Any other thread using this stuff will be FATAL.
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								class ThunkManager : public Gen::XCodeBlock
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								{
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									std::map<void *, const u8 *> thunks;
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									const u8 *save_regs;
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									const u8 *load_regs;
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								public:
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									ThunkManager() {
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										Init();
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									}
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									~ThunkManager() {
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										Shutdown();
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									}
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									void *ProtectFunction(void *function, int num_params);
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								private:
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									void Init();
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									void Shutdown();
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									void Reset();
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								};
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											2008-12-08 04:46:09 +00:00
										 
									 
								 
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											2009-03-28 08:57:34 +00:00
										 
									 
								 
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								#endif // _THUNK_H_
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