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								#ifndef _DEVICEINTERFACE_H_
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								#define _DEVICEINTERFACE_H_
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								#include <vector>
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								#include <string>
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								#include <sstream>
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								#include <map>
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								#include <algorithm>
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								#include "Common.h"
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								#include "Thread.h"
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								#include "ExpressionParser.h"
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								#include "Device.h"
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								// enable disable sources
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								#ifdef _WIN32
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									#define CIFACE_USE_XINPUT
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									#define CIFACE_USE_DINPUT
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									#define CIFACE_USE_SDL
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								#endif
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								#if defined(HAVE_X11) && HAVE_X11
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									#define CIFACE_USE_XLIB
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									#define CIFACE_USE_SDL
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									#if defined(HAVE_X11_XINPUT2) && HAVE_X11_XINPUT2
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										#define CIFACE_USE_X11_XINPUT2
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									#endif
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								#endif
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								#if defined(__APPLE__)
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									#define CIFACE_USE_OSX
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								#endif
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								#ifdef ANDROID
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									#define CIFACE_USE_ANDROID
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								#endif
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								using namespace ciface::Core;
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								//
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								//		ControllerInterface
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								//
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								// some crazy shit I made to control different device inputs and outputs
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								// from lots of different sources, hopefully more easily
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								//
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								class ControllerInterface : public DeviceContainer
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								{
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								public:
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									//
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									//		ControlReference
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									//
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									// these are what you create to actually use the inputs, InputReference or OutputReference
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									//
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									// after being bound to devices and controls with ControllerInterface::UpdateReference,
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									//		each one can link to multiple devices and controls
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									//		when you change a ControlReference's expression,
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									//		you must use ControllerInterface::UpdateReference on it to rebind controls
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									//
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									class ControlReference
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									{
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										friend class ControllerInterface;
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									public:
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										virtual ControlState State(const ControlState state = 0) = 0;
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										virtual Device::Control* Detect(const unsigned int ms, Device* const device) = 0;
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										ControlState range;
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										std::string			expression;
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										const bool			is_input;
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										ciface::ExpressionParser::ExpressionParseStatus parse_error;
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										virtual ~ControlReference() {
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											delete parsed_expression;
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										}
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										int BoundCount() {
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											if (parsed_expression)
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												return parsed_expression->num_controls;
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											else
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												return 0;
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										}
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									protected:
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										ControlReference(const bool _is_input) : range(1), is_input(_is_input), parsed_expression(NULL) {}
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										ciface::ExpressionParser::Expression *parsed_expression;
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									};
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									//
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									//		InputReference
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									//
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									// control reference for inputs
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									//
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									class InputReference : public ControlReference
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									{
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									public:
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										InputReference() : ControlReference(true) {}
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										ControlState State(const ControlState state);
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										Device::Control* Detect(const unsigned int ms, Device* const device);
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									};
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									//		OutputReference
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									//
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									// control reference for outputs
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									//
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									class OutputReference : public ControlReference
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									{
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									public:
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										OutputReference() : ControlReference(false) {}
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										ControlState State(const ControlState state);
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										Device::Control* Detect(const unsigned int ms, Device* const device);
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									};
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									ControllerInterface() : m_is_init(false), m_hwnd(NULL) {}
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									void SetHwnd(void* const hwnd);
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									void Initialize();
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									void Shutdown();
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									bool IsInit() const { return m_is_init; }
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									void UpdateReference(ControlReference* control, const DeviceQualifier& default_device) const;
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									bool UpdateInput(const bool force = false);
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									bool UpdateOutput(const bool force = false);
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									std::recursive_mutex update_lock;
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								private:
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									bool					m_is_init;
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									void*					m_hwnd;
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								};
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								extern ControllerInterface g_controller_interface;
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							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2010-04-02 02:48:24 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								#endif
							 |